#include "pch.h" #include "hoststate.h" #include "r2engine.h" AUTOHOOK_INIT() // this is called from when our connection is rejected, this is the only case we're hooking this for // clang-format off AUTOHOOK(COM_ExplainDisconnection, engine.dll + 0x1342F0, void,, (bool a1, const char* fmt, ...)) // clang-format on { va_list va; va_start(va, fmt); char buf[4096]; vsnprintf_s(buf, 4096, fmt, va); va_end(va); // slightly hacky comparison, but patching the function that calls this for reject would be worse if (!strncmp(fmt, "Connection rejected: ", 21)) { // when COM_ExplainDisconnection is called from engine.dll + 19ff1c for connection rejected, it doesn't // call Host_Disconnect, which properly shuts down listen server // not doing this gets our client in a pretty weird state so we need to shut it down manually here R2::g_pHostState->m_iNextState = R2::HostState_t::HS_GAME_SHUTDOWN; } return COM_ExplainDisconnection(a1, buf); } ON_DLL_LOAD_CLIENT("engine.dll", RejectConnectionFixes, (CModule module)) { AUTOHOOK_DISPATCH() }