#include "pch.h" #include "scriptserverbrowser.h" #include "squirrel.h" #include "masterserver.h" #include "gameutils.h" #include "serverauthentication.h" // functions for viewing server browser // bool function NSIsMasterServerAuthenticated() SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm) { ClientSq_pushbool(sqvm, g_MasterServerManager->m_bOriginAuthWithMasterServerDone); return SQRESULT_NOTNULL; } // void function NSRequestServerList() SQRESULT SQ_RequestServerList(void* sqvm) { g_MasterServerManager->RequestServerList(); return SQRESULT_NULL; } // bool function NSIsRequestingServerList() SQRESULT SQ_IsRequestingServerList(void* sqvm) { ClientSq_pushbool(sqvm, g_MasterServerManager->m_bScriptRequestingServerList); return SQRESULT_NOTNULL; } // bool function NSMasterServerConnectionSuccessful() SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm) { ClientSq_pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyConnected); return SQRESULT_NOTNULL; } // int function NSGetServerCount() SQRESULT SQ_GetServerCount(void* sqvm) { ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers.size()); return SQRESULT_NOTNULL; } // string function NSGetServerName( int serverIndex ) SQRESULT SQ_GetServerName(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get name of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].name, -1); return SQRESULT_NOTNULL; } // string function NSGetServerDescription( int serverIndex ) SQRESULT SQ_GetServerDescription(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get description of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].description.c_str(), -1); return SQRESULT_NOTNULL; } // string function NSGetServerMap( int serverIndex ) SQInteger SQ_GetServerMap(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get map of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].map, -1); return SQRESULT_NOTNULL; } // string function NSGetServerPlaylist( int serverIndex ) SQRESULT SQ_GetServerPlaylist(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get playlist of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playlist, -1); return SQRESULT_NOTNULL; } // int function NSGetServerPlayerCount( int serverIndex ) SQRESULT SQ_GetServerPlayerCount(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get playercount of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playerCount); return SQRESULT_NOTNULL; } // int function NSGetServerMaxPlayerCount( int serverIndex ) SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get max playercount of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].maxPlayers); return SQRESULT_NOTNULL; } // string function NSGetServerID( int serverIndex ) SQRESULT SQ_GetServerID(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get id of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].id, -1); return SQRESULT_NOTNULL; } // bool function NSServerRequiresPassword( int serverIndex ) SQRESULT SQ_ServerRequiresPassword(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get hasPassword of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushbool(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiresPassword); return SQRESULT_NOTNULL; } // int function NSGetServerRequiredModsCount( int serverIndex ) SQRESULT SQ_GetServerRequiredModsCount(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get required mods count of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()); return SQRESULT_NOTNULL; } // string function NSGetServerRequiredModName( int serverIndex, int modIndex ) SQRESULT SQ_GetServerRequiredModName(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); SQInteger modIndex = ClientSq_getinteger(sqvm, 2); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get hasPassword of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get required mod name of mod index {} when only {} mod are available", modIndex, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str(), -1); return SQRESULT_NOTNULL; } // string function NSGetServerRequiredModVersion( int serverIndex, int modIndex ) SQRESULT SQ_GetServerRequiredModVersion(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); SQInteger modIndex = ClientSq_getinteger(sqvm, 2); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get required mod version of server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to get required mod version of mod index {} when only {} mod are available", modIndex, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) .c_str()); return SQRESULT_ERROR; } ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str(), -1); return SQRESULT_NOTNULL; } // void function NSClearRecievedServerList() SQRESULT SQ_ClearRecievedServerList(void* sqvm) { g_MasterServerManager->ClearServerList(); return SQRESULT_NULL; } // functions for authenticating with servers // void function NSTryAuthWithServer( int serverIndex, string password = "" ) SQRESULT SQ_TryAuthWithServer(void* sqvm) { SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); const SQChar* password = ClientSq_getstring(sqvm, 2); if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) { ClientSq_pusherror( sqvm, fmt::format( "Tried to auth with server index {} when only {} servers are available", serverIndex, g_MasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when // we're a local server note: this seems like it could create a race condition, test later for (auto& pair : g_ServerAuthenticationManager->m_additionalPlayerData) g_ServerAuthenticationManager->WritePersistentData(pair.first); // do auth g_MasterServerManager->AuthenticateWithServer( g_LocalPlayerUserID, g_MasterServerManager->m_sOwnClientAuthToken, g_MasterServerManager->m_vRemoteServers[serverIndex].id, (char*)password); return SQRESULT_NULL; } // bool function NSIsAuthenticatingWithServer() SQRESULT SQ_IsAuthComplete(void* sqvm) { ClientSq_pushbool(sqvm, g_MasterServerManager->m_bScriptAuthenticatingWithGameServer); return SQRESULT_NOTNULL; } // bool function NSWasAuthSuccessful() SQRESULT SQ_WasAuthSuccessful(void* sqvm) { ClientSq_pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer); return SQRESULT_NOTNULL; } // bool function NSWasAuthSuccessful() SQRESULT SQ_GetAuthFailReason(void* sqvm) { ClientSq_pushstring(sqvm, g_MasterServerManager->s_authfail_reason.c_str(), -1); return SQRESULT_NOTNULL; } // void function NSConnectToAuthedServer() SQRESULT SQ_ConnectToAuthedServer(void* sqvm) { if (!g_MasterServerManager->m_bHasPendingConnectionInfo) { ClientSq_pusherror(sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str()); return SQRESULT_ERROR; } RemoteServerConnectionInfo info = g_MasterServerManager->m_pendingConnectionInfo; // set auth token, then try to connect // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now Cbuf_AddText(Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), cmd_source_t::kCommandSrcCode); Cbuf_AddText( Cbuf_GetCurrentPlayer(), fmt::format( "connect {}.{}.{}.{}:{}", info.ip.S_un.S_un_b.s_b1, info.ip.S_un.S_un_b.s_b2, info.ip.S_un.S_un_b.s_b3, info.ip.S_un.S_un_b.s_b4, info.port) .c_str(), cmd_source_t::kCommandSrcCode); g_MasterServerManager->m_bHasPendingConnectionInfo = false; return SQRESULT_NULL; } // void function NSTryAuthWithLocalServer() SQRESULT SQ_TryAuthWithLocalServer(void* sqvm) { // do auth request g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, g_MasterServerManager->m_sOwnClientAuthToken); return SQRESULT_NULL; } // void function NSCompleteAuthWithLocalServer() SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm) { // literally just set serverfilter // note: this assumes we have no authdata other than our own Cbuf_AddText( Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(), cmd_source_t::kCommandSrcCode); return SQRESULT_NULL; } void InitialiseScriptServerBrowser(HMODULE baseAddress) { g_UISquirrelManager->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated); g_UISquirrelManager->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList); g_UISquirrelManager->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList); g_UISquirrelManager->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful); g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount); g_UISquirrelManager->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList); g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName); g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription); g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap); g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist); g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount); g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount); g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID); g_UISquirrelManager->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword); g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount); g_UISquirrelManager->AddFuncRegistration( "string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName); g_UISquirrelManager->AddFuncRegistration( "string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion); g_UISquirrelManager->AddFuncRegistration( "void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer); g_UISquirrelManager->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete); g_UISquirrelManager->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful); g_UISquirrelManager->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer); g_UISquirrelManager->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer); g_UISquirrelManager->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer); g_UISquirrelManager->AddFuncRegistration("string", "NSGetAuthFailReason", "", "", SQ_GetAuthFailReason); }