#include "pch.h" #include "squirrel.h" // asset function StringToAsset( string assetName ) template SQRESULT SQ_StringToAsset(HSquirrelVM* sqvm) { g_pSquirrel->pushasset(sqvm, g_pSquirrel->getstring(sqvm, 1), -1); return SQRESULT_NOTNULL; } ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientSharedScriptUtility, ClientSquirrel, (CModule module)) { g_pSquirrel->AddFuncRegistration( "asset", "StringToAsset", "string assetName", "converts a given string to an asset", SQ_StringToAsset); g_pSquirrel->AddFuncRegistration( "asset", "StringToAsset", "string assetName", "converts a given string to an asset", SQ_StringToAsset); } ON_DLL_LOAD_RELIESON("server.dll", ServerSharedScriptUtility, ServerSquirrel, (CModule module)) { g_pSquirrel->AddFuncRegistration( "asset", "StringToAsset", "string assetName", "converts a given string to an asset", SQ_StringToAsset); }