#include "pch.h" #include "r2server.h" using namespace R2; // use the R2 namespace for game funcs namespace R2 { CBaseEntity* (*Server_GetEntityByIndex)(int index); CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); } // namespace R2 ON_DLL_LOAD("server.dll", R2GameServer, (CModule module)) { Server_GetEntityByIndex = module.Offset(0xFB820).As<CBaseEntity* (*)(int)>(); UTIL_PlayerByIndex = module.Offset(0x26AA10).As<CBasePlayer*(__fastcall*)(int)>(); }