#include "pch.h" #include "r2engine.h" using namespace R2; // use the R2 namespace for game funcs namespace R2 { Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer; Cbuf_AddTextType Cbuf_AddText; Cbuf_ExecuteType Cbuf_Execute; CEngine* g_pEngine; void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...); } // namespace R2 ON_DLL_LOAD("engine.dll", R2Engine, (HMODULE baseAddress)) { Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630); Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0); Cbuf_Execute = (Cbuf_ExecuteType)((char*)baseAddress + 0x1204B0); g_pEngine = *(CEngine**)((char*)baseAddress + 0x7D70C8); CBaseClient__Disconnect = (void (*)(void*, uint32_t, const char*, ...))((char*)baseAddress + 0x1012C0); }