#include "pch.h" #include "squirrel.h" // asset function StringToAsset( string assetName ) template <ScriptContext context> SQRESULT SQ_StringToAsset(HSquirrelVM* sqvm) { g_pSquirrel<context>->pushasset(sqvm, g_pSquirrel<context>->getstring(sqvm, 1), -1); return SQRESULT_NOTNULL; } ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientSharedScriptUtility, ClientSquirrel, (CModule module)) { g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration( "asset", "StringToAsset", "string assetName", "converts a given string to an asset", SQ_StringToAsset<ScriptContext::CLIENT>); g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( "asset", "StringToAsset", "string assetName", "converts a given string to an asset", SQ_StringToAsset<ScriptContext::UI>); } ON_DLL_LOAD_RELIESON("server.dll", ServerSharedScriptUtility, ServerSquirrel, (CModule module)) { g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration( "asset", "StringToAsset", "string assetName", "converts a given string to an asset", SQ_StringToAsset<ScriptContext::SERVER>); }