#include "core/convar/convar.h" #include "sourceconsole.h" #include "core/sourceinterface.h" #include "core/convar/concommand.h" #include "util/printcommands.h" SourceInterface<CGameConsole>* g_pSourceGameConsole; void ConCommand_toggleconsole(const CCommand& arg) { if ((*g_pSourceGameConsole)->IsConsoleVisible()) (*g_pSourceGameConsole)->Hide(); else (*g_pSourceGameConsole)->Activate(); } void ConCommand_showconsole(const CCommand& arg) { (*g_pSourceGameConsole)->Activate(); } void ConCommand_hideconsole(const CCommand& arg) { (*g_pSourceGameConsole)->Hide(); } void SourceConsoleSink::custom_sink_it_(const custom_log_msg& msg) { if (!(*g_pSourceGameConsole)->m_bInitialized) return; spdlog::memory_buf_t formatted; spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted); // get message string std::string str = fmt::to_string(formatted); SourceColor levelColor = m_LogColours[msg.level]; std::string name {msg.logger_name.begin(), msg.logger_name.end()}; (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(msg.origin->SRCColor, ("[" + name + "]").c_str()); (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" "); (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(levelColor, ("[" + std::string(level_names[msg.level]) + "]").c_str()); (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" "); (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(fmt::to_string(formatted).c_str()); } void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg) { throw std::runtime_error("sink_it_ called on SourceConsoleSink with pure log_msg. This is an error!"); } void SourceConsoleSink::flush_() {} // clang-format off HOOK(OnCommandSubmittedHook, OnCommandSubmitted, void, __fastcall, (CConsoleDialog* consoleDialog, const char* pCommand)) // clang-format on { consoleDialog->m_pConsolePanel->Print("] "); consoleDialog->m_pConsolePanel->Print(pCommand); consoleDialog->m_pConsolePanel->Print("\n"); TryPrintCvarHelpForCommand(pCommand); OnCommandSubmitted(consoleDialog, pCommand); } // called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001 void InitialiseConsoleOnInterfaceCreation() { (*g_pSourceGameConsole)->Initialize(); // hook OnCommandSubmitted so we print inputted commands OnCommandSubmittedHook.Dispatch((LPVOID)(*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted); auto consoleSink = std::make_shared<SourceConsoleSink>(); if (g_bSpdLog_UseAnsiColor) consoleSink->set_pattern("%v"); // no need to include the level in the game console, the text colour signifies it anyway else consoleSink->set_pattern("[%n] [%l] %v"); // no colour, so we should show the level for colourblind people RegisterCustomSink(consoleSink); } ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (CModule module)) { g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004"); RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD); RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD); RegisterConCommand("hideconsole", ConCommand_hideconsole, "Hide the console.", FCVAR_DONTRECORD); }