#include "masterserver/masterserver.h" #include "core/convar/concommand.h" #include "shared/playlist.h" #include "server/auth/serverauthentication.h" #include "core/tier0.h" #include "core/vanilla.h" #include "engine/r2engine.h" #include "mods/modmanager.h" #include "shared/misccommands.h" #include "util/version.h" #include "server/auth/bansystem.h" #include "dedicated/dedicated.h" #include "rapidjson/document.h" #include "rapidjson/stringbuffer.h" #include "rapidjson/writer.h" #include "rapidjson/error/en.h" #include #include using namespace std::chrono_literals; MasterServerManager* g_pMasterServerManager; ConVar* Cvar_ns_masterserver_hostname; ConVar* Cvar_ns_curl_log_enable; RemoteServerInfo::RemoteServerInfo( const char* newId, const char* newName, const char* newDescription, const char* newMap, const char* newPlaylist, const char* newRegion, int newPlayerCount, int newMaxPlayers, bool newRequiresPassword) { // passworded servers don't have public ips requiresPassword = newRequiresPassword; strncpy_s((char*)id, sizeof(id), newId, sizeof(id) - 1); strncpy_s((char*)name, sizeof(name), newName, sizeof(name) - 1); description = std::string(newDescription); strncpy_s((char*)map, sizeof(map), newMap, sizeof(map) - 1); strncpy_s((char*)playlist, sizeof(playlist), newPlaylist, sizeof(playlist) - 1); strncpy((char*)region, newRegion, sizeof(region)); region[sizeof(region) - 1] = 0; playerCount = newPlayerCount; maxPlayers = newMaxPlayers; } void SetCommonHttpClientOptions(CURL* curl) { curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4); curl_easy_setopt(curl, CURLOPT_VERBOSE, Cvar_ns_curl_log_enable->GetBool()); curl_easy_setopt(curl, CURLOPT_USERAGENT, &NSUserAgent); // Timeout since the MS has fucky async functions without await, making curl hang due to a successful connection but no response for ~90 // seconds. curl_easy_setopt(curl, CURLOPT_TIMEOUT, 30L); // curl_easy_setopt(curl, CURLOPT_STDERR, stdout); if (Tier0::CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work { curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 0L); curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L); } } void MasterServerManager::ClearServerList() { // this doesn't really do anything lol, probably isn't threadsafe m_bRequestingServerList = true; m_vRemoteServers.clear(); m_bRequestingServerList = false; } size_t CurlWriteToStringBufferCallback(char* contents, size_t size, size_t nmemb, void* userp) { ((std::string*)userp)->append((char*)contents, size * nmemb); return size * nmemb; } void MasterServerManager::AuthenticateOriginWithMasterServer(const char* uid, const char* originToken) { if (m_bOriginAuthWithMasterServerInProgress || g_pVanillaCompatibility->GetVanillaCompatibility()) return; // do this here so it's instantly set m_bOriginAuthWithMasterServerInProgress = true; std::string uidStr(uid); std::string tokenStr(originToken); m_bOriginAuthWithMasterServerSuccessful = false; m_sOriginAuthWithMasterServerErrorCode = ""; m_sOriginAuthWithMasterServerErrorMessage = ""; std::thread requestThread( [this, uidStr, tokenStr]() { spdlog::info("Trying to authenticate with northstar masterserver for user {}", uidStr); CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt( curl, CURLOPT_URL, fmt::format("{}/client/origin_auth?id={}&token={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr).c_str()); curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_bSuccessfullyConnected = true; rapidjson_document originAuthInfo; originAuthInfo.Parse(readBuffer.c_str()); if (originAuthInfo.HasParseError()) { spdlog::error( "Failed reading origin auth info response: encountered parse error \"{}\"", rapidjson::GetParseError_En(originAuthInfo.GetParseError())); goto REQUEST_END_CLEANUP; } if (!originAuthInfo.IsObject() || !originAuthInfo.HasMember("success")) { spdlog::error("Failed reading origin auth info response: malformed response object {}", readBuffer); goto REQUEST_END_CLEANUP; } if (originAuthInfo["success"].IsTrue() && originAuthInfo.HasMember("token") && originAuthInfo["token"].IsString()) { strncpy_s( m_sOwnClientAuthToken, sizeof(m_sOwnClientAuthToken), originAuthInfo["token"].GetString(), sizeof(m_sOwnClientAuthToken) - 1); spdlog::info("Northstar origin authentication completed successfully!"); m_bOriginAuthWithMasterServerSuccessful = true; } else { spdlog::error("Northstar origin authentication failed"); if (originAuthInfo.HasMember("error") && originAuthInfo["error"].IsObject()) { if (originAuthInfo["error"].HasMember("enum") && originAuthInfo["error"]["enum"].IsString()) { m_sOriginAuthWithMasterServerErrorCode = originAuthInfo["error"]["enum"].GetString(); } if (originAuthInfo["error"].HasMember("msg") && originAuthInfo["error"]["msg"].IsString()) { m_sOriginAuthWithMasterServerErrorMessage = originAuthInfo["error"]["msg"].GetString(); } } } } else { spdlog::error("Failed performing northstar origin auth: error {}", curl_easy_strerror(result)); m_bSuccessfullyConnected = false; } // we goto this instead of returning so we always hit this REQUEST_END_CLEANUP: m_bOriginAuthWithMasterServerInProgress = false; m_bOriginAuthWithMasterServerDone = true; curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::RequestServerList() { // do this here so it's instantly set on call for scripts m_bScriptRequestingServerList = true; std::thread