#pragma once #include "pch.h" #include "bansystem.h" #include "serverauthentication.h" #include "concommand.h" #include const char* BANLIST_PATH = "R2Northstar/banlist.txt"; ServerBanSystem* g_ServerBanSystem; void ServerBanSystem::OpenBanlist() { std::filesystem::create_directories(BANLIST_PATH); std::ifstream enabledModsStream(BANLIST_PATH); std::stringstream enabledModsStringStream; if (!enabledModsStream.fail()) { std::string line; while (std::getline(enabledModsStream, line)) m_vBannedUids.push_back(strtoll(line.c_str(), nullptr, 10)); enabledModsStream.close(); } // open write stream for banlist m_sBanlistStream.open(BANLIST_PATH, std::ios::in | std::ios::binary); } void ServerBanSystem::BanUID(uint64_t uid) { m_vBannedUids.push_back(uid); m_sBanlistStream << std::to_string(uid) << std::endl; } bool ServerBanSystem::IsUIDAllowed(uint64_t uid) { return std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid) == m_vBannedUids.end(); } void BanPlayerCommand(const CCommand& args) { if (args.ArgC() < 2) return; } void InitialiseBanSystem(HMODULE baseAddress) { g_ServerBanSystem = new ServerBanSystem; g_ServerBanSystem->OpenBanlist(); RegisterConCommand("ban", BanPlayerCommand, "bans a given player by uid or name", FCVAR_GAMEDLL); }