#include "pch.h" #include "masterserver.h" #include "concommand.h" #include "gameutils.h" #include "hookutils.h" #include "serverauthentication.h" #include "gameutils.h" #include "rapidjson/document.h" #include "rapidjson/stringbuffer.h" #include "rapidjson/writer.h" #include "rapidjson/error/en.h" #include "modmanager.h" #include "misccommands.h" #include #include #include "version.h" #include // NOTE for anyone reading this: we used to use httplib for requests here, but it had issues, so we're moving to curl now for masterserver // requests so httplib is used exclusively for server stuff now ConVar* Cvar_ns_masterserver_hostname; ConVar* Cvar_ns_report_server_to_masterserver; ConVar* Cvar_ns_report_sp_server_to_masterserver; ConVar* Cvar_ns_server_name; ConVar* Cvar_ns_server_desc; ConVar* Cvar_ns_server_password; ConVar* Cvar_ns_curl_log_enable; // Source ConVar ConVar* Cvar_hostname; MasterServerManager* g_MasterServerManager; typedef void (*CHostState__State_NewGameType)(CHostState* hostState); CHostState__State_NewGameType CHostState__State_NewGame; typedef void (*CHostState__State_ChangeLevelMPType)(CHostState* hostState); CHostState__State_ChangeLevelMPType CHostState__State_ChangeLevelMP; typedef void (*CHostState__State_ChangeLevelSPType)(CHostState* hostState); CHostState__State_ChangeLevelSPType CHostState__State_ChangeLevelSP; typedef void (*CHostState__State_GameShutdownType)(CHostState* hostState); CHostState__State_GameShutdownType CHostState__State_GameShutdown; // Convert a hex digit char to integer. inline int hctod(char c) { if (c >= 'A' && c <= 'F') { return c - 'A' + 10; } else if (c >= 'a' && c <= 'f') { return c - 'a' + 10; } else { return c - '0'; } } // This function interprets all 4-hexadecimal-digit unicode codepoint characters like \u4E2D to UTF-8 encoding. std::string unescape_unicode(const std::string& str) { std::string result; std::regex r("\\\\u([a-f\\d]{4})", std::regex::icase); auto matches_begin = std::sregex_iterator(str.begin(), str.end(), r); auto matches_end = std::sregex_iterator(); std::smatch last_match; for (std::sregex_iterator i = matches_begin; i != matches_end; ++i) { last_match = *i; result.append(last_match.prefix()); unsigned int cp = 0; for (int i = 2; i <= 5; ++i) { cp *= 16; cp += hctod(last_match.str()[i]); } if (cp <= 0x7F) { result.push_back(cp); } else if (cp <= 0x7FF) { result.push_back((cp >> 6) | 0b11000000 & (~(1 << 5))); result.push_back(cp & ((1 << 6) - 1) | 0b10000000 & (~(1 << 6))); } else if (cp <= 0xFFFF) { result.push_back((cp >> 12) | 0b11100000 & (~(1 << 4))); result.push_back((cp >> 6) & ((1 << 6) - 1) | 0b10000000 & (~(1 << 6))); result.push_back(cp & ((1 << 6) - 1) | 0b10000000 & (~(1 << 6))); } } if (!last_match.ready()) { return str; } else { result.append(last_match.suffix()); } return result; } void UpdateServerInfoFromUnicodeToUTF8() { g_MasterServerManager->ns_auth_srvName = unescape_unicode(Cvar_ns_server_name->GetString()); g_MasterServerManager->ns_auth_srvDesc = unescape_unicode(Cvar_ns_server_desc->GetString()); } const char* HttplibErrorToString(httplib::Error error) { switch (error) { case httplib::Error::Success: return "httplib::Error::Success"; case httplib::Error::Unknown: return "httplib::Error::Unknown"; case httplib::Error::Connection: return "httplib::Error::Connection"; case httplib::Error::BindIPAddress: return "httplib::Error::BindIPAddress"; case httplib::Error::Read: return "httplib::Error::Read"; case httplib::Error::Write: return "httplib::Error::Write"; case httplib::Error::ExceedRedirectCount: return "httplib::Error::ExceedRedirectCount"; case httplib::Error::Canceled: return "httplib::Error::Canceled"; case httplib::Error::SSLConnection: return "httplib::Error::SSLConnection"; case httplib::Error::SSLLoadingCerts: return "httplib::Error::SSLLoadingCerts"; case httplib::Error::SSLServerVerification: return "httplib::Error::SSLServerVerification"; case httplib::Error::UnsupportedMultipartBoundaryChars: return "httplib::Error::UnsupportedMultipartBoundaryChars"; } return ""; } RemoteServerInfo::RemoteServerInfo( const char* newId, const char* newName, const char* newDescription, const char* newMap, const char* newPlaylist, int newPlayerCount, int newMaxPlayers, bool newRequiresPassword) { // passworded servers don't have public ips requiresPassword = newRequiresPassword; strncpy((char*)id, newId, sizeof(id)); id[sizeof(id) - 1] = 0; strncpy((char*)name, newName, sizeof(name)); name[sizeof(name) - 1] = 0; description = std::string(newDescription); strncpy((char*)map, newMap, sizeof(map)); map[sizeof(map) - 1] = 0; strncpy((char*)playlist, newPlaylist, sizeof(playlist)); playlist[sizeof(playlist) - 1] = 0; playerCount = newPlayerCount; maxPlayers = newMaxPlayers; } void MasterServerManager::SetCommonHttpClientOptions(CURL* curl) { curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4); curl_easy_setopt(curl, CURLOPT_VERBOSE, Cvar_ns_curl_log_enable->GetBool()); curl_easy_setopt(curl, CURLOPT_USERAGENT, &NSUserAgent); // curl_easy_setopt(curl, CURLOPT_STDERR, stdout); if (CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work { curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 0L); curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L); } } void MasterServerManager::ClearServerList() { // this doesn't really do anything lol, probably isn't threadsafe m_requestingServerList = true; m_remoteServers.clear(); m_requestingServerList = false; } size_t CurlWriteToStringBufferCallback(char* contents, size_t size, size_t nmemb, void* userp) { ((std::string*)userp)->append((char*)contents, size * nmemb); return size * nmemb; } void MasterServerManager::AuthenticateOriginWithMasterServer(char* uid, char* originToken) { if (m_bOriginAuthWithMasterServerInProgress) return; // do this here so it's instantly set m_bOriginAuthWithMasterServerInProgress = true; std::string uidStr(uid); std::string tokenStr(originToken); std::thread requestThread( [this, uidStr, tokenStr]() { spdlog::info("Trying to authenticate with northstar masterserver for user {}", uidStr); CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt( curl, CURLOPT_URL, fmt::format("{}/client/origin_auth?id={}&token={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr).c_str()); curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_successfullyConnected = true; rapidjson_document originAuthInfo; originAuthInfo.Parse(readBuffer.c_str()); if (originAuthInfo.HasParseError()) { spdlog::error( "Failed reading origin auth info response: encountered parse error \"{}\"", rapidjson::GetParseError_En(originAuthInfo.GetParseError())); goto REQUEST_END_CLEANUP; } if (!originAuthInfo.IsObject() || !originAuthInfo.HasMember("success")) { spdlog::error("Failed reading origin auth info response: malformed response object {}", readBuffer); goto REQUEST_END_CLEANUP; } if (originAuthInfo["success"].IsTrue() && originAuthInfo.HasMember("token") && originAuthInfo["token"].IsString()) { strncpy(m_ownClientAuthToken, originAuthInfo["token"].GetString(), sizeof(m_ownClientAuthToken)); m_ownClientAuthToken[sizeof(m_ownClientAuthToken) - 1] = 0; spdlog::info("Northstar origin authentication completed successfully!"); } else spdlog::error("Northstar origin authentication failed"); } else { spdlog::error("Failed performing northstar origin auth: error {}", curl_easy_strerror(result)); m_successfullyConnected = false; } // we goto this instead of returning so we always hit this REQUEST_END_CLEANUP: m_bOriginAuthWithMasterServerInProgress = false; m_bOriginAuthWithMasterServerDone = true; curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::RequestServerList() { // do this here so it's instantly set on call for scripts m_scriptRequestingServerList = true; std::thread requestThread( [this]() { // make sure we never have 2 threads writing at once // i sure do hope this is actually threadsafe while (m_requestingServerList) Sleep(100); m_requestingServerList = true; m_scriptRequestingServerList = true; spdlog::info("Requesting server list from {}", Cvar_ns_masterserver_hostname->GetString()); CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/client/servers", Cvar_ns_masterserver_hostname->GetString()).c_str()); curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_successfullyConnected = true; rapidjson_document serverInfoJson; serverInfoJson.Parse(readBuffer.c_str()); if (serverInfoJson.HasParseError()) { spdlog::error( "Failed reading masterserver response: encountered parse error \"{}\"", rapidjson::GetParseError_En(serverInfoJson.GetParseError())); goto REQUEST_END_CLEANUP; } if (serverInfoJson.IsObject() && serverInfoJson.HasMember("error")) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); goto REQUEST_END_CLEANUP; } if (!serverInfoJson.IsArray()) { spdlog::error("Failed reading masterserver response: root object is not an array"); goto REQUEST_END_CLEANUP; } rapidjson::GenericArray serverArray = serverInfoJson.GetArray(); spdlog::info("Got {} servers", serverArray.Size()); for (auto& serverObj : serverArray) { if (!serverObj.IsObject()) { spdlog::error("Failed reading masterserver response: member of server array is not an object"); goto REQUEST_END_CLEANUP; } // todo: verify json props are fine before adding to m_remoteServers if (!serverObj.HasMember("id") || !serverObj["id"].IsString() || !serverObj.HasMember("name") || !serverObj["name"].IsString() || !serverObj.HasMember("description") || !serverObj["description"].IsString() || !serverObj.HasMember("map") || !serverObj["map"].IsString() || !serverObj.HasMember("playlist") || !serverObj["playlist"].IsString() || !serverObj.HasMember("playerCount") || !serverObj["playerCount"].IsNumber() || !serverObj.HasMember("maxPlayers") || !serverObj["maxPlayers"].IsNumber() || !serverObj.HasMember("hasPassword") || !serverObj["hasPassword"].IsBool() || !serverObj.HasMember("modInfo") || !serverObj["modInfo"].HasMember("Mods") || !serverObj["modInfo"]["Mods"].IsArray()) { spdlog::error("Failed