#pragma once #include "vector.h" // use the R2 namespace for game funcs namespace R2 { // server entity stuff class CBaseEntity; extern CBaseEntity* (*Server_GetEntityByIndex)(int index); // clang-format off OFFSET_STRUCT(CBasePlayer) { STRUCT_SIZE(0x1D02); FIELD(0x58, uint32_t m_nPlayerIndex) FIELD(0x1C90, bool m_hasBadReputation) FIELD(0x1C91, char m_communityName[64]) FIELD(0x1CD1, char m_communityClanTag[16]) FIELD(0x1CE1, char m_factionName[16]) FIELD(0x1CF1, char m_hardwareIcon[16]) FIELD(0x1D01, bool m_happyHourActive) }; // clang-format on extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); } // namespace R2