#include "pch.h" #include "hooks.h" #include "main.h" #include "squirrel.h" #include "dedicated.h" #include "dedicatedmaterialsystem.h" #include "sourceconsole.h" #include "logging.h" #include "concommand.h" #include "modmanager.h" #include "filesystem.h" #include "serverauthentication.h" #include "scriptmodmenu.h" #include "scriptserverbrowser.h" #include "keyvalues.h" #include "masterserver.h" #include "gameutils.h" #include "chatcommand.h" #include "modlocalisation.h" #include "playlist.h" #include "miscserverscript.h" #include "clientauthhooks.h" #include "latencyflex.h" #include "scriptbrowserhooks.h" #include "scriptmainmenupromos.h" #include "miscclientfixes.h" #include "miscserverfixes.h" #include "rpakfilesystem.h" #include "bansystem.h" #include "memalloc.h" #include "maxplayers.h" #include "languagehooks.h" #include "audio.h" #include "buildainfile.h" #include "configurables.h" #include "serverchathooks.h" #include "clientchathooks.h" #include "localchatwriter.h" #include "scriptservertoclientstringcommand.h" #include "plugin_abi.h" #include "plugins.h" #include "host_state.h" #include "rcon_shared.h" #include "debugoverlay.h" #include "clientvideooverrides.h" #include "clientruihooks.h" #include "rapidjson/document.h" #include "rapidjson/stringbuffer.h" #include "rapidjson/writer.h" #include "rapidjson/error/en.h" #include "ExploitFixes.h" typedef void (*initPluginFuncPtr)(void* getPluginObject); bool initialised = false; BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } void WaitForDebugger(HMODULE baseAddress) { // earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier if (CommandLine()->CheckParm("-waitfordebugger")) { spdlog::info("waiting for debugger..."); while (!IsDebuggerPresent()) Sleep(100); } } void freeLibrary(HMODULE hLib) { if (!FreeLibrary(hLib)) { spdlog::error("There was an error while trying to free library"); } } bool LoadPlugins() { std::vector paths; std::string pluginPath = GetNorthstarPrefix() + "/plugins"; if (!fs::exists(pluginPath)) { spdlog::warn("Could not find a plugins directory. Skipped loading plugins"); return false; } // ensure dirs exist fs::recursive_directory_iterator iterator(pluginPath); if (std::filesystem::begin(iterator) == std::filesystem::end(iterator)) { spdlog::warn("Could not find any plugins. Skipped loading plugins"); return false; } for (auto const& entry : iterator) { if (fs::is_regular_file(entry) && entry.path().extension() == ".dll") paths.emplace_back(entry.path().filename()); } initGameState(); for (fs::path path : paths) { std::string pathstring = (pluginPath / path).string(); std::wstring wpath = (pluginPath / path).wstring(); LPCWSTR wpptr = wpath.c_str(); HMODULE datafile = LoadLibraryExW(wpptr, 0, LOAD_LIBRARY_AS_DATAFILE | LOAD_LIBRARY_AS_IMAGE_RESOURCE); // Load the DLL as a data file if (datafile == NULL) { spdlog::info("Failed to load library {}: ", std::system_category().message(GetLastError())); continue; } HRSRC manifestResource = FindResourceW(datafile, MAKEINTRESOURCE(101), MAKEINTRESOURCE(RT_RCDATA)); if (manifestResource == NULL) { spdlog::info("Could not find manifest for library {}", pathstring); freeLibrary(datafile); continue; } spdlog::info("Loading resource from library"); HGLOBAL myResourceData = LoadResource(datafile, manifestResource); if (myResourceData == NULL) { spdlog::error("Failed to load resource from library"); freeLibrary(datafile); continue; } int manifestSize = SizeofResource(datafile, manifestResource); std::string manifest = std::string((const char*)LockResource(myResourceData), 0, manifestSize); freeLibrary(datafile); rapidjson_document manifestJSON; manifestJSON.Parse(manifest.c_str()); if (manifestJSON.HasParseError()) { spdlog::error("Manifest for {} was invalid", pathstring); continue; } if (!manifestJSON.HasMember("api_version")) { spdlog::error("{} does not have a version number in its manifest", pathstring); continue; // spdlog::info(manifestJSON["version"].GetString()); } if (strcmp(manifestJSON["api_version"].GetString(), std::to_string(ABI_VERSION).c_str())) { spdlog::error("{} has an incompatible API version number in its manifest", pathstring); continue; } // Passed all checks, going to actually load it now HMODULE pluginLib = LoadLibraryW(wpptr); // Load the DLL as a data file if (pluginLib == NULL) { spdlog::info("Failed to load library {}: ", std::system_category().message(GetLastError())); continue; } initPluginFuncPtr initPlugin = (initPluginFuncPtr)GetProcAddress(pluginLib, "initializePlugin"); if (initPlugin == NULL) { spdlog::info("Library {} has no function