#include "pch.h" #include "host.h" #include "convar.h" #include "modmanager.h" #include "gameutils.h" #include "commandprint.h" #include "mapsprint.h" typedef void (*Host_InitType)(bool bDedicated); Host_InitType Host_Init; void Host_InitHook(bool bDedicated) { Host_Init(bDedicated); // get all mod convars std::vector vModConvarNames; for (auto& mod : g_pModManager->m_loadedMods) for (auto& cvar : mod.ConVars) vModConvarNames.push_back(cvar->Name); // strip hidden and devonly cvar flags int iCvarsAltered = 0; for (auto& pair : g_pCVar->DumpToMap()) { // don't remove from mod cvars if (std::find(vModConvarNames.begin(), vModConvarNames.end(), pair.second->m_pszName) != vModConvarNames.end()) continue; // strip flags int flags = pair.second->GetFlags(); if (flags & FCVAR_DEVELOPMENTONLY) { flags &= ~FCVAR_DEVELOPMENTONLY; iCvarsAltered++; } if (flags & FCVAR_HIDDEN) { flags &= ~FCVAR_HIDDEN; iCvarsAltered++; } pair.second->m_nFlags = flags; } spdlog::info("Removed {} hidden/devonly cvar flags", iCvarsAltered); // make servers able to run disconnect on clients g_pCVar->FindCommand("disconnect")->m_nFlags |= FCVAR_SERVER_CAN_EXECUTE; // need to initialise these after host_init since they do stuff to preexisting concommands/convars InitialiseCommandPrint(); InitialiseMapsPrint(); // run client autoexec if on client if (!bDedicated) Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_client", cmd_source_t::kCommandSrcCode); } ON_DLL_LOAD("engine.dll", Host_Init, [](HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x155EA0, &Host_InitHook, reinterpret_cast(&Host_Init)); })