#pragma once #include "pch.h" #include "core/sourceinterface.h" #include "spdlog/sinks/base_sink.h" #include <map> class EditablePanel { public: virtual ~EditablePanel() = 0; unsigned char unknown[0x2B0]; }; class IConsoleDisplayFunc { public: virtual void ColorPrint(const SourceColor& clr, const char* pMessage) = 0; virtual void Print(const char* pMessage) = 0; virtual void DPrint(const char* pMessage) = 0; }; class CConsolePanel : public EditablePanel, public IConsoleDisplayFunc { }; class CConsoleDialog { public: struct VTable { void* unknown[298]; void (*OnCommandSubmitted)(CConsoleDialog* consoleDialog, const char* pCommand); }; VTable* m_vtable; unsigned char unknown[0x398]; CConsolePanel* m_pConsolePanel; }; class CGameConsole { public: virtual ~CGameConsole() = 0; // activates the console, makes it visible and brings it to the foreground virtual void Activate() = 0; virtual void Initialize() = 0; // hides the console virtual void Hide() = 0; // clears the console virtual void Clear() = 0; // return true if the console has focus virtual bool IsConsoleVisible() = 0; virtual void SetParent(int parent) = 0; bool m_bInitialized; CConsoleDialog* m_pConsole; }; extern SourceInterface<CGameConsole>* g_pSourceGameConsole; // spdlog logger class SourceConsoleSink : public CustomSink { private: std::map<spdlog::level::level_enum, SourceColor> m_LogColours = { {spdlog::level::trace, NS::Colors::TRACE.ToSourceColor()}, {spdlog::level::debug, NS::Colors::DEBUG.ToSourceColor()}, {spdlog::level::info, NS::Colors::INFO.ToSourceColor()}, {spdlog::level::warn, NS::Colors::WARN.ToSourceColor()}, {spdlog::level::err, NS::Colors::ERR.ToSourceColor()}, {spdlog::level::critical, NS::Colors::CRIT.ToSourceColor()}, {spdlog::level::off, NS::Colors::OFF.ToSourceColor()}}; protected: void custom_sink_it_(const custom_log_msg& msg); void sink_it_(const spdlog::details::log_msg& msg) override; void flush_() override; }; void InitialiseConsoleOnInterfaceCreation();