<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>16.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{cfad2623-064f-453c-8196-79ee10292e32}</ProjectGuid> <RootNamespace>NorthstarDedicatedTest</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <ProjectName>Northstar</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;NORTHSTARDEDICATEDTEST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableUAC>false</EnableUAC> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;NORTHSTARDEDICATEDTEST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <LanguageStandard>stdcpp17</LanguageStandard> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableUAC>false</EnableUAC> <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_DEBUG;NORTHSTARDEDICATEDTEST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <LanguageStandard>stdcpp17</LanguageStandard> <AdditionalIncludeDirectories>$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableUAC>false</EnableUAC> <AdditionalDependencies>$(ProjectDir)include\MinHook.x64.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PreBuildEvent> <Command> </Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;NORTHSTARDEDICATEDTEST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> <LanguageStandard>stdcpp17</LanguageStandard> <AdditionalIncludeDirectories>$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <EnableUAC>false</EnableUAC> <AdditionalDependencies>$(ProjectDir)include\MinHook.x64.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PreBuildEvent> <Command> </Command> </PreBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="chatcommand.h" /> <ClInclude Include="concommand.h" /> <ClInclude Include="context.h" /> <ClInclude Include="convar.h" /> <ClInclude Include="dedicated.h" /> <ClInclude Include="filesystem.h" /> <ClInclude Include="gameutils.h" /> <ClInclude Include="hooks.h" /> <ClInclude Include="hookutils.h" /> <ClInclude Include="include\httplib.h" /> <ClInclude Include="include\MinHook.h" /> <ClInclude Include="include\rapidjson\allocators.h" /> <ClInclude Include="include\rapidjson\document.h" /> <ClInclude Include="include\rapidjson\encodedstream.h" /> <ClInclude Include="include\rapidjson\encodings.h" /> <ClInclude Include="include\rapidjson\error\en.h" /> <ClInclude Include="include\rapidjson\error\error.h" /> <ClInclude Include="include\rapidjson\filereadstream.h" /> <ClInclude Include="include\rapidjson\filewritestream.h" /> <ClInclude Include="include\rapidjson\fwd.h" /> <ClInclude Include="include\rapidjson\internal\biginteger.h" /> <ClInclude Include="include\rapidjson\internal\diyfp.h" /> <ClInclude Include="include\rapidjson\internal\dtoa.h" /> <ClInclude Include="include\rapidjson\internal\ieee754.h" /> <ClInclude Include="include\rapidjson\internal\itoa.h" /> <ClInclude Include="include\rapidjson\internal\meta.h" /> <ClInclude Include="include\rapidjson\internal\pow10.h" /> <ClInclude Include="include\rapidjson\internal\regex.h" /> <ClInclude Include="include\rapidjson\internal\stack.h" /> <ClInclude Include="include\rapidjson\internal\strfunc.h" /> <ClInclude Include="include\rapidjson\internal\strtod.h" /> <ClInclude Include="include\rapidjson\internal\swap.h" /> <ClInclude Include="include\rapidjson\istreamwrapper.h" /> <ClInclude Include="include\rapidjson\memorybuffer.h" /> <ClInclude Include="include\rapidjson\memorystream.h" /> <ClInclude Include="include\rapidjson\msinttypes\inttypes.h" /> <ClInclude Include="include\rapidjson\msinttypes\stdint.h" /> <ClInclude Include="include\rapidjson\ostreamwrapper.h" /> <ClInclude Include="include\rapidjson\pointer.h" /> <ClInclude Include="include\rapidjson\prettywriter.h" /> <ClInclude Include="include\rapidjson\rapidjson.h" /> <ClInclude