#pragma once // use the R2 namespace for game funcs namespace R2 { enum server_state_t { ss_dead = 0, // Dead ss_loading, // Spawning ss_active, // Running ss_paused, // Running, but paused }; extern server_state_t* g_pServerState; // server entity stuff typedef void* (*Server_GetEntityByIndexType)(int index); extern Server_GetEntityByIndexType Server_GetEntityByIndex; } // namespace R2