requestThread( [this]() { // make sure we never have 2 threads writing at once // i sure do hope this is actually threadsafe while (m_bRequestingServerList) Sleep(100); m_bRequestingServerList = true; m_bScriptRequestingServerList = true; spdlog::info("Requesting server list from {}", Cvar_ns_masterserver_hostname->GetString()); CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/client/servers", Cvar_ns_masterserver_hostname->GetString()).c_str()); curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_bSuccessfullyConnected = true; rapidjson_document serverInfoJson; serverInfoJson.Parse(readBuffer.c_str()); if (serverInfoJson.HasParseError()) { spdlog::error( "Failed reading masterserver response: encountered parse error \"{}\"", rapidjson::GetParseError_En(serverInfoJson.GetParseError())); goto REQUEST_END_CLEANUP; } if (serverInfoJson.IsObject() && serverInfoJson.HasMember("error")) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); goto REQUEST_END_CLEANUP; } if (!serverInfoJson.IsArray()) { spdlog::error("Failed reading masterserver response: root object is not an array"); goto REQUEST_END_CLEANUP; } rapidjson::GenericArray serverArray = serverInfoJson.GetArray(); spdlog::info("Got {} servers", serverArray.Size()); for (auto& serverObj : serverArray) { if (!serverObj.IsObject()) { spdlog::error("Failed reading masterserver response: member of server array is not an object"); goto REQUEST_END_CLEANUP; } // todo: verify json props are fine before adding to m_remoteServers if (!serverObj.HasMember("id") || !serverObj["id"].IsString() || !serverObj.HasMember("name") || !serverObj["name"].IsString() || !serverObj.HasMember("description") || !serverObj["description"].IsString() || !serverObj.HasMember("map") || !serverObj["map"].IsString() || !serverObj.HasMember("playlist") || !serverObj["playlist"].IsString() || !serverObj.HasMember("playerCount") || !serverObj["playerCount"].IsNumber() || !serverObj.HasMember("maxPlayers") || !serverObj["maxPlayers"].IsNumber() || !serverObj.HasMember("hasPassword") || !serverObj["hasPassword"].IsBool() || !serverObj.HasMember("modInfo") || !serverObj["modInfo"].HasMember("Mods") || !serverObj["modInfo"]["Mods"].IsArray()) { spdlog::error("Failed reading masterserver response: malformed server object"); continue; }; const char* id = serverObj["id"].GetString(); RemoteServerInfo* newServer = nullptr; bool createNewServerInfo = true; for (RemoteServerInfo& server : m_vRemoteServers) { // if server already exists, update info rather than adding to it if (!strncmp((const char*)server.id, id, 32)) { server = RemoteServerInfo( id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), (serverObj.HasMember("region") && serverObj["region"].IsString()) ? serverObj["region"].GetString() : "", serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt(), serverObj["hasPassword"].IsTrue()); newServer = &server; createNewServerInfo = false; break; } } // server didn't exist if (createNewServerInfo) newServer = &m_vRemoteServers.emplace_back( id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), (serverObj.HasMember("region") && serverObj["region"].IsString()) ? serverObj["region"].GetString() : "", serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt(), serverObj["hasPassword"].IsTrue()); newServer->requiredMods.clear(); for (auto& requiredMod : serverObj["modInfo"]["Mods"].GetArray()) { RemoteModInfo modInfo; if (!requiredMod.HasMember("RequiredOnClient") || !requiredMod["RequiredOnClient"].IsTrue()) continue; if (!requiredMod.HasMember("Name") || !requiredMod["Name"].IsString()) continue; modInfo.Name = requiredMod["Name"].GetString(); if (!requiredMod.HasMember("Version") || !requiredMod["Version"].IsString()) continue; modInfo.Version = requiredMod["Version"].GetString(); newServer->requiredMods.push_back(modInfo); } // Can probably re-enable this later with a -verbose flag, but slows down loading of the server browser quite a bit as // is // spdlog::info( // "Server {} on map {} with playlist {} has {}/{} players", serverObj["name"].GetString(), // serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), // serverObj["maxPlayers"].GetInt()); } std::sort( m_vRemoteServers.begin(), m_vRemoteServers.end(), [](RemoteServerInfo& a, RemoteServerInfo& b) { return a.playerCount > b.playerCount; }); } else { spdlog::error("Failed requesting servers: error {}", curl_easy_strerror(result)); m_bSuccessfullyConnected = false; } // we goto this instead of returning so we always hit this REQUEST_END_CLEANUP: m_bRequestingServerList = false; m_bScriptRequestingServerList = false; curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::RequestMainMenuPromos() { m_bHasMainMenuPromoData = false; std::thread requestThread( [this]() { while (m_bOriginAuthWithMasterServerInProgress || !m_bOriginAuthWithMasterServerDone) Sleep(500); CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt( curl, CURLOPT_URL, fmt::format("{}/client/mainmenupromos", Cvar_ns_masterserver_hostname->GetString()).c_str()); curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_bSuccessfullyConnected = true; rapidjson_document mainMenuPromoJson; mainMenuPromoJson.Parse(readBuffer.c_str()); if (mainMenuPromoJson.HasParseError()) { spdlog::error( "Failed reading masterserver main menu promos response: encountered parse error \"{}\"", rapidjson::GetParseError_En(mainMenuPromoJson.GetParseError())); goto REQUEST_END_CLEANUP; } if (!mainMenuPromoJson.IsObject()) { spdlog::error("Failed reading masterserver main menu promos response: root object is not an object"); goto REQUEST_END_CLEANUP; } if (mainMenuPromoJson.HasMember("error")) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); goto REQUEST_END_CLEANUP; } if (!mainMenuPromoJson.HasMember("newInfo") || !mainMenuPromoJson["newInfo"].IsObject() || !mainMenuPromoJson["newInfo"].HasMember("Title1") || !mainMenuPromoJson["newInfo"]["Title1"].IsString() || !mainMenuPromoJson["newInfo"].HasMember("Title2") || !mainMenuPromoJson["newInfo"]["Title2"].IsString() || !mainMenuPromoJson["newInfo"].HasMember("Title3") || !mainMenuPromoJson["newInfo"]["Title3"].IsString() || !mainMenuPromoJson.HasMember("largeButton") || !mainMenuPromoJson["largeButton"].IsObject() || !mainMenuPromoJson["largeButton"].HasMember("Title") || !mainMenuPromoJson["largeButton"]["Title"].IsString() || !mainMenuPromoJson["largeButton"].HasMember("Text") || !mainMenuPromoJson["largeButton"]["Text"].IsString() || !mainMenuPromoJson["largeButton"].HasMember("Url") || !mainMenuPromoJson["largeButton"]["Url"].IsString() || !mainMenuPromoJson["largeButton"].HasMember("ImageIndex") || !mainMenuPromoJson["largeButton"]["ImageIndex"].IsNumber() || !mainMenuPromoJson.HasMember("smallButton1") || !mainMenuPromoJson["smallButton1"].IsObject() || !mainMenuPromoJson["smallButton1"].HasMember("Title") || !mainMenuPromoJson["smallButton1"]["Title"].IsString() || !mainMenuPromoJson["smallButton1"].HasMember("Url") || !mainMenuPromoJson["smallButton1"]["Url"].IsString() || !mainMenuPromoJson["smallButton1"].HasMember("ImageIndex") || !mainMenuPromoJson["smallButton1"]["ImageIndex"].IsNumber() || !mainMenuPromoJson.HasMember("smallButton2") || !mainMenuPromoJson["smallButton2"].IsObject() || !mainMenuPromoJson["smallButton2"].HasMember("Title") || !mainMenuPromoJson["smallButton2"]["Title"].IsString() || !mainMenuPromoJson["smallButton2"].HasMember("Url") || !mainMenuPromoJson["smallButton2"]["Url"].IsString() || !mainMenuPromoJson["smallButton2"].HasMember("ImageIndex") || !mainMenuPromoJson["smallButton2"]["ImageIndex"].IsNumber()) { spdlog::error("Failed reading masterserver main menu promos response: malformed json object"); goto REQUEST_END_CLEANUP; } m_sMainMenuPromoData.newInfoTitle1 = mainMenuPromoJson["newInfo"]["Title1"].GetString(); m_sMainMenuPromoData.newInfoTitle2 = mainMenuPromoJson["newInfo"]["Title2"].GetString(); m_sMainMenuPromoData.newInfoTitle3 = mainMenuPromoJson["newInfo"]["Title3"].GetString(); m_sMainMenuPromoData.largeButtonTitle = mainMenuPromoJson["largeButton"]["Title"].GetString(); m_sMainMenuPromoData.largeButtonText = mainMenuPromoJson["largeButton"]["Text"].GetString(); m_sMainMenuPromoData.largeButtonUrl = mainMenuPromoJson["largeButton"]["Url"].GetString(); m_sMainMenuPromoData.largeButtonImageIndex = mainMenuPromoJson["largeButton"]["ImageIndex"].GetInt(); m_sMainMenuPromoData.smallButton1Title = mainMenuPromoJson["smallButton1"]["Title"].GetString(); m_sMainMenuPromoData.smallButton1Url = mainMenuPromoJson["smallButton1"]["Url"].GetString(); m_sMainMenuPromoData.smallButton1ImageIndex = mainMenuPromoJson["smallButton1"]["ImageIndex"].GetInt(); m_sMainMenuPromoData.smallButton2Title = mainMenuPromoJson["smallButton2"]["Title"].GetString(); m_sMainMenuPromoData.smallButton2Url = mainMenuPromoJson["smallButton2"]["Url"].GetString(); m_sMainMenuPromoData.smallButton2ImageIndex = mainMenuPromoJson["smallButton2"]["ImageIndex"].GetInt(); m_bHasMainMenuPromoData = true; } else { spdlog::error("Failed requesting main menu promos: error {}", curl_easy_strerror(result)); m_bSuccessfullyConnected = false; } REQUEST_END_CLEANUP: // nothing lol curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::AuthenticateWithOwnServer(const char* uid, const char* playerToken) { // dont wait, just stop if we're trying to do 2 auth requests at once if (m_bAuthenticatingWithGameServer || g_pVanillaCompatibility->GetVanillaCompatibility()) return; m_bAuthenticatingWithGameServer = true; m_bScriptAuthenticatingWithGameServer = true; m_bSuccessfullyAuthenticatedWithGameServer = false; m_sAuthFailureReason = "Authentication Failed"; std::string uidStr(uid); std::string tokenStr(playerToken); std::thread requestThread( [this, uidStr, tokenStr]() { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt( curl, CURLOPT_URL, fmt::format("{}/client/auth_with_self?id={}&playerToken={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr) .c_str()); curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_bSuccessfullyConnected = true; rapidjson_document authInfoJson; authInfoJson.Parse(readBuffer.c_str()); if (authInfoJson.HasParseError()) { spdlog::error( "Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(authInfoJson.GetParseError())); goto REQUEST_END_CLEANUP; } if (!authInfoJson.IsObject()) { spdlog::error("Failed reading masterserver authentication response: root object is not an object"); goto REQUEST_END_CLEANUP; } if (authInfoJson.HasMember("error")) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); if (authInfoJson["error"].HasMember("msg")) m_sAuthFailureReason = authInfoJson["error"]["msg"].GetString(); else if (authInfoJson["error"].HasMember("enum")) m_sAuthFailureReason = authInfoJson["error"]["enum"].GetString(); else m_sAuthFailureReason = "No error message provided"; goto REQUEST_END_CLEANUP; } if (!authInfoJson["success"].IsTrue()) { spdlog::error("Authentication with masterserver failed: \"success\" is not true"); goto REQUEST_END_CLEANUP; } if (!authInfoJson.HasMember("success") || !authInfoJson.HasMember("id") || !authInfoJson["id"].IsString() || !authInfoJson.HasMember("authToken") || !authInfoJson["authToken"].IsString() || !authInfoJson.HasMember("persistentData") || !authInfoJson["persistentData"].IsArray()) { spdlog::error("Failed reading masterserver authentication response: malformed json object"); goto REQUEST_END_CLEANUP; } RemoteAuthData newAuthData {}; strncpy_s(newAuthData.uid, sizeof(newAuthData.uid), authInfoJson["id"].GetString(), sizeof(newAuthData.uid) - 1); newAuthData.pdataSize = authInfoJson["persistentData"].GetArray().Size(); newAuthData.pdata = new char[newAuthData.pdataSize]; // memcpy(newAuthData.pdata, authInfoJson["persistentData"].GetString(), newAuthData.pdataSize); int i = 0; // note: persistentData is a uint8array because i had problems getting strings to behave, it sucks but it's just how it be // unfortunately potentially refactor later for (auto& byte : authInfoJson["persistentData"].GetArray()) { if (!byte.IsUint() || byte.GetUint() > 255) { spdlog::error("Failed reading masterserver authentication response: malformed json object"); goto REQUEST_END_CLEANUP; } newAuthData.pdata[i++] = static_cast(byte.GetUint()); } std::lock_guard guard(g_pServerAuthentication->m_AuthDataMutex); g_pServerAuthentication->m_RemoteAuthenticationData.clear(); g_pServerAuthentication->m_RemoteAuthenticationData.insert( std::make_pair(authInfoJson["authToken"].GetString(), newAuthData)); m_bSuccessfullyAuthenticatedWithGameServer = true; } else { spdlog::error("Failed authenticating with own server: error {}", curl_easy_strerror(result)); m_bSuccessfullyConnected = false; m_bSuccessfullyAuthenticatedWithGameServer = false; m_bScriptAuthenticatingWithGameServer = false; } REQUEST_END_CLEANUP: m_bAuthenticatingWithGameServer = false; m_bScriptAuthenticatingWithGameServer = false; if (m_bNewgameAfterSelfAuth) { // pretty sure this is threadsafe? R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", R2::cmd_source_t::kCommandSrcCode); m_bNewgameAfterSelfAuth = false; } curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::AuthenticateWithServer(const char* uid, const char* playerToken, RemoteServerInfo server, const char* password) { // dont wait, just stop if we're trying to do 2 auth requests at once if (m_bAuthenticatingWithGameServer || g_pVanillaCompatibility->GetVanillaCompatibility()) return; m_bAuthenticatingWithGameServer = true; m_bScriptAuthenticatingWithGameServer = true; m_bSuccessfullyAuthenticatedWithGameServer = false; m_sAuthFailureReason = "Authentication Failed"; std::string uidStr(uid); std::string tokenStr(playerToken); std::string serverIdStr(server.id); std::string passwordStr(password); std::thread requestThread( [this, uidStr, tokenStr, serverIdStr, passwordStr, server]() { // esnure that any persistence saving is done, so we know masterserver has newest while (m_bSavingPersistentData) Sleep(100); spdlog::info("Attempting authentication with server of id \"{}\"", serverIdStr); CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); { char* escapedPassword = curl_easy_escape(curl, passwordStr.c_str(), passwordStr.length()); curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/client/auth_with_server?id={}&playerToken={}&server={}&password={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr, serverIdStr, escapedPassword) .c_str()); curl_free(escapedPassword); } CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_bSuccessfullyConnected = true; rapidjson_document connectionInfoJson; connectionInfoJson.Parse(readBuffer.c_str()); if (connectionInfoJson.HasParseError()) { spdlog::error( "Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(connectionInfoJson.GetParseError())); goto REQUEST_END_CLEANUP; } if (!connectionInfoJson.IsObject()) { spdlog::error("Failed reading masterserver authentication response: root object is not an object"); goto REQUEST_END_CLEANUP; } if (connectionInfoJson.HasMember("error")) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); if (connectionInfoJson["error"].HasMember("msg")) m_sAuthFailureReason = connectionInfoJson["error"]["msg"].GetString(); else if (connectionInfoJson["error"].HasMember("enum")) m_sAuthFailureReason = connectionInfoJson["error"]["enum"].GetString(); else m_sAuthFailureReason = "No error message provided"; goto REQUEST_END_CLEANUP; } if (!connectionInfoJson["success"].IsTrue()) { spdlog::error("Authentication with masterserver failed: \"success\" is not true"); goto REQUEST_END_CLEANUP; } if (!connectionInfoJson.HasMember("success") || !connectionInfoJson.HasMember("ip") || !connectionInfoJson["ip"].IsString() || !connectionInfoJson.HasMember("port") || !connectionInfoJson["port"].IsNumber() || !connectionInfoJson.HasMember("authToken") || !connectionInfoJson["authToken"].IsString()) { spdlog::error("Failed reading masterserver authentication response: malformed json object"); goto REQUEST_END_CLEANUP; } m_pendingConnectionInfo.ip.S_un.S_addr = inet_addr(connectionInfoJson["ip"].GetString()); m_pendingConnectionInfo.port = (unsigned short)connectionInfoJson["port"].GetUint(); strncpy_s( m_pendingConnectionInfo.authToken, sizeof(m_pendingConnectionInfo.authToken), connectionInfoJson["authToken"].GetString(), sizeof(m_pendingConnectionInfo.authToken) - 1); m_bHasPendingConnectionInfo = true; m_bSuccessfullyAuthenticatedWithGameServer = true; m_currentServer = server; m_sCurrentServerPassword = passwordStr; } else { spdlog::error("Failed authenticating with server: error {}", curl_easy_strerror(result)); m_bSuccessfullyConnected = false; m_bSuccessfullyAuthenticatedWithGameServer = false; m_bScriptAuthenticatingWithGameServer = false; } REQUEST_END_CLEANUP: m_bAuthenticatingWithGameServer = false; m_bScriptAuthenticatingWithGameServer = false; curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize) { // still call this if we don't have a server id, since lobbies that aren't port forwarded need to be able to call it m_bSavingPersistentData = true; if (!pdataSize) { spdlog::warn("attempted to write pdata of size 0!"); return; } std::string strPlayerId(playerId); std::string strPdata(pdata, pdataSize); std::thread requestThread( [this, strPlayerId, strPdata, pdataSize] { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/accounts/write_persistence?id={}&serverId={}", Cvar_ns_masterserver_hostname->GetString(), strPlayerId, m_sOwnServerId) .c_str()); curl_easy_setopt(curl, CURLOPT_POST, 1L); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); curl_mime* mime = curl_mime_init(curl); curl_mimepart* part = curl_mime_addpart(mime); curl_mime_data(part, strPdata.c_str(), pdataSize); curl_mime_name(part, "pdata"); curl_mime_filename(part, "file.pdata"); curl_mime_type(part, "application/octet-stream"); curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) m_bSuccessfullyConnected = true; else m_bSuccessfullyConnected = false; curl_easy_cleanup(curl); m_bSavingPersistentData = false; }); requestThread.detach(); } void MasterServerManager::ProcessConnectionlessPacketSigreq1(std::string data) { rapidjson_document obj; obj.Parse(data); if (obj.HasParseError()) { // note: it's okay to print the data as-is since we've already checked that it actually came from Atlas spdlog::error("invalid Atlas connectionless packet request ({}): {}", data, GetParseError_En(obj.GetParseError())); return; } if (!obj.HasMember("type") || !obj["type"].IsString()) { spdlog::error("invalid Atlas connectionless packet request ({}): missing type", data); return; } std::string type = obj["type"].GetString(); if (type == "connect") { if (!obj.HasMember("token") || !obj["token"].IsString()) { spdlog::error("failed to handle Atlas connect request: missing or invalid connection token field"); return; } std::string token = obj["token"].GetString(); if (!m_handledServerConnections.contains(token)) m_handledServerConnections.insert(token); else return; // already handled spdlog::info("handling Atlas connect request {}", data); if (!obj.HasMember("uid") || !obj["uid"].IsUint64()) { spdlog::error("failed to handle Atlas connect request {}: missing or invalid uid field", token); return; } uint64_t uid = obj["uid"].GetUint64(); std::string username; if (obj.HasMember("username") && obj["username"].IsString()) username = obj["username"].GetString(); std::string reject; if (!g_pBanSystem->IsUIDAllowed(uid)) reject = "Banned from this server."; std::string pdata; if (reject == "") { spdlog::info("getting pdata for connection {} (uid={} username={})", token, uid, username); CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); curl_easy_setopt( curl, CURLOPT_URL, fmt::format("{}/server/connect?serverId={}&token={}", Cvar_ns_masterserver_hostname->GetString(), m_sOwnServerId, token) .c_str()); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &pdata); CURLcode result = curl_easy_perform(curl); if (result != CURLcode::CURLE_OK) { spdlog::error("failed to make Atlas connect pdata request {}: {}", token, curl_easy_strerror(result)); curl_easy_cleanup(curl); return; } long respStatus = -1; curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &respStatus); curl_easy_cleanup(curl); if (respStatus != 200) { rapidjson_document obj; obj.Parse(pdata.c_str()); if (!obj.HasParseError() && obj.HasMember("error") && obj["error"].IsObject()) spdlog::error( "failed to make Atlas connect pdata request {}: response status {}, error: {} ({})", token, respStatus, ((obj["error"].HasMember("enum") && obj["error"]["enum"].IsString()) ? obj["error"]["enum"].GetString() : ""), ((obj["error"].HasMember("msg") && obj["error"]["msg"].IsString()) ? obj["error"]["msg"].GetString() : "")); else spdlog::error("failed to make Atlas connect pdata request {}: response status {}", token, respStatus); return; } if (!pdata.length()) { spdlog::error("failed to make Atlas connect pdata request {}: pdata response is empty", token); return; } if (pdata.length() > R2::PERSISTENCE_MAX_SIZE) { spdlog::error( "failed to make Atlas connect pdata request {}: pdata is too large (max={} len={})", token, R2::PERSISTENCE_MAX_SIZE, pdata.length()); return; } } if (reject == "") spdlog::info("accepting connection {} (uid={} username={}) with {} bytes of pdata", token, uid, username, pdata.length()); else spdlog::info("rejecting connection {} (uid={} username={}) with reason \"{}\"", token, uid, username, reject); if (reject == "") g_pServerAuthentication->AddRemotePlayer(token, uid, username, pdata); { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); char* rejectEnc = curl_easy_escape(curl, reject.c_str(), reject.length()); if (!rejectEnc) { spdlog::error("failed to handle Atlas connect request {}: failed to escape reject", token); return; } curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/server/connect?serverId={}&token={}&reject={}", Cvar_ns_masterserver_hostname->GetString(), m_sOwnServerId, token, rejectEnc) .c_str()); curl_free(rejectEnc); // note: we don't actually have any POST data, so we can't use CURLOPT_POST or the behavior is undefined (e.g., hangs in wine) curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); std::string buf; curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &buf); CURLcode result = curl_easy_perform(curl); if (result != CURLcode::CURLE_OK) { spdlog::error("failed to respond to Atlas connect request {}: {}", token, curl_easy_strerror(result)); curl_easy_cleanup(curl); return; } long respStatus = -1; curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &respStatus); curl_easy_cleanup(curl); if (respStatus != 200) { rapidjson_document obj; obj.Parse(buf.c_str()); if (!obj.HasParseError() && obj.HasMember("error") && obj["error"].IsObject()) spdlog::error( "failed to respond to Atlas connect request {}: response status {}, error: {} ({})", token, respStatus, ((obj["error"].HasMember("enum") && obj["error"]["enum"].IsString()) ? obj["error"]["enum"].GetString() : ""), ((obj["error"].HasMember("msg") && obj["error"]["msg"].IsString()) ? obj["error"]["msg"].GetString() : "")); else spdlog::error("failed to respond to Atlas connect request {}: response status {}", token, respStatus); return; } } return; } spdlog::error("invalid Atlas connectionless packet request: unknown type {}", type); } void ConCommand_ns_fetchservers(const CCommand& args) { g_pMasterServerManager->RequestServerList(); } MasterServerManager::MasterServerManager() : m_pendingConnectionInfo {}, m_sOwnServerId {""}, m_sOwnClientAuthToken {""} {} ON_DLL_LOAD_RELIESON("engine.dll", MasterServer, (ConCommand, ServerPresence), (CModule module)) { g_pMasterServerManager = new MasterServerManager; Cvar_ns_masterserver_hostname = new ConVar("ns_masterserver_hostname", "127.0.0.1", FCVAR_NONE, ""); Cvar_ns_curl_log_enable = new ConVar("ns_curl_log_enable", "0", FCVAR_NONE, "Whether curl should log to the console"); RegisterConCommand("ns_fetchservers", ConCommand_ns_fetchservers, "Fetch all servers from the masterserver", FCVAR_CLIENTDLL); MasterServerPresenceReporter* presenceReporter = new MasterServerPresenceReporter; g_pServerPresence->AddPresenceReporter(presenceReporter); } void MasterServerPresenceReporter::CreatePresence(const ServerPresence* pServerPresence) { m_nNumRegistrationAttempts = 0; } void MasterServerPresenceReporter::ReportPresence(const ServerPresence* pServerPresence) { // make a copy of presence for multithreading purposes ServerPresence threadedPresence(pServerPresence); if (!*g_pMasterServerManager->m_sOwnServerId) { // Don't try if we've reached the max registration attempts. // In the future, we should probably allow servers to re-authenticate after a while if the MS was down. if (m_nNumRegistrationAttempts >= MAX_REGISTRATION_ATTEMPTS) { return; } // Make sure to wait til the cooldown is over for DUPLICATE_SERVER failures. if (Tier0::Plat_FloatTime() < m_fNextAddServerAttemptTime) { return; } // If we're not running any InternalAddServer() attempt in the background. if (!addServerFuture.valid()) { // Launch an attempt to add the local server to the master server. InternalAddServer(pServerPresence); } } else { // If we're not running any InternalUpdateServer() attempt in the background. if (!updateServerFuture.valid()) { // Launch an attempt to update the local server on the master server. InternalUpdateServer(pServerPresence); } } } void MasterServerPresenceReporter::DestroyPresence(const ServerPresence* pServerPresence) { // Don't call this if we don't have a server id. if (!*g_pMasterServerManager->m_sOwnServerId) { return; } // Not bothering with better thread safety in this case since DestroyPresence() is called when the game is shutting down. *g_pMasterServerManager->m_sOwnServerId = 0; std::thread requestThread( [this] { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "DELETE"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/server/remove_server?id={}", Cvar_ns_masterserver_hostname->GetString(), g_pMasterServerManager->m_sOwnServerId) .c_str()); CURLcode result = curl_easy_perform(curl); curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPresence* pServerPresence) { // Check if we're already running an InternalAddServer() call in the background. // If so, grab the result if it's ready. if (addServerFuture.valid()) { std::future_status status = addServerFuture.wait_for(0ms); if (status != std::future_status::ready) { // Still running, no need to do anything. return; } // Check the result. auto resultData = addServerFuture.get(); g_pMasterServerManager->m_bSuccessfullyConnected = resultData.result != MasterServerReportPresenceResult::FailedNoConnect; switch (resultData.result) { case MasterServerReportPresenceResult::Success: // Copy over the server id and auth token granted by the