Include="include\rapidjson\reader.h" /> <ClInclude Include="include\rapidjson\schema.h" /> <ClInclude Include="include\rapidjson\stream.h" /> <ClInclude Include="include\rapidjson\stringbuffer.h" /> <ClInclude Include="include\rapidjson\writer.h" /> <ClInclude Include="include\spdlog\async.h" /> <ClInclude Include="include\spdlog\async_logger-inl.h" /> <ClInclude Include="include\spdlog\async_logger.h" /> <ClInclude Include="include\spdlog\cfg\argv.h" /> <ClInclude Include="include\spdlog\cfg\env.h" /> <ClInclude Include="include\spdlog\cfg\helpers-inl.h" /> <ClInclude Include="include\spdlog\cfg\helpers.h" /> <ClInclude Include="include\spdlog\common-inl.h" /> <ClInclude Include="include\spdlog\common.h" /> <ClInclude Include="include\spdlog\details\backtracer-inl.h" /> <ClInclude Include="include\spdlog\details\backtracer.h" /> <ClInclude Include="include\spdlog\details\circular_q.h" /> <ClInclude Include="include\spdlog\details\console_globals.h" /> <ClInclude Include="include\spdlog\details\file_helper-inl.h" /> <ClInclude Include="include\spdlog\details\file_helper.h" /> <ClInclude Include="include\spdlog\details\fmt_helper.h" /> <ClInclude Include="include\spdlog\details\log_msg-inl.h" /> <ClInclude Include="include\spdlog\details\log_msg.h" /> <ClInclude Include="include\spdlog\details\log_msg_buffer-inl.h" /> <ClInclude Include="include\spdlog\details\log_msg_buffer.h" /> <ClInclude Include="include\spdlog\details\mpmc_blocking_q.h" /> <ClInclude Include="include\spdlog\details\null_mutex.h" /> <ClInclude Include="include\spdlog\details\os-inl.h" /> <ClInclude Include="include\spdlog\details\os.h" /> <ClInclude Include="include\spdlog\details\periodic_worker-inl.h" /> <ClInclude Include="include\spdlog\details\periodic_worker.h" /> <ClInclude Include="include\spdlog\details\registry-inl.h" /> <ClInclude Include="include\spdlog\details\registry.h" /> <ClInclude Include="include\spdlog\details\synchronous_factory.h" /> <ClInclude Include="include\spdlog\details\tcp_client-windows.h" /> <ClInclude Include="include\spdlog\details\tcp_client.h" /> <ClInclude Include="include\spdlog\details\thread_pool-inl.h" /> <ClInclude Include="include\spdlog\details\thread_pool.h" /> <ClInclude Include="include\spdlog\details\windows_include.h" /> <ClInclude Include="include\spdlog\fmt\bin_to_hex.h" /> <ClInclude Include="include\spdlog\fmt\bundled\chrono.h" /> <ClInclude Include="include\spdlog\fmt\bundled\color.h" /> <ClInclude Include="include\spdlog\fmt\bundled\compile.h" /> <ClInclude Include="include\spdlog\fmt\bundled\core.h" /> <ClInclude Include="include\spdlog\fmt\bundled\format-inl.h" /> <ClInclude Include="include\spdlog\fmt\bundled\format.h" /> <ClInclude Include="include\spdlog\fmt\bundled\locale.h" /> <ClInclude Include="include\spdlog\fmt\bundled\os.h" /> <ClInclude Include="include\spdlog\fmt\bundled\ostream.h" /> <ClInclude Include="include\spdlog\fmt\bundled\posix.h" /> <ClInclude Include="include\spdlog\fmt\bundled\printf.h" /> <ClInclude Include="include\spdlog\fmt\bundled\ranges.h" /> <ClInclude Include="include\spdlog\fmt\chrono.h" /> <ClInclude Include="include\spdlog\fmt\fmt.h" /> <ClInclude Include="include\spdlog\fmt\ostr.h" /> <ClInclude Include="include\spdlog\formatter.h" /> <ClInclude Include="include\spdlog\fwd.h" /> <ClInclude Include="include\spdlog\logger-inl.h" /> <ClInclude Include="include\spdlog\logger.h" /> <ClInclude Include="include\spdlog\pattern_formatter-inl.h" /> <ClInclude Include="include\spdlog\pattern_formatter.h" /> <ClInclude Include="include\spdlog\sinks\android_sink.h" /> <ClInclude Include="include\spdlog\sinks\ansicolor_sink-inl.h" /> <ClInclude Include="include\spdlog\sinks\ansicolor_sink.h" /> <ClInclude