#include "pch.h" #include "r2server.h" using namespace R2; // use the R2 namespace for game funcs namespace R2 { server_state_t* g_pServerState; void* (*Server_GetEntityByIndex)(int index); CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); } // namespace R2 ON_DLL_LOAD("engine.dll", R2EngineServer, (HMODULE baseAddress)) { g_pServerState = (server_state_t*)((char*)baseAddress + 0x12A53D48); } ON_DLL_LOAD("server.dll", R2GameServer, (HMODULE baseAddress)) { Server_GetEntityByIndex = (void*(*)(int))((char*)baseAddress + 0xFB820); UTIL_PlayerByIndex = (CBasePlayer*(__fastcall*)(int))((char*)baseAddress + 0x26AA10); }