reading masterserver response: malformed server object"); continue; }; const char* id = serverObj["id"].GetString(); RemoteServerInfo* newServer = nullptr; bool createNewServerInfo = true; for (RemoteServerInfo& server : m_remoteServers) { // if server already exists, update info rather than adding to it if (!strncmp((const char*)server.id, id, 32)) { server = RemoteServerInfo( id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt(), serverObj["hasPassword"].IsTrue()); newServer = &server; createNewServerInfo = false; break; } } // server didn't exist if (createNewServerInfo) newServer = &m_remoteServers.emplace_back( id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt(), serverObj["hasPassword"].IsTrue()); newServer->requiredMods.clear(); for (auto& requiredMod : serverObj["modInfo"]["Mods"].GetArray()) { RemoteModInfo modInfo; if (!requiredMod.HasMember("RequiredOnClient") || !requiredMod["RequiredOnClient"].IsTrue()) continue; if (!requiredMod.HasMember("Name") || !requiredMod["Name"].IsString()) continue; modInfo.Name = requiredMod["Name"].GetString(); if (!requiredMod.HasMember("Version") || !requiredMod["Version"].IsString()) continue; modInfo.Version = requiredMod["Version"].GetString(); newServer->requiredMods.push_back(modInfo); } // Can probably re-enable this later with a -verbose flag, but slows down loading of the server browser quite a bit as // is // spdlog::info( // "Server {} on map {} with playlist {} has {}/{} players", serverObj["name"].GetString(), // serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), // serverObj["maxPlayers"].GetInt()); } std::sort( m_remoteServers.begin(), m_remoteServers.end(), [](RemoteServerInfo& a, RemoteServerInfo& b) { return a.playerCount > b.playerCount; }); } else { spdlog::error("Failed requesting servers: error {}", curl_easy_strerror(result)); m_successfullyConnected = false; } // we goto this instead of returning so we always hit this REQUEST_END_CLEANUP: m_requestingServerList = false; m_scriptRequestingServerList = false; curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::RequestMainMenuPromos() { m_bHasMainMenuPromoData = false; std::thread requestThread( [this]() { while (m_bOriginAuthWithMasterServerInProgress || !m_bOriginAuthWithMasterServerDone) Sleep(500); CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt( curl, CURLOPT_URL, fmt::format("{}/client/mainmenupromos", Cvar_ns_masterserver_hostname->GetString()).c_str()); curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_successfullyConnected = true; rapidjson_document mainMenuPromoJson; mainMenuPromoJson.Parse(readBuffer.c_str()); if (mainMenuPromoJson.HasParseError()) { spdlog::error( "Failed reading masterserver main menu promos response: encountered parse error \"{}\"", rapidjson::GetParseError_En(mainMenuPromoJson.GetParseError())); goto REQUEST_END_CLEANUP; } if (!mainMenuPromoJson.IsObject()) { spdlog::error("Failed reading masterserver main menu promos response: root object is not an object"); goto REQUEST_END_CLEANUP; } if (mainMenuPromoJson.HasMember("error")) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); if (mainMenuPromoJson["error"].HasMember("enum")) s_authfail_reason = std::string(mainMenuPromoJson["error"]["enum"].GetString()); else s_authfail_reason = std::string("No error message provided"); goto REQUEST_END_CLEANUP; } if (!mainMenuPromoJson.HasMember("newInfo") || !mainMenuPromoJson["newInfo"].IsObject() || !mainMenuPromoJson["newInfo"].HasMember("Title1") || !mainMenuPromoJson["newInfo"]["Title1"].IsString() || !mainMenuPromoJson["newInfo"].HasMember("Title2") || !mainMenuPromoJson["newInfo"]["Title2"].IsString() || !mainMenuPromoJson["newInfo"].HasMember("Title3") || !mainMenuPromoJson["newInfo"]["Title3"].IsString() || !mainMenuPromoJson.HasMember("largeButton") || !mainMenuPromoJson["largeButton"].IsObject() || !mainMenuPromoJson["largeButton"].HasMember("Title") || !mainMenuPromoJson["largeButton"]["Title"].IsString() || !mainMenuPromoJson["largeButton"].HasMember("Text") || !mainMenuPromoJson["largeButton"]["Text"].IsString() || !mainMenuPromoJson["largeButton"].HasMember("Url") || !mainMenuPromoJson["largeButton"]["Url"].IsString() || !mainMenuPromoJson["largeButton"].HasMember("ImageIndex") || !mainMenuPromoJson["largeButton"]["ImageIndex"].IsNumber() || !mainMenuPromoJson.HasMember("smallButton1") || !mainMenuPromoJson["smallButton1"].IsObject() || !mainMenuPromoJson["smallButton1"].HasMember("Title") || !mainMenuPromoJson["smallButton1"]["Title"].IsString() || !mainMenuPromoJson["smallButton1"].HasMember("Url") || !mainMenuPromoJson["smallButton1"]["Url"].IsString() || !mainMenuPromoJson["smallButton1"].HasMember("ImageIndex") || !mainMenuPromoJson["smallButton1"]["ImageIndex"].IsNumber() || !mainMenuPromoJson.HasMember("smallButton2") || !mainMenuPromoJson["smallButton2"].IsObject() || !mainMenuPromoJson["smallButton2"].HasMember("Title") || !mainMenuPromoJson["smallButton2"]["Title"].IsString() || !mainMenuPromoJson["smallButton2"].HasMember("Url") || !mainMenuPromoJson["smallButton2"]["Url"].IsString() || !mainMenuPromoJson["smallButton2"].HasMember("ImageIndex") || !mainMenuPromoJson["smallButton2"]["ImageIndex"].IsNumber()) { spdlog::error("Failed