Include="include\spdlog\sinks\base_sink-inl.h" /> <ClInclude Include="include\spdlog\sinks\base_sink.h" /> <ClInclude Include="include\spdlog\sinks\basic_file_sink-inl.h" /> <ClInclude Include="include\spdlog\sinks\basic_file_sink.h" /> <ClInclude Include="include\spdlog\sinks\daily_file_sink.h" /> <ClInclude Include="include\spdlog\sinks\dist_sink.h" /> <ClInclude Include="include\spdlog\sinks\dup_filter_sink.h" /> <ClInclude Include="include\spdlog\sinks\hourly_file_sink.h" /> <ClInclude Include="include\spdlog\sinks\msvc_sink.h" /> <ClInclude Include="include\spdlog\sinks\null_sink.h" /> <ClInclude Include="include\spdlog\sinks\ostream_sink.h" /> <ClInclude Include="include\spdlog\sinks\ringbuffer_sink.h" /> <ClInclude Include="include\spdlog\sinks\rotating_file_sink-inl.h" /> <ClInclude Include="include\spdlog\sinks\rotating_file_sink.h" /> <ClInclude Include="include\spdlog\sinks\sink-inl.h" /> <ClInclude Include="include\spdlog\sinks\sink.h" /> <ClInclude Include="include\spdlog\sinks\stdout_color_sinks-inl.h" /> <ClInclude Include="include\spdlog\sinks\stdout_color_sinks.h" /> <ClInclude Include="include\spdlog\sinks\stdout_sinks-inl.h" /> <ClInclude Include="include\spdlog\sinks\stdout_sinks.h" /> <ClInclude Include="include\spdlog\sinks\syslog_sink.h" /> <ClInclude Include="include\spdlog\sinks\systemd_sink.h" /> <ClInclude Include="include\spdlog\sinks\tcp_sink.h" /> <ClInclude Include="include\spdlog\sinks\wincolor_sink-inl.h" /> <ClInclude Include="include\spdlog\sinks\wincolor_sink.h" /> <ClInclude Include="include\spdlog\sinks\win_eventlog_sink.h" /> <ClInclude Include="include\spdlog\spdlog-inl.h" /> <ClInclude Include="include\spdlog\spdlog.h" /> <ClInclude Include="include\spdlog\stopwatch.h" /> <ClInclude Include="include\spdlog\tweakme.h" /> <ClInclude Include="include\spdlog\version.h" /> <ClInclude Include="keyvalues.h" /> <ClInclude Include="logging.h" /> <ClInclude Include="main.h" /> <ClInclude Include="masterserver.h" /> <ClInclude Include="modlocalisation.h" /> <ClInclude Include="modmanager.h" /> <ClInclude Include="pch.h" /> <ClInclude Include="playlist.h" /> <ClInclude Include="scriptmodmenu.h" /> <ClInclude Include="scriptserverbrowser.h" /> <ClInclude Include="scriptsrson.h" /> <ClInclude Include="serverauthentication.h" /> <ClInclude Include="sigscanning.h" /> <ClInclude Include="sourceconsole.h" /> <ClInclude Include="sourceinterface.h" /> <ClInclude Include="squirrel.h" /> <ClInclude Include="tier0.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="chatcommand.cpp" /> <ClCompile Include="concommand.cpp" /> <ClCompile Include="context.cpp" /> <ClCompile Include="convar.cpp" /> <ClCompile Include="dedicated.cpp" /> <ClCompile Include="dllmain.cpp" /> <ClCompile Include="filesystem.cpp" /> <ClCompile Include="gameutils.cpp" /> <ClCompile Include="hooks.cpp" /> <ClCompile Include="hookutils.cpp" /> <ClCompile Include="keyvalues.cpp" /> <ClCompile Include="modlocalisation.cpp" /> <ClCompile Include="logging.cpp" /> <ClCompile Include="masterserver.cpp" /> <ClCompile Include="modmanager.cpp" /> <ClCompile Include="pch.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> </ClCompile> <ClCompile Include="playlist.cpp" /> <ClCompile Include="scriptmodmenu.cpp" /> <ClCompile Include="scriptserverbrowser.cpp" /> <ClCompile Include="scriptsrson.cpp" /> <ClCompile Include="serverauthentication.cpp" /> <ClCompile Include="sigscanning.cpp" /> <ClCompile Include="sourceconsole.cpp" /> <ClCompile Include="sourceinterface.cpp" /> <ClCompile Include="squirrel.cpp" /> <ClCompile Include="tier0.cpp" /> </ItemGroup> <ItemGroup> <None Include="include\spdlog\fmt\bundled\LICENSE.rst" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>