#include "pch.h" #include "latencyflex.h" #include "hookutils.h" #include "convar.h" typedef void (*OnRenderStartType)(); OnRenderStartType OnRenderStart; ConVar* Cvar_r_latencyflex; HMODULE m_lfxModule{}; typedef void (*PFN_winelfx_WaitAndBeginFrame)(); PFN_winelfx_WaitAndBeginFrame m_winelfx_WaitAndBeginFrame{}; void OnRenderStartHook() { if (Cvar_r_latencyflex->GetInt()) m_winelfx_WaitAndBeginFrame(); OnRenderStart(); } void InitialiseLatencyFleX(HMODULE baseAddress) { // Connect to the LatencyFleX service // LatencyFleX is an open source vendor agnostic replacement for Nvidia Reflex input latency reduction technology. // https://ishitatsuyuki.github.io/post/latencyflex/ m_lfxModule = LoadLibraryA("latencyflex_wine.dll"); if (m_lfxModule == nullptr) { spdlog::info("Unable to load LatencyFleX library, LatencyFleX disabled."); return; } m_winelfx_WaitAndBeginFrame = reinterpret_cast<PFN_winelfx_WaitAndBeginFrame>(reinterpret_cast<void*>(GetProcAddress(m_lfxModule, "winelfx_WaitAndBeginFrame"))); spdlog::info("LatencyFleX initialized."); Cvar_r_latencyflex = new ConVar("r_latencyflex", "1", FCVAR_ARCHIVE, "Whether or not to use LatencyFleX input latency reduction."); HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1952C0, &OnRenderStartHook, reinterpret_cast<LPVOID*>(&OnRenderStart)); }