#include "pch.h" #include "convar.h" AUTOHOOK_INIT() ConVar* Cvar_r_latencyflex; HMODULE m_lfxModule {}; typedef void (*PFN_winelfx_WaitAndBeginFrame)(); PFN_winelfx_WaitAndBeginFrame m_winelfx_WaitAndBeginFrame {}; AUTOHOOK(OnRenderStart, client.dll + 0x1952C0, void,, ()) { if (Cvar_r_latencyflex->GetInt()) m_winelfx_WaitAndBeginFrame(); OnRenderStart(); } ON_DLL_LOAD_CLIENT_RELIESON("client.dll", LatencyFlex, ConVar, (CModule module)) { // Connect to the LatencyFleX service // LatencyFleX is an open source vendor agnostic replacement for Nvidia Reflex input latency reduction technology. // https://ishitatsuyuki.github.io/post/latencyflex/ m_lfxModule = LoadLibraryA("latencyflex_wine.dll"); if (m_lfxModule == nullptr) { spdlog::info("Unable to load LatencyFleX library, LatencyFleX disabled."); return; } AUTOHOOK_DISPATCH() m_winelfx_WaitAndBeginFrame = reinterpret_cast(reinterpret_cast(GetProcAddress(m_lfxModule, "winelfx_WaitAndBeginFrame"))); spdlog::info("LatencyFleX initialized."); Cvar_r_latencyflex = new ConVar("r_latencyflex", "1", FCVAR_ARCHIVE, "Whether or not to use LatencyFleX input latency reduction."); }