#pragma once // From Source SDK class ConCommandBase; class IConCommandBaseAccessor { public: // Flags is a combination of FCVAR flags in cvar.h. // hOut is filled in with a handle to the variable. virtual bool RegisterConCommandBase(ConCommandBase* pVar) = 0; }; class CCommand { public: CCommand() = delete; int64_t ArgC() const; const char** ArgV() const; const char* ArgS() const; // All args that occur after the 0th arg, in string form const char* GetCommandString() const; // The entire command in string form, including the 0th arg const char* operator[](int nIndex) const; // Gets at arguments const char* Arg(int nIndex) const; // Gets at arguments static int MaxCommandLength(); private: enum { COMMAND_MAX_ARGC = 64, COMMAND_MAX_LENGTH = 512, }; int64_t m_nArgc; int64_t m_nArgv0Size; char m_pArgSBuffer[COMMAND_MAX_LENGTH]; char m_pArgvBuffer[COMMAND_MAX_LENGTH]; const char* m_ppArgv[COMMAND_MAX_ARGC]; }; inline int CCommand::MaxCommandLength() { return COMMAND_MAX_LENGTH - 1; } inline int64_t CCommand::ArgC() const { return m_nArgc; } inline const char** CCommand::ArgV() const { return m_nArgc ? (const char**)m_ppArgv : NULL; } inline const char* CCommand::ArgS() const { return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : ""; } inline const char* CCommand::GetCommandString() const { return m_nArgc ? m_pArgSBuffer : ""; } inline const char* CCommand::Arg(int nIndex) const { // FIXME: Many command handlers appear to not be particularly careful // about checking for valid argc range. For now, we're going to // do the extra check and return an empty string if it's out of range if (nIndex < 0 || nIndex >= m_nArgc) return ""; return m_ppArgv[nIndex]; } inline const char* CCommand::operator[](int nIndex) const { return Arg(nIndex); } // From r5reloaded class ConCommandBase { public: bool HasFlags(int nFlags); void AddFlags(int nFlags); void RemoveFlags(int nFlags); bool IsCommand(void) const; bool IsRegistered(void) const; bool IsFlagSet(int nFlags) const; static bool IsFlagSet(ConCommandBase* pCommandBase, int nFlags); // For hooking to engine's implementation. int GetFlags(void) const; ConCommandBase* GetNext(void) const; const char* GetHelpText(void) const; char* CopyString(const char* szFrom) const; void* m_pConCommandBaseVTable; // 0x0000 ConCommandBase* m_pNext; // 0x0008 bool m_bRegistered; // 0x0010 char pad_0011[7]; // 0x0011 <- 3 bytes padding + unk int32. const char* m_pszName; // 0x0018 const char* m_pszHelpString; // 0x0020 int m_nFlags; // 0x0028 ConCommandBase* s_pConCommandBases; // 0x002C IConCommandBaseAccessor* s_pAccessor; // 0x0034 }; // Size: 0x0040 // taken from ttf2sdk class ConCommand : public ConCommandBase { friend class CCVar; public: ConCommand(void) {}; // !TODO: Rebuild engine constructor in SDK instead. ConCommand(const char* szName, const char* szHelpString, int nFlags, void* pCallback, void* pCommandCompletionCallback); void Init(void); bool IsCommand(void) const; void* m_pCommandCallback {}; // 0x0040 <- starts from 0x40 since we inherit ConCommandBase. void* m_pCompletionCallback {}; // 0x0048 <- defaults to sub_180417410 ('xor eax, eax'). int m_nCallbackFlags {}; // 0x0050 char pad_0054[4]; // 0x0054 int unk0; // 0x0058 int unk1; // 0x005C }; // Size: 0x0060 void RegisterConCommand(const char* name, void (*callback)(const CCommand&), const char* helpString, int flags); #define MAKE_CONCMD(name, helpStr, flags, fn) RegisterConCommand(name, fn, helpStr, flags);