#include "pch.h" #include "squirrel.h" #include "masterserver.h" #include "serverauthentication.h" #include "dedicated.h" #include "r2client.h" #include "r2server.h" #include // void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex ) SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm) { int playerIndex = g_pSquirrel->getinteger(sqvm, 1); R2::CBaseClient* player = &R2::g_pClientArray[playerIndex]; if (!g_pServerAuthentication->m_PlayerAuthenticationData.count(player)) { g_pSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); return SQRESULT_ERROR; } g_pServerAuthentication->m_PlayerAuthenticationData[player].needPersistenceWriteOnLeave = false; g_pServerAuthentication->WritePersistentData(player); return SQRESULT_NULL; } // bool function NSIsWritingPlayerPersistence() SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm) { g_pSquirrel->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData); return SQRESULT_NOTNULL; } // bool function NSIsPlayerIndexLocalPlayer( int playerIndex ) SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm) { int playerIndex = g_pSquirrel->getinteger(sqvm, 1); R2::CBaseClient* player = &R2::g_pClientArray[playerIndex]; if (!g_pServerAuthentication->m_PlayerAuthenticationData.count(player)) { g_pSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); return SQRESULT_ERROR; } g_pSquirrel->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, player->m_UID)); return SQRESULT_NOTNULL; } // bool function NSIsDedicated() SQRESULT SQ_IsDedicated(void* sqvm) { g_pSquirrel->pushbool(sqvm, IsDedicatedServer()); return SQRESULT_NOTNULL; } ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (CModule module)) { g_pSquirrel->AddFuncRegistration( "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave); g_pSquirrel->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence); g_pSquirrel->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer); g_pSquirrel->AddFuncRegistration("bool", "NSIsDedicated", "", "", SQ_IsDedicated); }