#pragma once #include "pch.h" #include "server/serverpresence.h" class GameStateServerPresenceReporter : public ServerPresenceReporter { void RunFrame(double flCurrentTime, const ServerPresence* pServerPresence); }; class GameStatePresence { public: std::string id; std::string name; std::string description; std::string password; // NOTE: May be empty bool isServer; bool isLocal = false; bool isLoading; bool isLobby; std::string loadingLevel; std::string uiMap; std::string map; std::string mapDisplayname; std::string playlist; std::string playlistDisplayname; int currentPlayers; int maxPlayers; int ownScore; int otherHighestScore; // NOTE: The highest score OR the second highest score if we have the highest int maxScore; int timestampEnd; GameStatePresence(); void RunFrame(); protected: GameStateServerPresenceReporter m_GameStateServerPresenceReporter; }; extern GameStatePresence* g_pGameStatePresence;