#pragma once // use the R2 namespace for game funcs namespace R2 { // server entity stuff class CBaseEntity; extern CBaseEntity* (*Server_GetEntityByIndex)(int index); #pragma pack(push, 1) struct CBasePlayer { char pad[0x58]; uint32_t m_nPlayerIndex; // +0x5C char pad1[0x1C75]; char m_communityClanTag[16]; }; #pragma pack(pop) extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); } // namespace R2