#include "pch.h" #include "hooks.h" #include "debugoverlay.h" #include "dedicated.h" #include "cvar.h" struct Vector3 { float x, y, z; }; struct QAngle { float x, y, z, w; }; enum OverlayType_t { OVERLAY_BOX = 0, OVERLAY_SPHERE, OVERLAY_LINE, OVERLAY_TRIANGLE, OVERLAY_SWEPT_BOX, OVERLAY_BOX2, OVERLAY_CAPSULE }; struct OverlayBase_t { OverlayBase_t() { m_Type = OVERLAY_BOX; m_nServerCount = -1; m_nCreationTick = -1; m_flEndTime = 0.0f; m_pNextOverlay = NULL; } OverlayType_t m_Type; // What type of overlay is it? int m_nCreationTick; // Duration -1 means go away after this frame # int m_nServerCount; // Latch server count, too float m_flEndTime; // When does this box go away OverlayBase_t* m_pNextOverlay; __int64 m_pUnk; }; struct OverlayLine_t : public OverlayBase_t { OverlayLine_t() { m_Type = OVERLAY_LINE; } Vector3 origin; Vector3 dest; int r; int g; int b; int a; bool noDepthTest; }; struct OverlayBox_t : public OverlayBase_t { OverlayBox_t() { m_Type = OVERLAY_BOX; } Vector3 origin; Vector3 mins; Vector3 maxs; QAngle angles; int r; int g; int b; int a; }; static HMODULE sEngineModule; typedef void (*RenderLineType)(Vector3 v1, Vector3 v2, Color c, bool bZBuffer); static RenderLineType RenderLine; typedef void (*RenderBoxType)(Vector3 vOrigin, QAngle angles, Vector3 vMins, Vector3 vMaxs, Color c, bool bZBuffer, bool bInsideOut); static RenderBoxType RenderBox; static RenderBoxType RenderWireframeBox; // engine.dll+0xABCB0 typedef void (*DrawOverlayType)(OverlayBase_t* a1); DrawOverlayType DrawOverlay; void __fastcall DrawOverlayHook(OverlayBase_t* pOverlay) { EnterCriticalSection((LPCRITICAL_SECTION)((char*)sEngineModule + 0x10DB0A38)); // s_OverlayMutex void* pMaterialSystem = *(void**)((char*)sEngineModule + 0x14C675B0); switch (pOverlay->m_Type) { case OVERLAY_LINE: { OverlayLine_t* pLine = static_cast(pOverlay); RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), pLine->noDepthTest); } break; case OVERLAY_BOX: { OverlayBox_t* pCurrBox = static_cast(pOverlay); if (pCurrBox->a > 0) { RenderBox( pCurrBox->origin, pCurrBox->angles, pCurrBox->mins, pCurrBox->maxs, Color(pCurrBox->r, pCurrBox->g, pCurrBox->b, pCurrBox->a), false, false); } if (pCurrBox->a < 255) { RenderWireframeBox( pCurrBox->origin, pCurrBox->angles, pCurrBox->mins, pCurrBox->maxs, Color(pCurrBox->r, pCurrBox->g, pCurrBox->b, 255), false, false); } } break; } LeaveCriticalSection((LPCRITICAL_SECTION)((char*)sEngineModule + 0x10DB0A38)); } ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", DebugOverlay, ConVar, [](HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0xABCB0, &DrawOverlayHook, reinterpret_cast(&DrawOverlay)); RenderLine = reinterpret_cast((char*)baseAddress + 0x192A70); RenderBox = reinterpret_cast((char*)baseAddress + 0x192520); RenderWireframeBox = reinterpret_cast((char*)baseAddress + 0x193DA0); sEngineModule = baseAddress; // not in g_pCVar->FindVar by this point for whatever reason, so have to get from memory ConVar* Cvar_enable_debug_overlays = (ConVar*)((char*)baseAddress + 0x10DB0990); Cvar_enable_debug_overlays->SetValue(false); Cvar_enable_debug_overlays->m_pszDefaultValue = (char*)"0"; Cvar_enable_debug_overlays->AddFlags(FCVAR_CHEAT); })