reading masterserver main menu promos response: malformed json object"); goto REQUEST_END_CLEANUP; } m_MainMenuPromoData.newInfoTitle1 = mainMenuPromoJson["newInfo"]["Title1"].GetString(); m_MainMenuPromoData.newInfoTitle2 = mainMenuPromoJson["newInfo"]["Title2"].GetString(); m_MainMenuPromoData.newInfoTitle3 = mainMenuPromoJson["newInfo"]["Title3"].GetString(); m_MainMenuPromoData.largeButtonTitle = mainMenuPromoJson["largeButton"]["Title"].GetString(); m_MainMenuPromoData.largeButtonText = mainMenuPromoJson["largeButton"]["Text"].GetString(); m_MainMenuPromoData.largeButtonUrl = mainMenuPromoJson["largeButton"]["Url"].GetString(); m_MainMenuPromoData.largeButtonImageIndex = mainMenuPromoJson["largeButton"]["ImageIndex"].GetInt(); m_MainMenuPromoData.smallButton1Title = mainMenuPromoJson["smallButton1"]["Title"].GetString(); m_MainMenuPromoData.smallButton1Url = mainMenuPromoJson["smallButton1"]["Url"].GetString(); m_MainMenuPromoData.smallButton1ImageIndex = mainMenuPromoJson["smallButton1"]["ImageIndex"].GetInt(); m_MainMenuPromoData.smallButton2Title = mainMenuPromoJson["smallButton2"]["Title"].GetString(); m_MainMenuPromoData.smallButton2Url = mainMenuPromoJson["smallButton2"]["Url"].GetString(); m_MainMenuPromoData.smallButton2ImageIndex = mainMenuPromoJson["smallButton2"]["ImageIndex"].GetInt(); m_bHasMainMenuPromoData = true; } else { spdlog::error("Failed requesting main menu promos: error {}", curl_easy_strerror(result)); m_successfullyConnected = false; } REQUEST_END_CLEANUP: // nothing lol curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken) { // dont wait, just stop if we're trying to do 2 auth requests at once if (m_authenticatingWithGameServer) return; m_authenticatingWithGameServer = true; m_scriptAuthenticatingWithGameServer = true; m_successfullyAuthenticatedWithGameServer = false; std::string uidStr(uid); std::string tokenStr(playerToken); std::thread requestThread( [this, uidStr, tokenStr]() { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt( curl, CURLOPT_URL, fmt::format("{}/client/auth_with_self?id={}&playerToken={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr) .c_str()); curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_successfullyConnected = true; rapidjson_document authInfoJson; authInfoJson.Parse(readBuffer.c_str()); if (authInfoJson.HasParseError()) { spdlog::error( "Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(authInfoJson.GetParseError())); goto REQUEST_END_CLEANUP; } if (!authInfoJson.IsObject()) { spdlog::error("Failed reading masterserver authentication response: root object is not an object"); goto REQUEST_END_CLEANUP; } if (authInfoJson.HasMember("error")) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); if (authInfoJson["error"].HasMember("enum")) s_authfail_reason = std::string(authInfoJson["error"]["enum"].GetString()); else s_authfail_reason = std::string("No error message provided"); goto REQUEST_END_CLEANUP; } if (!authInfoJson["success"].IsTrue()) { spdlog::error("Authentication with masterserver failed: \"success\" is not true"); goto REQUEST_END_CLEANUP; } if (!authInfoJson.HasMember("success") || !authInfoJson.HasMember("id") || !authInfoJson["id"].IsString() || !authInfoJson.HasMember("authToken") || !authInfoJson["authToken"].IsString() || !authInfoJson.HasMember("persistentData") || !authInfoJson["persistentData"].IsArray()) { spdlog::error("Failed reading masterserver authentication response: malformed json object"); goto REQUEST_END_CLEANUP; } AuthData newAuthData {}; strncpy(newAuthData.uid, authInfoJson["id"].GetString(), sizeof(newAuthData.uid)); newAuthData.uid[sizeof(newAuthData.uid) - 1] = 0; newAuthData.pdataSize = authInfoJson["persistentData"].GetArray().Size(); newAuthData.pdata = new char[newAuthData.pdataSize]; // memcpy(newAuthData.pdata, authInfoJson["persistentData"].GetString(), newAuthData.pdataSize); int i = 0; // note: persistentData is a uint8array because i had problems getting strings to behave, it sucks but it's just how it be // unfortunately potentially refactor later for (auto& byte : authInfoJson["persistentData"].GetArray()) { if (!byte.IsUint() || byte.GetUint() > 255) { spdlog::error("Failed reading masterserver authentication response: malformed json object"); goto REQUEST_END_CLEANUP; } newAuthData.pdata[i++] = static_cast(byte.GetUint()); } std::lock_guard guard(g_ServerAuthenticationManager->m_authDataMutex); g_ServerAuthenticationManager->m_authData.clear(); g_ServerAuthenticationManager->m_authData.insert(std::make_pair(authInfoJson["authToken"].GetString(), newAuthData)); m_successfullyAuthenticatedWithGameServer = true; } else { spdlog::error("Failed authenticating with own server: error {}", curl_easy_strerror(result)); m_successfullyConnected = false; m_successfullyAuthenticatedWithGameServer = false; m_scriptAuthenticatingWithGameServer = false; } REQUEST_END_CLEANUP: m_authenticatingWithGameServer = false; m_scriptAuthenticatingWithGameServer = false; if (m_bNewgameAfterSelfAuth) { // pretty sure this is threadsafe? Cbuf_AddText(Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", cmd_source_t::kCommandSrcCode); m_bNewgameAfterSelfAuth = false; } curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, char* serverId, char* password) { // dont wait, just stop if we're trying to do 2 auth requests at once if (m_authenticatingWithGameServer) return; m_authenticatingWithGameServer = true; m_scriptAuthenticatingWithGameServer = true; m_successfullyAuthenticatedWithGameServer = false; std::string uidStr(uid); std::string tokenStr(playerToken); std::string serverIdStr(serverId); std::string passwordStr(password); std::thread requestThread( [this, uidStr, tokenStr, serverIdStr, passwordStr]() { // esnure that any persistence saving is done, so we know masterserver has newest while (m_savingPersistentData) Sleep(100); spdlog::info("Attempting authentication with server of id \"{}\"", serverIdStr); CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); { char* escapedPassword = curl_easy_escape(curl, passwordStr.c_str(), passwordStr.length()); curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/client/auth_with_server?id={}&playerToken={}&server={}&password={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr, serverIdStr, escapedPassword) .c_str()); curl_free(escapedPassword); } CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_successfullyConnected = true; rapidjson_document connectionInfoJson; connectionInfoJson.Parse(readBuffer.c_str()); if (connectionInfoJson.HasParseError()) { spdlog::error( "Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(connectionInfoJson.GetParseError())); goto REQUEST_END_CLEANUP; } if (!connectionInfoJson.IsObject()) { spdlog::error("Failed reading masterserver authentication response: root object is not an object"); goto REQUEST_END_CLEANUP; } if (connectionInfoJson.HasMember("error")) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); if (connectionInfoJson["error"].HasMember("enum")) s_authfail_reason = std::string(connectionInfoJson["error"]["enum"].GetString()); else s_authfail_reason = std::string("No error message provided"); goto REQUEST_END_CLEANUP; } if (!connectionInfoJson["success"].IsTrue()) { spdlog::error("Authentication with masterserver failed: \"success\" is not true"); goto REQUEST_END_CLEANUP; } if (!connectionInfoJson.HasMember("success") || !connectionInfoJson.HasMember("ip") || !connectionInfoJson["ip"].IsString() || !connectionInfoJson.HasMember("port") || !connectionInfoJson["port"].IsNumber() || !connectionInfoJson.HasMember("authToken") || !connectionInfoJson["authToken"].IsString()) { spdlog::error("Failed reading masterserver authentication response: malformed json object"); goto REQUEST_END_CLEANUP; } m_pendingConnectionInfo.ip.S_un.S_addr = inet_addr(connectionInfoJson["ip"].GetString()); m_pendingConnectionInfo.port = (unsigned short)connectionInfoJson["port"].GetUint(); strncpy(m_pendingConnectionInfo.authToken, connectionInfoJson["authToken"].GetString(), 31); m_pendingConnectionInfo.authToken[31] = 0; m_hasPendingConnectionInfo = true; m_successfullyAuthenticatedWithGameServer = true; } else { spdlog::error("Failed authenticating with server: error {}", curl_easy_strerror(result)); m_successfullyConnected = false; m_successfullyAuthenticatedWithGameServer = false; m_scriptAuthenticatingWithGameServer = false; } REQUEST_END_CLEANUP: m_authenticatingWithGameServer = false; m_scriptAuthenticatingWithGameServer = false; curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::AddSelfToServerList( int port, int authPort, char* name, char* description, char* map, char* playlist, int maxPlayers, char* password) { if (!Cvar_ns_report_server_to_masterserver->GetBool()) return; if (!Cvar_ns_report_sp_server_to_masterserver->GetBool() && !strncmp(map, "sp_", 3)) { m_bRequireClientAuth = false; return; } m_bRequireClientAuth = true; std::string strName(name); std::string strDescription(description); std::string strMap(map); std::string strPlaylist(playlist); std::string strPassword(password); std::thread requestThread( [this, port, authPort, strName, strDescription, strMap, strPlaylist, maxPlayers, strPassword] { // Keep track of attempted connects in case of DUPLICATE_SERVER response int retry_counter = 0; START_REQUEST: m_ownServerId[0] = 0; m_ownServerAuthToken[0] = 0; CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_POST, 1L); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); curl_mime* mime = curl_mime_init(curl); curl_mimepart* part = curl_mime_addpart(mime); curl_mime_data(part, m_ownModInfoJson.c_str(), m_ownModInfoJson.size()); curl_mime_name(part, "modinfo"); curl_mime_filename(part, "modinfo.json"); curl_mime_type(part, "application/json"); curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); // format