#pragma once #include "convar.h" // cmd.h enum class ECommandTarget_t { CBUF_FIRST_PLAYER = 0, CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2 CBUF_SERVER = CBUF_LAST_PLAYER + 1, CBUF_COUNT, }; enum class cmd_source_t { // Added to the console buffer by gameplay code. Generally unrestricted. kCommandSrcCode, // Sent from code via engine->ClientCmd, which is restricted to commands visible // via FCVAR_CLIENTCMD_CAN_EXECUTE. kCommandSrcClientCmd, // Typed in at the console or via a user key-bind. Generally unrestricted, although // the client will throttle commands sent to the server this way to 16 per second. kCommandSrcUserInput, // Came in over a net connection as a clc_stringcmd // host_client will be valid during this state. // // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand // server commands hardcoded into gameplay code (e.g. "joingame") kCommandSrcNetClient, // Received from the server as the client // // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE kCommandSrcNetServer, // Being played back from a demo file // // Not currently restricted by convar flag, but some commands manually ignore calls // from this source. FIXME: Should be heavily restricted as demo commands can come // from untrusted sources. kCommandSrcDemoFile, // Invalid value used when cleared kCommandSrcInvalid = -1 }; typedef ECommandTarget_t(*Cbuf_GetCurrentPlayerType)(); extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; // compared to the defs i've seen, this is missing an arg, it could be nTickInterval or source, not sure, guessing it's source typedef void(*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source); extern Cbuf_AddTextType Cbuf_AddText; // hoststate stuff struct CHostState { public: int32_t m_iCurrentState; int32_t m_iNextState; float m_vecLocation[3]; float m_angLocation[3]; char m_levelName[32]; // not reversed past this point, struct seems weird }; extern CHostState* g_GameCHostStateSingleton; // network stuff extern ConVar* Cvar_hostport; // playlist stuff typedef const char*(*GetCurrentPlaylistType)(); extern GetCurrentPlaylistType GetCurrentPlaylistName; typedef void(*SetCurrentPlaylistType)(const char* playlistName); extern SetCurrentPlaylistType SetCurrentPlaylist; // uid extern char* g_LocalPlayerUserID; void InitialiseEngineGameUtilFunctions(HMODULE baseAddress);