#include "squirrel/squirrel.h" #include "util/wininfo.h" ADD_SQFUNC("vector ornull", NSGetCursorPosition, "", "", ScriptContext::UI) { RECT rcClient; POINT p; if (GetCursorPos(&p) && ScreenToClient(*g_gameHWND, &p) && GetClientRect(*g_gameHWND, &rcClient)) { if (GetAncestor(GetForegroundWindow(), GA_ROOTOWNER) != *g_gameHWND) return SQRESULT_NULL; g_pSquirrel<context>->pushvector( sqvm, {p.x > 0 ? p.x > rcClient.right ? rcClient.right : (float)p.x : 0, p.y > 0 ? p.y > rcClient.bottom ? rcClient.bottom : (float)p.y : 0, 0}); return SQRESULT_NOTNULL; } g_pSquirrel<context>->raiseerror(sqvm, "Failed retrieving cursor position of game window"); return SQRESULT_ERROR; }