#include "pch.h" #include "miscclientfixes.h" #include "hookutils.h" #include "dedicated.h" typedef void*(*CrashingWeaponActivityFuncType)(void* a1); CrashingWeaponActivityFuncType CrashingWeaponActivityFunc0; CrashingWeaponActivityFuncType CrashingWeaponActivityFunc1; void* CrashingWeaponActivityFunc0Hook(void* a1) { // this return is safe, other functions that use this value seemingly dont care about it being null if (!a1) return 0; return CrashingWeaponActivityFunc0(a1); } void* CrashingWeaponActivityFunc1Hook(void* a1) { // this return is safe, other functions that use this value seemingly dont care about it being null if (!a1) return 0; return CrashingWeaponActivityFunc1(a1); } void InitialiseMiscClientFixes(HMODULE baseAddress) { if (IsDedicated()) return; HookEnabler hook; // these functions will occasionally pass a null pointer on respawn, unsure what causes this but seems easiest just to return null if null, which seems to work fine // fucking sucks this has to be fixed like this but unsure what exactly causes this serverside, breaks vanilla compatibility to a degree tho // will say i have about 0 clue what exactly these functions do, testing this it doesn't even seem like they do much of anything i can see tbh ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5A92D0, &CrashingWeaponActivityFunc0Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc0)); ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5A9310, &CrashingWeaponActivityFunc1Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc1)); // experimental: allow cl_extrapolate to be enabled without cheats { void* ptr = (char*)baseAddress + 0x275F9D9; *((char*)ptr) = (char)0; } }