#include "pch.h" #include "sourceinterface.h" #include "sourceconsole.h" AUTOHOOK_INIT() // really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface, void*,, (const char* pName, const int* pReturnCode), { void* ret = ClientCreateInterface(pName, pReturnCode); spdlog::info("CreateInterface CLIENT {}", pName); if (!strcmp(pName, "GameClientExports001")) InitialiseConsoleOnInterfaceCreation(); return ret; }) AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface, void*,, (const char* pName, const int* pReturnCode), { void* ret = ServerCreateInterface(pName, pReturnCode); spdlog::info("CreateInterface SERVER {}", pName); return ret; }) AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface, void*,, (const char* pName, const int* pReturnCode), { void* ret = EngineCreateInterface(pName, pReturnCode); spdlog::info("CreateInterface ENGINE {}", pName); return ret; }) ON_DLL_LOAD("client.dll", ClientInterface, [](HMODULE baseAddress) { AUTOHOOK_DISPATCH_MODULE(client.dll) }) ON_DLL_LOAD("server.dll", ServerInterface, [](HMODULE baseAddress) { AUTOHOOK_DISPATCH_MODULE(server.dll) }) ON_DLL_LOAD("engine.dll", EngineInterface, [](HMODULE baseAddress) { AUTOHOOK_DISPATCH_MODULE(engine.dll) })