#include "pch.h" #include "gameutils.h" // cmd.h Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; Cbuf_AddTextType Cbuf_AddText; void InitialiseEngineGameUtilFunctions(HMODULE baseAddress) { Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630); Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0); }