#include "pch.h" #include "clientchathooks.h" #include <rapidjson/document.h> #include "squirrel.h" #include "serverchathooks.h" #include "localchatwriter.h" typedef void(__fastcall* CHudChat__AddGameLineType)(void* self, const char* message, int fromPlayerId, bool isteam, bool isdead); CHudChat__AddGameLineType CHudChat__AddGameLine; struct ChatTags { bool whisper; bool team; bool dead; }; static void CHudChat__AddGameLineHook(void* self, const char* message, int inboxId, bool isTeam, bool isDead) { // This hook is called for each HUD, but we only want our logic to run once. if (self != *CHudChat::allHuds) { return; } if (g_ClientSquirrelManager->setupfunc("CHudChat_ProcessMessageStartThread") != SQRESULT_ERROR) { int senderId = inboxId & CUSTOM_MESSAGE_INDEX_MASK; bool isAnonymous = senderId == 0; bool isCustom = isAnonymous || (inboxId & CUSTOM_MESSAGE_INDEX_BIT); // Type is set to 0 for non-custom messages, custom messages have a type encoded as the first byte int type = 0; const char* payload = message; if (isCustom) { type = message[0]; payload = message + 1; } g_ClientSquirrelManager->pusharg((int)senderId - 1); g_ClientSquirrelManager->pusharg(payload); g_ClientSquirrelManager->pusharg(isTeam); g_ClientSquirrelManager->pusharg(isDead); g_ClientSquirrelManager->pusharg(type); g_ClientSquirrelManager->call(5); } else { for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) { CHudChat__AddGameLine(hud, message, inboxId, isTeam, isDead); } } } // void NSChatWrite( int context, string str ) static SQRESULT SQ_ChatWrite(void* sqvm) { int context = ClientSq_getinteger(sqvm, 1); const char* str = ClientSq_getstring(sqvm, 2); LocalChatWriter((LocalChatWriter::Context)context).Write(str); return SQRESULT_NOTNULL; } // void NSChatWriteRaw( int context, string str ) static SQRESULT SQ_ChatWriteRaw(void* sqvm) { int context = ClientSq_getinteger(sqvm, 1); const char* str = ClientSq_getstring(sqvm, 2); LocalChatWriter((LocalChatWriter::Context)context).InsertText(str); return SQRESULT_NOTNULL; } // void NSChatWriteLine( int context, string str ) static SQRESULT SQ_ChatWriteLine(void* sqvm) { int context = ClientSq_getinteger(sqvm, 1); const char* str = ClientSq_getstring(sqvm, 2); LocalChatWriter((LocalChatWriter::Context)context).WriteLine(str); return SQRESULT_NOTNULL; } void InitialiseClientChatHooks(HMODULE baseAddress) { HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x22E580, &CHudChat__AddGameLineHook, reinterpret_cast<LPVOID*>(&CHudChat__AddGameLine)); g_ClientSquirrelManager->AddFuncRegistration("void", "NSChatWrite", "int context, string text", "", SQ_ChatWrite); g_ClientSquirrelManager->AddFuncRegistration("void", "NSChatWriteRaw", "int context, string text", "", SQ_ChatWriteRaw); g_ClientSquirrelManager->AddFuncRegistration("void", "NSChatWriteLine", "int context, string text", "", SQ_ChatWriteLine); }