initializePlugin", pathstring); continue; } spdlog::info("Succesfully loaded {}", pathstring); initPlugin(&getPluginObject); } return true; } bool InitialiseNorthstar() { if (initialised) { // spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen return false; } initialised = true; parseConfigurables(); InitialiseVersion(); // Fix some users' failure to connect to respawn datacenters SetEnvironmentVariableA("OPENSSL_ia32cap", "~0x200000200000000"); curl_global_init_mem(CURL_GLOBAL_DEFAULT, _malloc_base, _free_base, _realloc_base, _strdup_base, _calloc_base); InitialiseLogging(); InstallInitialHooks(); CreateLogFiles(); // Write launcher version to log spdlog::info("NorthstarLauncher version: {}", version); InitialiseInterfaceCreationHooks(); AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); AddDllLoadCallback("engine.dll", WaitForDebugger); AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); // dedi patches { AddDllLoadCallbackForDedicatedServer("tier0.dll", InitialiseDedicatedOrigin); AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicated); AddDllLoadCallbackForDedicatedServer("server.dll", InitialiseDedicatedServerGameDLL); AddDllLoadCallbackForDedicatedServer("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem); // this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches // here, not on rtech_game load AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicatedRtechGame); } AddDllLoadCallback("engine.dll", InitialiseConVars); AddDllLoadCallback("engine.dll", InitialiseConCommands); // client-exclusive patches { AddDllLoadCallbackForClient("tier0.dll", InitialiseTier0LanguageHooks); AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrel); AddDllLoadCallbackForClient("client.dll", InitialiseSourceConsole); AddDllLoadCallbackForClient("engine.dll", InitialiseChatCommands); AddDllLoadCallbackForClient("client.dll", InitialiseScriptModMenu); AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerBrowser); AddDllLoadCallbackForClient("localize.dll", InitialiseModLocalisation); AddDllLoadCallbackForClient("engine.dll", InitialiseClientAuthHooks); AddDllLoadCallbackForClient("client.dll", InitialiseLatencyFleX); AddDllLoadCallbackForClient("engine.dll", InitialiseScriptExternalBrowserHooks); AddDllLoadCallbackForClient("client.dll", InitialiseScriptMainMenuPromos); AddDllLoadCallbackForClient("client.dll", InitialiseMiscClientFixes); AddDllLoadCallbackForClient("client.dll", InitialiseClientPrintHooks); AddDllLoadCallbackForClient("client.dll", InitialisePluginCommands); AddDllLoadCallbackForClient("client.dll", InitialiseClientChatHooks); AddDllLoadCallbackForClient("client.dll", InitialiseLocalChatWriter); AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerToClientStringCommands); AddDllLoadCallbackForClient("client.dll", InitialiseClientVideoOverrides); AddDllLoadCallbackForClient("engine.dll", InitialiseEngineClientRUIHooks); AddDllLoadCallbackForClient("engine.dll", InitialiseDebugOverlay); // audio hooks AddDllLoadCallbackForClient("client.dll", InitialiseMilesAudioHooks); } AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks); AddDllLoadCallback("server.dll", InitialiseServerSquirrel); AddDllLoadCallback("engine.dll", InitialiseBanSystem); AddDllLoadCallback("engine.dll", InitialiseServerAuthentication); AddDllLoadCallback("engine.dll", InitialiseSharedMasterServer); AddDllLoadCallback("server.dll", InitialiseMiscServerScriptCommand); AddDllLoadCallback("server.dll", InitialiseMiscServerFixes); AddDllLoadCallback("server.dll", InitialiseBuildAINFileHooks); AddDllLoadCallback("engine.dll", InitializeCHostStateHooks); AddDllLoadCallback("engine.dll", InitializeRconSystems); AddDllLoadCallback("engine.dll", InitialisePlaylistHooks); AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem); AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem); AddDllLoadCallback("engine.dll", InitialiseKeyValues); AddDllLoadCallback("engine.dll", InitialiseServerChatHooks_Engine); AddDllLoadCallback("server.dll", InitialiseServerChatHooks_Server); // maxplayers increase AddDllLoadCallback("engine.dll", InitialiseMaxPlayersOverride_Engine); AddDllLoadCallback("client.dll", InitialiseMaxPlayersOverride_Client); AddDllLoadCallback("server.dll", InitialiseMaxPlayersOverride_Server); // mod manager after everything else AddDllLoadCallback("engine.dll", InitialiseModManager); // activate exploit fixes AddDllLoadCallback("server.dll", ExploitFixes::LoadCallback); // run callbacks for any libraries that are already loaded by now CallAllPendingDLLLoadCallbacks(); return true; }