#include "pch.h" #include "sourceinterface.h" #include "sourceconsole.h" AUTOHOOK_INIT() // really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later // clang-format off AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface, void*, __fastcall, (const char* pName, const int* pReturnCode)) // clang-format on { void* ret = ClientCreateInterface(pName, pReturnCode); spdlog::info("CreateInterface CLIENT {}", pName); if (!strcmp(pName, "GameClientExports001")) InitialiseConsoleOnInterfaceCreation(); return ret; } // clang-format off AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface, void*, __fastcall, (const char* pName, const int* pReturnCode)) // clang-format on { void* ret = ServerCreateInterface(pName, pReturnCode); spdlog::info("CreateInterface SERVER {}", pName); return ret; } // clang-format off AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface, void*, __fastcall, (const char* pName, const int* pReturnCode)) // clang-format on { void* ret = EngineCreateInterface(pName, pReturnCode); spdlog::info("CreateInterface ENGINE {}", pName); return ret; } ON_DLL_LOAD("client.dll", ClientInterface, (CModule module)) {AUTOHOOK_DISPATCH_MODULE(client.dll)} ON_DLL_LOAD("server.dll", ServerInterface, (CModule module)) {AUTOHOOK_DISPATCH_MODULE(server.dll)} ON_DLL_LOAD("engine.dll", EngineInterface, (CModule module)) {AUTOHOOK_DISPATCH_MODULE(engine.dll)}