#include "pch.h" #include "buildainfile.h" #include "convar.h" #include "hookutils.h" #include const int AINET_VERSION_NUMBER = 57; const int AINET_SCRIPT_VERSION_NUMBER = 21; const int MAP_VERSION_TEMP = 30; const int PLACEHOLDER_CRC = 0; const int MAX_HULLS = 5; struct CAI_NodeLink { short srcId; short destId; bool hulls[MAX_HULLS]; char unk0; char unk1; // maps => unk0 on disk char unk2[5]; int64_t flags; }; #pragma pack (push, 1) struct CAI_NodeLinkDisk { short srcId; short destId; char unk0; bool hulls[MAX_HULLS]; }; struct CAI_Node { int index; // not present on disk float x; float y; float z; float hulls[MAX_HULLS]; float yaw; int unk0; // always 2 in buildainfile, maps directly to unk0 in disk struct int unk1; // maps directly to unk1 in disk struct int unk2[MAX_HULLS]; // maps directly to unk2 in disk struct, despite being ints rather than shorts // view server.dll+393672 for context and death wish char unk3[MAX_HULLS]; // hell on earth, should map to unk3 on disk char pad[3]; // aligns next bytes float unk4[MAX_HULLS]; // i have no fucking clue, calculated using some kind of demon hell function float magic CAI_NodeLink** links; char unk5[16]; int linkcount; int unk11; // bad name lmao short unk6; // should match up to unk4 on disk char unk7[16]; // padding until next bit short unk8; // should match up to unk5 on disk char unk9[8]; // padding until next bit char unk10[8]; // should match up to unk6 on disk }; // the way CAI_Nodes are represented in on-disk ain files #pragma pack (push, 1) struct CAI_NodeDisk { float x; float y; float z; float yaw; float hulls[MAX_HULLS]; char unk0; int unk1; short unk2[MAX_HULLS]; char unk3[MAX_HULLS]; short unk4; short unk5; char unk6[8]; }; // total size of 68 bytes struct CAI_Network { // +0 char unk0[8]; // +8 int linkcount; // this is uninitialised and never set on ain build, fun! // +12 char unk1[124]; // +136 int zonecount; // +140 char unk2[24]; // +164 int hintcount; // +168 char unk3[4000]; // +4168 int scriptnodecount; // +4172 char unk4[80000]; // +84172 int nodecount; // +84176 CAI_Node** nodes; }; ConVar* Cvar_ns_ai_dumpAINfileFromLoad; void DumpAINInfo(CAI_Network* aiNetwork) { // dump from memory spdlog::info("writing .ain to file...."); spdlog::info(""); spdlog::info(""); spdlog::info(""); spdlog::info(""); spdlog::info(""); std::ofstream writeStream("dumped_ain.ain", std::ofstream::binary); spdlog::info("writing ainet version: {}", AINET_VERSION_NUMBER); writeStream.write((char*)&AINET_VERSION_NUMBER, sizeof(int)); spdlog::info("writing map version: {}", MAP_VERSION_TEMP); // temp writeStream.write((char*)&MAP_VERSION_TEMP, sizeof(int)); spdlog::info("writing placeholder crc: {}", PLACEHOLDER_CRC); writeStream.write((char*)&PLACEHOLDER_CRC, sizeof(int)); int calculatedLinkcount = 0; // path nodes spdlog::info("writing nodecount: {}", aiNetwork->nodecount); writeStream.write((char*)&aiNetwork->nodecount, sizeof(int)); for (int i = 0; i < aiNetwork->nodecount; i++) { // construct on-disk node struct CAI_NodeDisk diskNode; diskNode.x = aiNetwork->nodes[i]->x; diskNode.y = aiNetwork->nodes[i]->y; diskNode.z = aiNetwork->nodes[i]->z; diskNode.yaw = aiNetwork->nodes[i]->yaw; memcpy(diskNode.hulls, aiNetwork->nodes[i]->hulls, sizeof(diskNode.hulls)); diskNode.unk0 = (char)aiNetwork->nodes[i]->unk0; diskNode.unk1 = aiNetwork->nodes[i]->unk1; for (int j = 0; j < MAX_HULLS; j++) { diskNode.unk2[j] = (short)aiNetwork->nodes[i]->unk2[j]; spdlog::info((short)aiNetwork->nodes[i]->unk2[j]); } memcpy(diskNode.unk3, aiNetwork->nodes[i]->unk3, sizeof(diskNode.unk3)); diskNode.unk4 = aiNetwork->nodes[i]->unk6; diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // this field is wrong, however, it's always -1 in vanilla navmeshes anyway, so no biggie memcpy(diskNode.unk6, aiNetwork->nodes[i]->unk10, sizeof(diskNode.unk6)); spdlog::info("writing node {} from {} to {:x}", aiNetwork->nodes[i]->index, (void*)aiNetwork->nodes[i], writeStream.tellp()); writeStream.write((char*)&diskNode, sizeof(CAI_NodeDisk)); calculatedLinkcount += aiNetwork->nodes[i]->linkcount; } spdlog::info("linkcount: {}", aiNetwork->linkcount); spdlog::info("calculated total linkcount: {}", calculatedLinkcount); calculatedLinkcount /= 2; if (Cvar_ns_ai_dumpAINfileFromLoad->m_nValue) { if (aiNetwork->linkcount == calculatedLinkcount) spdlog::info("caculated linkcount is normal!"); else spdlog::warn("calculated linkcount has weird value! this is expected on build!"); } spdlog::info("writing linkcount: {}", calculatedLinkcount); writeStream.write((char*)&calculatedLinkcount, sizeof(int)); for (int i = 0; i < aiNetwork->nodecount; i++) { for (int j = 0; j < aiNetwork->nodes[i]->linkcount; j++) { // skip links that don't originate from current node if (aiNetwork->nodes[i]->links[j]->srcId != aiNetwork->nodes[i]->index) continue; CAI_NodeLinkDisk diskLink; diskLink.srcId = aiNetwork->nodes[i]->links[j]->srcId; diskLink.destId = aiNetwork->nodes[i]->links[j]->destId; diskLink.unk0 = aiNetwork->nodes[i]->links[j]->unk1; memcpy(diskLink.hulls, aiNetwork->nodes[i]->links[j]->hulls, sizeof(diskLink.hulls)); spdlog::info("writing link {} => {} to {:x}", diskLink.srcId, diskLink.destId, writeStream.tellp()); writeStream.write((char*)&diskLink, sizeof(CAI_NodeLinkDisk)); } } // don't know what this is, it's likely a block from tf1 that got deprecated? spdlog::info("writing {:x} bytes for unknown block at {:x}", aiNetwork->nodecount * sizeof(uint32_t), writeStream.tellp()); uint32_t* unkNodeBlock = new uint32_t[aiNetwork->nodecount]; memset(unkNodeBlock, 0, aiNetwork->nodecount * sizeof(uint32_t)); writeStream.write((char*)unkNodeBlock, aiNetwork->nodecount * sizeof(uint32_t)); delete[] unkNodeBlock; spdlog::info("hintcount: {}", aiNetwork->hintcount); spdlog::info("scriptnodecount: {}", aiNetwork->scriptnodecount); spdlog::info("zonecount: {}", aiNetwork->zonecount); writeStream.close(); } typedef void(*CAI_NetworkBuilder__BuildType)(void* builder, CAI_Network* aiNetwork, void* unknown); CAI_NetworkBuilder__BuildType CAI_NetworkBuilder__Build; void CAI_NetworkBuilder__BuildHook(void* builder, CAI_Network* aiNetwork, void* unknown) { CAI_NetworkBuilder__Build(builder, aiNetwork, unknown); DumpAINInfo(aiNetwork); } typedef void(*LoadAINFileType)(void* aimanager, void* buf, const char* filename); LoadAINFileType LoadAINFile; void LoadAINFileHook(void* aimanager, void* buf, const char* filename) { LoadAINFile(aimanager, buf, filename); if (Cvar_ns_ai_dumpAINfileFromLoad->m_nValue) { spdlog::info("running DumpAINInfo for loaded file {}", filename); DumpAINInfo(*(CAI_Network**)((char*)aimanager + 2536)); } } void InitialiseBuildAINFileHooks(HMODULE baseAddress) { Cvar_ns_ai_dumpAINfileFromLoad = RegisterConVar("ns_ai_dumpAINfileFromLoad", "0", FCVAR_NONE, "For debugging: whether we should dump ain data for ains loaded from disk"); HookEnabler hook; ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x385E20, &CAI_NetworkBuilder__BuildHook, reinterpret_cast(&CAI_NetworkBuilder__Build)); ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x3933A0, &LoadAINFileHook, reinterpret_cast(&LoadAINFile)); // remove a check that prevents a logging function in link generation from working // due to the sheer amount of logging this is a massive perf hit to generation, but spewlog_enable 0 exists so whatever { void* ptr = (char*)baseAddress + 0x3889B6; TempReadWrite rw(ptr); *((char*)ptr) = (char)0x90; *((char*)ptr + 1) = (char)0x90; *((char*)ptr + 2) = (char)0x90; *((char*)ptr + 3) = (char)0x90; *((char*)ptr + 4) = (char)0x90; *((char*)ptr + 5) = (char)0x90; } { void* ptr = (char*)baseAddress + 0x3889BF; TempReadWrite rw(ptr); *((char*)ptr) = (char)0x90; *((char*)ptr + 1) = (char)0x90; *((char*)ptr + 2) = (char)0x90; *((char*)ptr + 3) = (char)0x90; *((char*)ptr + 4) = (char)0x90; *((char*)ptr + 5) = (char)0x90; } }