#include "pch.h" #include "squirrel.h" #include "masterserver.h" #include "serverauthentication.h" #include "r2engine.h" #include "r2client.h" // functions for viewing server browser ADD_SQFUNC("bool", NSIsMasterServerAuthenticated, "", "", ScriptContext::UI) { g_pSquirrel->pushbool(sqvm, g_pMasterServerManager->m_bOriginAuthWithMasterServerDone); return SQRESULT_NOTNULL; } ADD_SQFUNC("void", NSRequestServerList, "", "", ScriptContext::UI) { g_pMasterServerManager->RequestServerList(); return SQRESULT_NULL; } ADD_SQFUNC("bool", NSIsRequestingServerList, "", "", ScriptContext::UI) { g_pSquirrel->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList); return SQRESULT_NOTNULL; } ADD_SQFUNC("bool", NSMasterServerConnectionSuccessful, "", "", ScriptContext::UI) { g_pSquirrel->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected); return SQRESULT_NOTNULL; } ADD_SQFUNC("int", NSGetServerCount, "", "", ScriptContext::UI) { g_pSquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size()); return SQRESULT_NOTNULL; } ADD_SQFUNC("string", NSGetServerName, "int serverIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get name of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].name); return SQRESULT_NOTNULL; } ADD_SQFUNC("string", NSGetServerDescription, "int serverIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get description of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].description.c_str()); return SQRESULT_NOTNULL; } ADD_SQFUNC("string", NSGetServerMap, "int serverIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get map of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].map); return SQRESULT_NOTNULL; } ADD_SQFUNC("string", NSGetServerPlaylist, "int serverIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get playlist of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playlist); return SQRESULT_NOTNULL; } ADD_SQFUNC("int", NSGetServerPlayerCount, "int serverIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get playercount of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playerCount); return SQRESULT_NOTNULL; } ADD_SQFUNC("int", NSGetServerMaxPlayerCount, "int serverIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get max playercount of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].maxPlayers); return SQRESULT_NOTNULL; } ADD_SQFUNC("string", NSGetServerID, "int serverIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get id of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].id); return SQRESULT_NOTNULL; } ADD_SQFUNC("bool", NSServerRequiresPassword, "int serverIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get hasPassword of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushbool(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiresPassword); return SQRESULT_NOTNULL; } ADD_SQFUNC("int", NSGetServerRequiredModsCount, "int serverIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get required mods count of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()); return SQRESULT_NOTNULL; } ADD_SQFUNC("string", NSGetServerRequiredModName, "int serverIndex, int modIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); SQInteger modIndex = g_pSquirrel->getinteger(sqvm, 2); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get hasPassword of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get required mod name of mod index {} when only {} mod are available", modIndex, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str()); return SQRESULT_NOTNULL; } ADD_SQFUNC("string", NSGetServerRequiredModVersion, "int serverIndex, int modIndex", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); SQInteger modIndex = g_pSquirrel->getinteger(sqvm, 2); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get required mod version of server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to get required mod version of mod index {} when only {} mod are available", modIndex, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) .c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str()); return SQRESULT_NOTNULL; } ADD_SQFUNC("void", NSClearRecievedServerList, "", "", ScriptContext::UI) { g_pMasterServerManager->ClearServerList(); return SQRESULT_NULL; } // functions for authenticating with servers ADD_SQFUNC("void", NSTryAuthWithServer, "int serverIndex, string password = ''", "", ScriptContext::UI) { SQInteger serverIndex = g_pSquirrel->getinteger(sqvm, 1); const SQChar* password = g_pSquirrel->getstring(sqvm, 2); if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { g_pSquirrel->raiseerror( sqvm, fmt::format( "Tried to auth with server index {} when only {} servers are available", serverIndex, g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when // we're a local server note: this seems like it could create a race condition, test later for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData) g_pServerAuthentication->WritePersistentData(pair.first); // do auth g_pMasterServerManager->AuthenticateWithServer( R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken, g_pMasterServerManager->m_vRemoteServers[serverIndex].id, (char*)password); return SQRESULT_NULL; } ADD_SQFUNC("bool", NSIsAuthenticatingWithServer, "", "", ScriptContext::UI) { g_pSquirrel->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer); return SQRESULT_NOTNULL; } ADD_SQFUNC("bool", NSWasAuthSuccessful, "", "", ScriptContext::UI) { g_pSquirrel->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer); return SQRESULT_NOTNULL; } ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI) { if (!g_pMasterServerManager->m_bHasPendingConnectionInfo) { g_pSquirrel->raiseerror( sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str()); return SQRESULT_ERROR; } RemoteServerConnectionInfo& info = g_pMasterServerManager->m_pendingConnectionInfo; // set auth token, then try to connect // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now R2::g_pCVar->FindVar("serverfilter")->SetValue(info.authToken); R2::Cbuf_AddText( R2::Cbuf_GetCurrentPlayer(), fmt::format( "connect {}.{}.{}.{}:{}", info.ip.S_un.S_un_b.s_b1, info.ip.S_un.S_un_b.s_b2, info.ip.S_un.S_un_b.s_b3, info.ip.S_un.S_un_b.s_b4, info.port) .c_str(), R2::cmd_source_t::kCommandSrcCode); g_pMasterServerManager->m_bHasPendingConnectionInfo = false; return SQRESULT_NULL; } ADD_SQFUNC("void", NSTryAuthWithLocalServer, "", "", ScriptContext::UI) { // do auth request g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); return SQRESULT_NULL; } ADD_SQFUNC("void", NSCompleteAuthWithLocalServer, "", "", ScriptContext::UI) { // literally just set serverfilter // note: this assumes we have no authdata other than our own if (g_pServerAuthentication->m_RemoteAuthenticationData.size()) R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); return SQRESULT_NULL; } ADD_SQFUNC("string", NSGetAuthFailReason, "", "", ScriptContext::UI) { g_pSquirrel->pushstring(sqvm, g_pMasterServerManager->m_sAuthFailureReason.c_str(), -1); return SQRESULT_NOTNULL; }