#pragma once #include "vector.h" // use the R2 namespace for game funcs namespace R2 { // server entity stuff class CBaseEntity; extern CBaseEntity* (*Server_GetEntityByIndex)(int index); #pragma pack(push, 1) struct CBasePlayer { char pad[0x58]; uint32_t m_nPlayerIndex; // +0x5C char pad1[0x1C34]; bool m_hasBadReputation; // 0x1C90 char m_communityName[64]; // 0x1C91 char m_communityClanTag[16]; // 0x1CD1 char m_factionName[16]; // 0x1CE1 char m_hardwareIcon[16]; // 0x1CF1 bool m_happyHourActive; // 0x1D01 }; #pragma pack(pop) extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); } // namespace R2