#include "pch.h" #include "NSMem.h" ON_DLL_LOAD("server.dll", MiscServerFixes, (HMODULE baseAddress)) { uintptr_t ba = (uintptr_t)baseAddress; // nop out call to VGUI shutdown since it crashes the game when quitting from the console NSMem::NOP(ba + 0x154A96, 5); }