#pragma once #include <string> #define ABI_VERSION 1 /// <summary> /// This enum is used for referencing the different types of objects we can pass to a plugin /// Anything exposed to a plugin must not a be C++ type, as they could break when compiling with a different compiler. /// Any ABI incompatible change must increment the version number. /// Nothing must be removed from this enum, only appended. When it absolutely necessary to deprecate an object, it should return UNSUPPORTED /// when retrieved /// </summary> enum PluginObject { UNSUPPORTED = 0, GAMESTATE = 1, SERVERINFO = 2, PLAYERINFO = 3, DUMMY = 0xFFFF }; enum GameStateInfoType { ourScore = 0, secondHighestScore = 1, highestScore = 2, connected = 3, loading = 4, map = 5, mapDisplayName = 6, playlist = 7, playlistDisplayName = 8, players = 9 }; struct GameState { int (*getGameStateChar)(char* out_buf, size_t out_buf_len, GameStateInfoType var); int (*getGameStateInt)(int* out_ptr, GameStateInfoType var); int (*getGameStateBool)(bool* out_ptr, GameStateInfoType var); }; enum ServerInfoType { id = 0, name = 1, description = 2, password = 3, maxPlayers = 4, roundBased = 5, scoreLimit = 6, endTime = 7 }; struct ServerInfo { int (*getServerInfoChar)(char* out_buf, size_t out_buf_len, ServerInfoType var); int (*getServerInfoInt)(int* out_ptr, ServerInfoType var); int (*getServerInfoBool)(bool* out_ptr, ServerInfoType var); }; enum PlayerInfoType { uid = 0 }; struct PlayerInfo { int (*getPlayerInfoChar)(char* out_buf, size_t out_buf_len, PlayerInfoType var); int (*getPlayerInfoInt)(int* out_ptr, PlayerInfoType var); int (*getPlayerInfoBool)(bool* out_ptr, PlayerInfoType var); };