every paramter because computers hate me { char* nameEscaped = curl_easy_escape(curl, strName.c_str(), strName.length()); char* descEscaped = curl_easy_escape(curl, strDescription.c_str(), strDescription.length()); char* mapEscaped = curl_easy_escape(curl, strMap.c_str(), strMap.length()); char* playlistEscaped = curl_easy_escape(curl, strPlaylist.c_str(), strPlaylist.length()); char* passwordEscaped = curl_easy_escape(curl, strPassword.c_str(), strPassword.length()); curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/server/add_server?port={}&authPort={}&name={}&description={}&map={}&playlist={}&maxPlayers={}&password={}", Cvar_ns_masterserver_hostname->GetString(), port, authPort, nameEscaped, descEscaped, mapEscaped, playlistEscaped, maxPlayers, passwordEscaped) .c_str()); curl_free(nameEscaped); curl_free(descEscaped); curl_free(mapEscaped); curl_free(playlistEscaped); curl_free(passwordEscaped); } CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) { m_successfullyConnected = true; rapidjson_document serverAddedJson; serverAddedJson.Parse(readBuffer.c_str()); if (serverAddedJson.HasParseError()) { spdlog::error( "Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(serverAddedJson.GetParseError())); goto REQUEST_END_CLEANUP; } if (!serverAddedJson.IsObject()) { spdlog::error("Failed reading masterserver authentication response: root object is not an object"); goto REQUEST_END_CLEANUP; } if (serverAddedJson.HasMember("error")) { spdlog::error("Failed reading masterserver response: got fastify error response"); spdlog::error(readBuffer); // Check for enum member in JSON if (serverAddedJson["error"].HasMember("enum")) { // Check for DUPLICATE_SERVER error response, stop if we tried 10 times if (strncmp(serverAddedJson["error"]["enum"].GetString(), "DUPLICATE_SERVER", 17) == 0 && retry_counter < 10) { spdlog::info("Retrying request in 10 seconds."); // Incremement retry counter retry_counter++; // Sleep for 10 seconds std::this_thread::sleep_for(std::chrono::seconds(10)); // curl cleanup to retry request curl_easy_cleanup(curl); curl_mime_free(mime); // go to beginning and retry goto START_REQUEST; } } goto REQUEST_END_CLEANUP; } if (!serverAddedJson["success"].IsTrue()) { spdlog::error("Adding server to masterserver failed: \"success\" is not true"); goto REQUEST_END_CLEANUP; } if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString() || !serverAddedJson.HasMember("serverAuthToken") || !serverAddedJson["serverAuthToken"].IsString()) { spdlog::error("Failed reading masterserver response: malformed json object"); goto REQUEST_END_CLEANUP; } strncpy(m_ownServerId, serverAddedJson["id"].GetString(), sizeof(m_ownServerId)); m_ownServerId[sizeof(m_ownServerId) - 1] = 0; strncpy(m_ownServerAuthToken, serverAddedJson["serverAuthToken"].GetString(), sizeof(m_ownServerAuthToken)); m_ownServerAuthToken[sizeof(m_ownServerAuthToken) - 1] = 0; spdlog::info("Succesfully added server to the master server."); // heartbeat thread // ideally this should actually be done in main thread, rather than on it's own thread, so it'd stop if server freezes std::thread heartbeatThread( [this] { Sleep(5000); // defensive check, as m_ownServer could be set to null during the Sleep(5000) above if (!*m_ownServerId) return; do { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); curl_easy_setopt(curl, CURLOPT_VERBOSE, 0L); // send all registration info so we have all necessary info to reregister our server if masterserver goes down, // without a restart this isn't threadsafe :terror: { char* escapedNameNew = curl_easy_escape(curl, g_MasterServerManager->ns_auth_srvName.c_str(), NULL); char* escapedDescNew = curl_easy_escape(curl, g_MasterServerManager->ns_auth_srvDesc.c_str(), NULL); char* escapedMapNew = curl_easy_escape(curl, g_pHostState->m_levelName, NULL); char* escapedPlaylistNew = curl_easy_escape(curl, GetCurrentPlaylistName(), NULL); char* escapedPasswordNew = curl_easy_escape(curl, Cvar_ns_server_password->GetString(), NULL); int maxPlayers = 6; char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false); if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this maxPlayers = std::stoi(maxPlayersVar); curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/server/" "update_values?id={}&port={}&authPort={}&name={}&description={}&map={}&playlist={}&playerCount={}&" "maxPlayers={}&password={}", Cvar_ns_masterserver_hostname->GetString(), m_ownServerId, Cvar_hostport->GetInt(), Cvar_ns_player_auth_port->GetInt(), escapedNameNew, escapedDescNew, escapedMapNew, escapedPlaylistNew, g_ServerAuthenticationManager->m_additionalPlayerData.size(), maxPlayers, escapedPasswordNew) .c_str()); curl_free(escapedNameNew); curl_free(escapedDescNew); curl_free(escapedMapNew); curl_free(escapedPlaylistNew); curl_free(escapedPasswordNew); } curl_mime* mime = curl_mime_init(curl); curl_mimepart* part = curl_mime_addpart(mime); curl_mime_data(part, m_ownModInfoJson.c_str(), m_ownModInfoJson.size()); curl_mime_name(part, "modinfo"); curl_mime_filename(part, "modinfo.json"); curl_mime_type(part, "application/json"); curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); CURLcode result = curl_easy_perform(curl); // defensive check, as m_ownServerId could be set to null before this request gets processed if (!