#include "pch.h" #include "modmanager.h" #include "filesystem.h" #include "pdef.h" #include #include #include void ModManager::BuildPdef() { spdlog::info("Building persistent_player_data_version_231.pdef..."); fs::path MOD_PDEF_PATH = fs::path(GetCompiledAssetsPath() / MOD_PDEF_SUFFIX); fs::remove(MOD_PDEF_PATH); std::string pdef = R2::ReadVPKOriginalFile(VPK_PDEF_PATH); for (Mod& mod : m_loadedMods) { if (!mod.Enabled || !mod.Pdiff.size()) continue; // this code probably isn't going to be pretty lol // refer to shared/pjson.js for an actual okish parser of the pdiff format // but pretty much, $ENUM_ADD blocks define members added to preexisting enums // $PROP_START ends the custom stuff, and from there it's just normal props we append to the pdef std::map> enumAdds; // read pdiff bool inEnum = false; bool inProp = false; std::string currentEnum; std::string currentLine; std::istringstream pdiffStream(mod.Pdiff); while (std::getline(pdiffStream, currentLine)) { if (inProp) { // just append to pdef here pdef += currentLine; pdef += '\n'; continue; } // trim leading whitespace size_t start = currentLine.find_first_not_of(" \n\r\t\f\v"); size_t end = currentLine.find("//"); if (end == std::string::npos) end = currentLine.size() - 1; // last char if (!currentLine.size() || !currentLine.compare(start, 2, "//")) continue; if (inEnum) { if (!currentLine.compare(start, 9, "$ENUM_END")) inEnum = false; else enumAdds[currentEnum].push_back(currentLine); // only need to push_back current line, if there's syntax errors then game // pdef parser will handle them } else if (!currentLine.compare(start, 9, "$ENUM_ADD")) { inEnum = true; currentEnum = currentLine.substr(start + 10 /*$ENUM_ADD + 1*/, currentLine.size() - end - (start + 10)); enumAdds.insert(std::make_pair(currentEnum, std::vector())); } else if (!currentLine.compare(start, 11, "$PROP_START")) { inProp = true; pdef += "\n// $PROP_START "; pdef += mod.Name; pdef += "\n"; } } // add new members to preexisting enums // note: this code could 100% be messed up if people put //$ENUM_START comments and the like // could make it protect against this, but honestly not worth atm for (auto enumAdd : enumAdds) { std::string addStr; for (std::string enumMember : enumAdd.second) { addStr += enumMember; addStr += '\n'; } // start of enum we're adding to std::string startStr = "$ENUM_START "; startStr += enumAdd.first; // insert enum values into enum size_t insertIdx = pdef.find("$ENUM_END", pdef.find(startStr)); pdef.reserve(addStr.size()); pdef.insert(insertIdx, addStr); } } fs::create_directories(MOD_PDEF_PATH.parent_path()); std::ofstream writeStream(MOD_PDEF_PATH, std::ios::binary); writeStream << pdef; writeStream.close(); ModOverrideFile overrideFile; overrideFile.owningMod = nullptr; overrideFile.path = VPK_PDEF_PATH; if (m_modFiles.find(VPK_PDEF_PATH) == m_modFiles.end()) m_modFiles.insert(std::make_pair(VPK_PDEF_PATH, overrideFile)); else m_modFiles[VPK_PDEF_PATH] = overrideFile; }