MS. strncpy_s( g_pMasterServerManager->m_sOwnServerId, sizeof(g_pMasterServerManager->m_sOwnServerId), resultData.id.value().c_str(), sizeof(g_pMasterServerManager->m_sOwnServerId) - 1); strncpy_s( g_pMasterServerManager->m_sOwnServerAuthToken, sizeof(g_pMasterServerManager->m_sOwnServerAuthToken), resultData.serverAuthToken.value().c_str(), sizeof(g_pMasterServerManager->m_sOwnServerAuthToken) - 1); break; case MasterServerReportPresenceResult::FailedNoRetry: case MasterServerReportPresenceResult::FailedNoConnect: // If we failed to connect to the master server, or failed with no retry, stop trying. m_nNumRegistrationAttempts = MAX_REGISTRATION_ATTEMPTS; break; case MasterServerReportPresenceResult::Failed: ++m_nNumRegistrationAttempts; break; case MasterServerReportPresenceResult::FailedDuplicateServer: ++m_nNumRegistrationAttempts; // Wait at least twenty seconds until we re-attempt to add the server. m_fNextAddServerAttemptTime = Tier0::Plat_FloatTime() + 20.0f; break; } if (m_nNumRegistrationAttempts >= MAX_REGISTRATION_ATTEMPTS) { spdlog::log( IsDedicatedServer() ? spdlog::level::level_enum::err : spdlog::level::level_enum::warn, "Reached max ms server registration attempts."); } } else if (updateServerFuture.valid()) { // Check if the InternalUpdateServer() call completed. std::future_status status = updateServerFuture.wait_for(0ms); if (status != std::future_status::ready) { // Still running, no need to do anything. return; } auto resultData = updateServerFuture.get(); if (resultData.result == MasterServerReportPresenceResult::Success) { if (resultData.id) { strncpy_s( g_pMasterServerManager->m_sOwnServerId, sizeof(g_pMasterServerManager->m_sOwnServerId), resultData.id.value().c_str(), sizeof(g_pMasterServerManager->m_sOwnServerId) - 1); } if (resultData.serverAuthToken) { strncpy_s( g_pMasterServerManager->m_sOwnServerAuthToken, sizeof(g_pMasterServerManager->m_sOwnServerAuthToken), resultData.serverAuthToken.value().c_str(), sizeof(g_pMasterServerManager->m_sOwnServerAuthToken) - 1); } } } } void MasterServerPresenceReporter::InternalAddServer(const ServerPresence* pServerPresence) { const ServerPresence threadedPresence(pServerPresence); // Never call this with an ongoing InternalAddServer() call. assert(!addServerFuture.valid()); g_pMasterServerManager->m_sOwnServerId[0] = 0; g_pMasterServerManager->m_sOwnServerAuthToken[0] = 0; std::string modInfo = g_pMasterServerManager->m_sOwnModInfoJson; std::string hostname = Cvar_ns_masterserver_hostname->GetString(); spdlog::info("Attempting to register the local server to the master server."); addServerFuture = std::async( std::launch::async, [threadedPresence, modInfo, hostname, pServerPresence] { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_POST, 1L); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); curl_mime* mime = curl_mime_init(curl); curl_mimepart* part = curl_mime_addpart(mime); // Lambda to quickly cleanup resources and return a value. auto ReturnCleanup = [curl, mime](MasterServerReportPresenceResult result, const char* id = "", const char* serverAuthToken = "") { curl_easy_cleanup(curl); curl_mime_free(mime); MasterServerPresenceReporter::ReportPresenceResultData data; data.result = result; data.id = id; data.serverAuthToken = serverAuthToken; return data; }; // don't log errors if we wouldn't actually show up in the server list anyway (stop tickets) // except for dedis, for which this error logging is actually pretty important bool shouldLogError = IsDedicatedServer() || (!strstr(pServerPresence->m_MapName, "mp_lobby") && strstr(pServerPresence->m_PlaylistName, "private_match")); curl_mime_data(part, modInfo.c_str(), modInfo.size()); curl_mime_name(part, "modinfo"); curl_mime_filename(part, "modinfo.json"); curl_mime_type(part, "application/json"); curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); // format every paramter because computers hate me { char* nameEscaped = curl_easy_escape(curl, threadedPresence.m_sServerName.c_str(), 0); char* descEscaped = curl_easy_escape(curl, threadedPresence.m_sServerDesc.c_str(), 0); char* mapEscaped = curl_easy_escape(curl, threadedPresence.m_MapName, 0); char* playlistEscaped = curl_easy_escape(curl, threadedPresence.m_PlaylistName, 0); char* passwordEscaped = curl_easy_escape(curl, threadedPresence.m_Password, 0); curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/server/" "add_server?port={}&authPort=udp&name={}&description={}&map={}&playlist={}&maxPlayers={}&password={}", hostname.c_str(), threadedPresence.m_iPort, nameEscaped, descEscaped, mapEscaped, playlistEscaped, threadedPresence.m_iMaxPlayers, passwordEscaped) .c_str()); curl_free(nameEscaped); curl_free(descEscaped); curl_free(mapEscaped); curl_free(playlistEscaped); curl_free(passwordEscaped); } CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { rapidjson_document serverAddedJson; serverAddedJson.Parse(readBuffer.c_str()); // If we could not parse the JSON or it isn't an object, assume the MS is either wrong or we're completely out of date. // No retry. if (serverAddedJson.HasParseError()) { if (shouldLogError) spdlog::error( "Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(serverAddedJson.GetParseError())); return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry); } if (!serverAddedJson.IsObject()) { if (shouldLogError) spdlog::error("Failed reading masterserver authentication response: root object is not an