*m_ownServerId) return; if (result == CURLcode::CURLE_OK) { rapidjson_document serverAddedJson; serverAddedJson.Parse(readBuffer.c_str()); if (!serverAddedJson.HasParseError() && serverAddedJson.IsObject()) { if (serverAddedJson.HasMember("id") && serverAddedJson["id"].IsString()) { strncpy(m_ownServerId, serverAddedJson["id"].GetString(), sizeof(m_ownServerId)); m_ownServerId[sizeof(m_ownServerId) - 1] = 0; } if (serverAddedJson.HasMember("serverAuthToken") && serverAddedJson["serverAuthToken"].IsString()) { strncpy( m_ownServerAuthToken, serverAddedJson["serverAuthToken"].GetString(), sizeof(m_ownServerAuthToken)); m_ownServerAuthToken[sizeof(m_ownServerAuthToken) - 1] = 0; } } } else spdlog::warn("Heartbeat failed with error {}", curl_easy_strerror(result)); curl_easy_cleanup(curl); Sleep(10000); } while (*m_ownServerId); }); heartbeatThread.detach(); } else { spdlog::error("Failed adding self to server list: error {}", curl_easy_strerror(result)); m_successfullyConnected = false; } REQUEST_END_CLEANUP: curl_easy_cleanup(curl); curl_mime_free(mime); }); requestThread.detach(); } void MasterServerManager::UpdateServerMapAndPlaylist(char* map, char* playlist, int maxPlayers) { // dont call this if we don't have a server id if (!*m_ownServerId) return; std::string strMap(map); std::string strPlaylist(playlist); std::thread requestThread( [this, strMap, strPlaylist, maxPlayers] { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); // escape params { char* mapEscaped = curl_easy_escape(curl, strMap.c_str(), strMap.length()); char* playlistEscaped = curl_easy_escape(curl, strPlaylist.c_str(), strPlaylist.length()); curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/server/update_values?id={}&map={}&playlist={}&maxPlayers={}", Cvar_ns_masterserver_hostname->GetString(), m_ownServerId, mapEscaped, playlistEscaped, maxPlayers) .c_str()); curl_free(mapEscaped); curl_free(playlistEscaped); } CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) m_successfullyConnected = true; else m_successfullyConnected = false; curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::UpdateServerPlayerCount(int playerCount) { // dont call this if we don't have a server id if (!*m_ownServerId) return; std::thread requestThread( [this, playerCount] { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/server/update_values?id={}&playerCount={}", Cvar_ns_masterserver_hostname->GetString(), m_ownServerId, playerCount) .c_str()); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) m_successfullyConnected = true; else m_successfullyConnected = false; curl_easy_cleanup(curl); }); requestThread.detach(); } void MasterServerManager::WritePlayerPersistentData(char* playerId, char* pdata, size_t pdataSize) { // still call this if we don't have a server id, since lobbies that aren't port forwarded need to be able to call it m_savingPersistentData = true; if (!pdataSize) { spdlog::warn("attempted to write pdata of size 0!"); return; } std::string strPlayerId(playerId); std::string strPdata(pdata, pdataSize); std::thread requestThread( [this, strPlayerId, strPdata, pdataSize] { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt( curl, CURLOPT_URL, fmt::format( "{}/accounts/write_persistence?id={}&serverId={}", Cvar_ns_masterserver_hostname->GetString(), strPlayerId, m_ownServerId) .c_str()); curl_easy_setopt(curl, CURLOPT_POST, 1L); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); curl_mime* mime = curl_mime_init(curl); curl_mimepart* part = curl_mime_addpart(mime); curl_mime_data(part, strPdata.c_str(), pdataSize); curl_mime_name(part, "pdata"); curl_mime_filename(part, "file.pdata"); curl_mime_type(part, "application/octet-stream"); curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) m_successfullyConnected = true; else m_successfullyConnected = false; curl_easy_cleanup(curl); m_savingPersistentData = false; }); requestThread.detach(); } void MasterServerManager::RemoveSelfFromServerList() { // dont call this if we don't have a server id if (!