#pragma once #include "plugin_abi.h" const int IDR_RCDATA1 = 101; class Plugin { public: std::string name; std::string displayName; std::string dependencyName; std::string description; std::string api_version; std::string version; // For now this is just implemented as the index into the plugins array // Maybe a bit shit but it works int handle; std::shared_ptr logger; bool run_on_client = false; bool run_on_server = false; public: PLUGIN_INIT_TYPE init; PLUGIN_INIT_SQVM_TYPE init_sqvm_client; PLUGIN_INIT_SQVM_TYPE init_sqvm_server; PLUGIN_INFORM_SQVM_CREATED_TYPE inform_sqvm_created; PLUGIN_INFORM_SQVM_DESTROYED_TYPE inform_sqvm_destroyed; PLUGIN_PUSH_PRESENCE_TYPE push_presence; PLUGIN_INFORM_DLL_LOAD_TYPE inform_dll_load; }; class PluginManager { public: std::vector m_vLoadedPlugins; public: bool LoadPlugins(); std::optional LoadPlugin(fs::path path, PluginInitFuncs* funcs, PluginNorthstarData* data); void InformSQVMLoad(ScriptContext context, SquirrelFunctions* s); void InformSQVMCreated(ScriptContext context, CSquirrelVM* sqvm); void InformSQVMDestroyed(ScriptContext context); void PushPresence(PluginGameStatePresence* data); void InformDLLLoad(PluginLoadDLL dll, void* data); private: std::string pluginPath; }; extern PluginManager* g_pPluginManager;