object"); return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry); } if (serverAddedJson.HasMember("error")) { if (shouldLogError) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); } // If this is DUPLICATE_SERVER, we'll retry adding the server every 20 seconds. // The master server will only update its internal server list and clean up dead servers on certain events. // And then again, only if a player requests the server list after the cooldown (1 second by default), or a server is // added/updated/removed. In any case this needs to be fixed in the master server rewrite. if (serverAddedJson["error"].HasMember("enum") && strcmp(serverAddedJson["error"]["enum"].GetString(), "DUPLICATE_SERVER") == 0) { if (shouldLogError) spdlog::error("Cooling down while the master server cleans the dead server entry, if any."); return ReturnCleanup(MasterServerReportPresenceResult::FailedDuplicateServer); } // Retry until we reach max retries. return ReturnCleanup(MasterServerReportPresenceResult::Failed); } if (!serverAddedJson["success"].IsTrue()) { if (shouldLogError) spdlog::error("Adding server to masterserver failed: \"success\" is not true"); return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry); } if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString() || !serverAddedJson.HasMember("serverAuthToken") || !serverAddedJson["serverAuthToken"].IsString()) { if (shouldLogError) spdlog::error("Failed reading masterserver response: malformed json object"); return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry); } spdlog::info("Successfully registered the local server to the master server."); return ReturnCleanup( MasterServerReportPresenceResult::Success, serverAddedJson["id"].GetString(), serverAddedJson["serverAuthToken"].GetString()); } else { if (shouldLogError) spdlog::error("Failed adding self to server list: error {}", curl_easy_strerror(result)); return ReturnCleanup(MasterServerReportPresenceResult::FailedNoConnect); } }); } void MasterServerPresenceReporter::InternalUpdateServer(const ServerPresence* pServerPresence) { const ServerPresence threadedPresence(pServerPresence); // Never call this with an ongoing InternalUpdateServer() call. assert(!updateServerFuture.valid()); const std::string serverId = g_pMasterServerManager->m_sOwnServerId; const std::string hostname = Cvar_ns_masterserver_hostname->GetString(); const std::string modinfo = g_pMasterServerManager->m_sOwnModInfoJson; updateServerFuture = std::async( std::launch::async, [threadedPresence, serverId, hostname, modinfo] { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); // Lambda to quickly cleanup resources and return a value. auto ReturnCleanup = [curl](MasterServerReportPresenceResult result, const char* id = "", const char* serverAuthToken = "") { curl_easy_cleanup(curl); MasterServerPresenceReporter::ReportPresenceResultData data; data.result = result; if (id != nullptr) { data.id = id; } if (serverAuthToken != nullptr) { data.serverAuthToken = serverAuthToken; } return data; }; std::string readBuffer; curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); curl_easy_setopt(curl, CURLOPT_VERBOSE, 0L); // send all registration info so we have all necessary info to reregister our server if masterserver goes down, // without a restart this isn't threadsafe :terror: { char* nameEscaped = curl_easy_escape(curl, threadedPresence.m_sServerName.c_str(), 0); char* descEscaped = curl_easy_escape(curl, threadedPresence.m_sServerDesc.c_str(), 0); char* mapEscaped = curl_easy_escape(curl, threadedPresence.m_MapName, 0); char* playlistEscaped = curl_easy_escape(curl, threadedPresence.m_PlaylistName, 0); char* passwordEscaped = curl_easy_escape(curl, threadedPresence.m_Password, 0); curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/server/" "update_values?id={}&port={}&authPort=udp&name={}&description={}&map={}&playlist={}&playerCount={}&" "maxPlayers={}&password={}", hostname.c_str(), serverId.c_str(), threadedPresence.m_iPort, nameEscaped, descEscaped, mapEscaped, playlistEscaped, threadedPresence.m_iPlayerCount, threadedPresence.m_iMaxPlayers, passwordEscaped) .c_str()); curl_free(nameEscaped); curl_free(descEscaped); curl_free(mapEscaped); curl_free(playlistEscaped); curl_free(passwordEscaped); } curl_mime* mime = curl_mime_init(curl); curl_mimepart* part = curl_mime_addpart(mime); curl_mime_data(part, modinfo.c_str(), modinfo.size()); curl_mime_name(part, "modinfo"); curl_mime_filename(part, "modinfo.json"); curl_mime_type(part, "application/json"); curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { rapidjson_document serverAddedJson; serverAddedJson.Parse(readBuffer.c_str()); const char* updatedId = nullptr; const char* updatedAuthToken = nullptr; if (!serverAddedJson.HasParseError() && serverAddedJson.IsObject()) { if (serverAddedJson.HasMember("id") && serverAddedJson["id"].IsString()) { updatedId = serverAddedJson["id"].GetString(); } if (serverAddedJson.HasMember("serverAuthToken") && serverAddedJson["serverAuthToken"].IsString()) { updatedAuthToken = serverAddedJson["serverAuthToken"].GetString(); } } return ReturnCleanup(MasterServerReportPresenceResult::Success, updatedId, updatedAuthToken); } else { spdlog::warn("Heartbeat failed with error {}", curl_easy_strerror(result)); return ReturnCleanup(MasterServerReportPresenceResult::Failed); } }); }