#include "pch.h" #include "r2server.h" using namespace R2; // use the R2 namespace for game funcs namespace R2 { server_state_t* g_pServerState; Server_GetEntityByIndexType Server_GetEntityByIndex; } // namespace R2 ON_DLL_LOAD("engine.dll", R2EngineServer, [](HMODULE baseAddress) { g_pServerState = (server_state_t*)((char*)baseAddress + 0x12A53D48); }) ON_DLL_LOAD("server.dll", R2GameServer, [](HMODULE baseAddress) { Server_GetEntityByIndex = (Server_GetEntityByIndexType)((char*)baseAddress + 0xFB820); })