*m_ownServerId || !Cvar_ns_report_server_to_masterserver->GetBool()) return; std::thread requestThread( [this] { CURL* curl = curl_easy_init(); SetCommonHttpClientOptions(curl); std::string readBuffer; curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "DELETE"); curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); curl_easy_setopt( curl, CURLOPT_URL, fmt::format("{}/server/remove_server?id={}", Cvar_ns_masterserver_hostname->GetString(), m_ownServerId).c_str()); *m_ownServerId = 0; CURLcode result = curl_easy_perform(curl); if (result == CURLcode::CURLE_OK) m_successfullyConnected = true; else m_successfullyConnected = false; curl_easy_cleanup(curl); }); requestThread.detach(); } void ConCommand_ns_fetchservers(const CCommand& args) { g_MasterServerManager->RequestServerList(); } void CHostState__State_NewGameHook(CHostState* hostState) { Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", cmd_source_t::kCommandSrcCode); Cbuf_Execute(); // need to do this to ensure we don't go to private match if (g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame) SetCurrentPlaylist("tdm"); // net_data_block_enabled is required for sp, force it if we're on an sp map // sucks for security but just how it be if (!strncmp(g_pHostState->m_levelName, "sp_", 3)) { Cbuf_AddText(Cbuf_GetCurrentPlayer(), "net_data_block_enabled 1", cmd_source_t::kCommandSrcCode); Cbuf_Execute(); } CHostState__State_NewGame(hostState); int maxPlayers = 6; char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false); if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this maxPlayers = std::stoi(maxPlayersVar); // Copy new server name cvar to source Cvar_hostname->SetValue(Cvar_ns_server_name->GetString()); // This calls the function that converts unicode strings from servername and serverdesc to UTF-8 UpdateServerInfoFromUnicodeToUTF8(); g_MasterServerManager->AddSelfToServerList( Cvar_hostport->GetInt(), Cvar_ns_player_auth_port->GetInt(), (char*)Cvar_ns_server_name->GetString(), (char*)Cvar_ns_server_desc->GetString(), hostState->m_levelName, (char*)GetCurrentPlaylistName(), maxPlayers, (char*)Cvar_ns_server_password->GetString()); g_ServerAuthenticationManager->StartPlayerAuthServer(); g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = false; } void CHostState__State_ChangeLevelMPHook(CHostState* hostState) { int maxPlayers = 6; char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false); if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this maxPlayers = std::stoi(maxPlayersVar); // net_data_block_enabled is required for sp, force it if we're on an sp map // sucks for security but just how it be if (!strncmp(g_pHostState->m_levelName, "sp_", 3)) { Cbuf_AddText(Cbuf_GetCurrentPlayer(), "net_data_block_enabled 1", cmd_source_t::kCommandSrcCode); Cbuf_Execute(); } g_MasterServerManager->UpdateServerMapAndPlaylist(hostState->m_levelName, (char*)GetCurrentPlaylistName(), maxPlayers); CHostState__State_ChangeLevelMP(hostState); } void CHostState__State_ChangeLevelSPHook(CHostState* hostState) { // is this even called? genuinely i don't think so // from what i can tell, it's not called on mp=>sp change or sp=>sp change // so idk it's fucked int maxPlayers = 6; char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false); if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this maxPlayers = std::stoi(maxPlayersVar); g_MasterServerManager->UpdateServerMapAndPlaylist(hostState->m_levelName, (char*)GetCurrentPlaylistName(), maxPlayers); CHostState__State_ChangeLevelSP(hostState); } void CHostState__State_GameShutdownHook(CHostState* hostState) { g_MasterServerManager->RemoveSelfFromServerList(); g_ServerAuthenticationManager->StopPlayerAuthServer(); CHostState__State_GameShutdown(hostState); } MasterServerManager::MasterServerManager() : m_pendingConnectionInfo {}, m_ownServerId {""}, m_ownClientAuthToken {""} {} void InitialiseSharedMasterServer(HMODULE baseAddress) { Cvar_ns_masterserver_hostname = new ConVar("ns_masterserver_hostname", "127.0.0.1", FCVAR_NONE, ""); // unfortunately lib doesn't let us specify a port and still have https work // Cvar_ns_masterserver_port = new ConVar("ns_masterserver_port", "8080", FCVAR_NONE, ""); Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, ""); Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, ""); Cvar_ns_server_password = new ConVar("ns_server_password", "", FCVAR_GAMEDLL, ""); Cvar_ns_report_server_to_masterserver = new ConVar("ns_report_server_to_masterserver", "1", FCVAR_GAMEDLL, ""); Cvar_ns_report_sp_server_to_masterserver = new ConVar("ns_report_sp_server_to_masterserver", "0", FCVAR_GAMEDLL, ""); Cvar_ns_curl_log_enable = new ConVar("ns_curl_log_enable", "0", FCVAR_NONE, ""); Cvar_hostname = *(ConVar**)((char*)baseAddress + 0x1315bae8); g_MasterServerManager = new MasterServerManager; RegisterConCommand("ns_fetchservers", ConCommand_ns_fetchservers, "", FCVAR_CLIENTDLL); HookEnabler hook; ENABLER_CREATEHOOK( hook, (char*)baseAddress + 0x16E7D0, CHostState__State_NewGameHook, reinterpret_cast(&CHostState__State_NewGame)); ENABLER_CREATEHOOK( hook, (char*)baseAddress + 0x16E520, CHostState__State_ChangeLevelMPHook, reinterpret_cast(&CHostState__State_ChangeLevelMP)); ENABLER_CREATEHOOK( hook, (char*)baseAddress + 0x16E5D0, CHostState__State_ChangeLevelSPHook, reinterpret_cast(&CHostState__State_ChangeLevelSP)); ENABLER_CREATEHOOK( hook, (char*)baseAddress + 0x16E640, CHostState__State_GameShutdownHook, reinterpret_cast(&CHostState__State_GameShutdown)); }