#include "pch.h" #include "cvar.h" #include "convar.h" #include "concommand.h" //----------------------------------------------------------------------------- // Purpose: returns all ConVars //----------------------------------------------------------------------------- std::unordered_map<std::string, ConCommandBase*> CCvar::DumpToMap() { std::stringstream ss; CCVarIteratorInternal* itint = FactoryInternalIterator(); // Allocate new InternalIterator. std::unordered_map<std::string, ConCommandBase*> allConVars; for (itint->SetFirst(); itint->IsValid(); itint->Next()) // Loop through all instances. { ConCommandBase* pCommand = itint->Get(); const char* pszCommandName = pCommand->m_pszName; allConVars[pszCommandName] = pCommand; } return allConVars; } // use the R2 namespace for game funcs namespace R2 { SourceInterface<CCvar>* g_pCVarInterface; CCvar* g_pCVar; } // namespace R2