#include "pch.h" #include "filesystem.h" #include "hooks.h" #include "hookutils.h" #include "sourceinterface.h" #include "modmanager.h" #include #include // hook forward declares typedef FileHandle_t (*ReadFileFromVPKType)(VPKData* vpkInfo, __int64* b, char* filename); ReadFileFromVPKType readFileFromVPK; FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename); typedef bool (*ReadFromCacheType)(IFileSystem* filesystem, char* path, void* result); ReadFromCacheType readFromCache; bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result); typedef void (*AddSearchPathType)(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType); AddSearchPathType addSearchPathOriginal; void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType); typedef FileHandle_t (*ReadFileFromFilesystemType)( IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5); ReadFileFromFilesystemType readFileFromFilesystem; FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5); typedef VPKData* (*MountVPKType)(IFileSystem* fileSystem, const char* vpkPath); MountVPKType mountVPK; VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath); bool readingOriginalFile; std::string currentModPath; SourceInterface* g_Filesystem; ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, [](HMODULE baseAddress) { g_Filesystem = new SourceInterface("filesystem_stdio.dll", "VFileSystem017"); // create hooks HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5CBA0, &ReadFileFromVPKHook, reinterpret_cast(&readFileFromVPK)); ENABLER_CREATEHOOK(hook, (*g_Filesystem)->m_vtable->ReadFromCache, &ReadFromCacheHook, reinterpret_cast(&readFromCache)); ENABLER_CREATEHOOK( hook, (*g_Filesystem)->m_vtable->AddSearchPath, &AddSearchPathHook, reinterpret_cast(&addSearchPathOriginal)); ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x15F20, &ReadFileFromFilesystemHook, reinterpret_cast(&readFileFromFilesystem)); ENABLER_CREATEHOOK(hook, (*g_Filesystem)->m_vtable->MountVPK, &MountVPKHook, reinterpret_cast(&mountVPK)); }) std::string ReadVPKFile(const char* path) { // read scripts.rson file, todo: check if this can be overwritten FileHandle_t fileHandle = (*g_Filesystem)->m_vtable2->Open(&(*g_Filesystem)->m_vtable2, path, "rb", "GAME", 0); std::stringstream fileStream; int bytesRead = 0; char data[4096]; do { bytesRead = (*g_Filesystem)->m_vtable2->Read(&(*g_Filesystem)->m_vtable2, data, (int)std::size(data), fileHandle); fileStream.write(data, bytesRead); } while (bytesRead == std::size(data)); (*g_Filesystem)->m_vtable2->Close(*g_Filesystem, fileHandle); return fileStream.str(); } std::string ReadVPKOriginalFile(const char* path) { readingOriginalFile = true; std::string ret = ReadVPKFile(path); readingOriginalFile = false; return ret; } void SetNewModSearchPaths(Mod* mod) { // put our new path to the head if we need to read from a different mod path // in the future we could also determine whether the file we're setting paths for needs a mod dir, or compiled assets if (mod != nullptr) { if ((fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().compare(currentModPath)) { spdlog::info("changing mod search path from {} to {}", currentModPath, mod->ModDirectory.string()); addSearchPathOriginal( &*(*g_Filesystem), (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD); currentModPath = (fs::absolute(mod->ModDirectory) / MOD_OVERRIDE_DIR).string(); } } else // push compiled to head addSearchPathOriginal(&*(*g_Filesystem), fs::absolute(GetCompiledAssetsPath()).string().c_str(), "GAME", PATH_ADD_TO_HEAD); } bool TryReplaceFile(char* path, bool shouldCompile) { if (readingOriginalFile) return false; if (shouldCompile) (*g_ModManager).CompileAssetsForFile(path); // idk how efficient the lexically normal check is // can't just set all /s in path to \, since some paths aren't in writeable memory auto file = g_ModManager->m_modFiles.find(fs::path(path).lexically_normal().string()); if (file != g_ModManager->m_modFiles.end()) { SetNewModSearchPaths(file->second.owningMod); return true; } return false; } FileHandle_t ReadFileFromVPKHook(VPKData* vpkInfo, __int64* b, char* filename) { // move this to a convar at some point when we can read them in native // spdlog::info("ReadFileFromVPKHook {} {}", filename, vpkInfo->path); // there is literally never any reason to compile here, since we'll always compile in ReadFileFromFilesystemHook in the same codepath // this is called if (TryReplaceFile(filename, false)) { *b = -1; return b; } return readFileFromVPK(vpkInfo, b, filename); } bool ReadFromCacheHook(IFileSystem* filesystem, char* path, void* result) { // move this to a convar at some point when we can read them in native // spdlog::info("ReadFromCacheHook {}", path); if (TryReplaceFile(path, true)) return false; return readFromCache(filesystem, path, result); } void AddSearchPathHook(IFileSystem* fileSystem, const char* pPath, const char* pathID, SearchPathAdd_t addType) { addSearchPathOriginal(fileSystem, pPath, pathID, addType); // make sure current mod paths are at head if (!strcmp(pathID, "GAME") && currentModPath.compare(pPath) && addType == PATH_ADD_TO_HEAD) { addSearchPathOriginal(fileSystem, currentModPath.c_str(), "GAME", PATH_ADD_TO_HEAD); addSearchPathOriginal(fileSystem, GetCompiledAssetsPath().string().c_str(), "GAME", PATH_ADD_TO_HEAD); } } FileHandle_t ReadFileFromFilesystemHook(IFileSystem* filesystem, const char* pPath, const char* pOptions, int64_t a4, uint32_t a5) { // this isn't super efficient, but it's necessary, since calling addsearchpath in readfilefromvpk doesn't work, possibly refactor later // it also might be possible to hook functions that are called later, idk look into callstack for ReadFileFromVPK if (!readingOriginalFile) TryReplaceFile((char*)pPath, true); return readFileFromFilesystem(filesystem, pPath, pOptions, a4, a5); } VPKData* MountVPKHook(IFileSystem* fileSystem, const char* vpkPath) { spdlog::info("MountVPK {}", vpkPath); VPKData* ret = mountVPK(fileSystem, vpkPath); for (Mod mod : g_ModManager->m_loadedMods) { if (!mod.Enabled) continue; for (ModVPKEntry& vpkEntry : mod.Vpks) { // if we're autoloading, just load no matter what if (!vpkEntry.m_bAutoLoad) { // resolve vpk name and try to load one with the same name // todo: we should be unloading these on map unload manually std::string mapName(fs::path(vpkPath).filename().string()); std::string modMapName(fs::path(vpkEntry.m_sVpkPath.c_str()).filename().string()); if (mapName.compare(modMapName)) continue; } VPKData* loaded = mountVPK(fileSystem, vpkEntry.m_sVpkPath.c_str()); if (!ret) // this is primarily for map vpks and stuff, so the map's vpk is what gets returned from here ret = loaded; } } return ret; }