#include "pch.h" #include "convar.h" #include "modmanager.h" #include "printcommand.h" #include "printmaps.h" #include "r2engine.h" AUTOHOOK_INIT() // clang-format off AUTOHOOK(Host_Init, engine.dll + 0x155EA0, void,, (bool bDedicated)) // clang-format on { spdlog::info("Host_Init()"); Host_Init(bDedicated); // get all mod convars std::vector vModConvarNames; for (auto& mod : g_pModManager->m_LoadedMods) for (auto& cvar : mod.ConVars) vModConvarNames.push_back(cvar->Name); // strip hidden and devonly cvar flags int iNumCvarsAltered = 0; for (auto& pair : R2::g_pCVar->DumpToMap()) { // don't remove from mod cvars if (std::find(vModConvarNames.begin(), vModConvarNames.end(), pair.second->m_pszName) != vModConvarNames.end()) continue; // strip flags int flags = pair.second->GetFlags(); if (flags & FCVAR_DEVELOPMENTONLY) { flags &= ~FCVAR_DEVELOPMENTONLY; iNumCvarsAltered++; } if (flags & FCVAR_HIDDEN) { flags &= ~FCVAR_HIDDEN; iNumCvarsAltered++; } pair.second->m_nFlags = flags; } spdlog::info("Removed {} hidden/devonly cvar flags", iNumCvarsAltered); // make servers able to run disconnect on clients R2::g_pCVar->FindCommand("disconnect")->m_nFlags |= FCVAR_SERVER_CAN_EXECUTE; // make clients able to run status and ping R2::g_pCVar->FindCommand("status")->m_nFlags |= FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS; R2::g_pCVar->FindCommand("ping")->m_nFlags |= FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS; // need to initialise these after host_init since they do stuff to preexisting concommands/convars without being client/server specific InitialiseCommandPrint(); InitialiseMapsPrint(); // client/server autoexecs on necessary platforms // dedi needs autoexec_ns_server on boot, while non-dedi will run it on on listen server start if (bDedicated) R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", R2::cmd_source_t::kCommandSrcCode); else R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "exec autoexec_ns_client", R2::cmd_source_t::kCommandSrcCode); } ON_DLL_LOAD("engine.dll", Host_Init, (CModule module)) { AUTOHOOK_DISPATCH() }