#include "tier0.h" // use the Tier0 namespace for tier0 funcs namespace Tier0 { IMemAlloc* g_pMemAllocSingleton = nullptr; ErrorType Error; CommandLineType CommandLine; Plat_FloatTimeType Plat_FloatTime; ThreadInServerFrameThreadType ThreadInServerFrameThread; } // namespace Tier0 typedef Tier0::IMemAlloc* (*CreateGlobalMemAllocType)(); CreateGlobalMemAllocType CreateGlobalMemAlloc; // needs to be a seperate function, since memalloc.cpp calls it void TryCreateGlobalMemAlloc() { // init memalloc stuff CreateGlobalMemAlloc = reinterpret_cast(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc")); Tier0::g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance } ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module)) { // shouldn't be necessary, but do this just in case TryCreateGlobalMemAlloc(); // setup tier0 funcs Tier0::Error = module.GetExport("Error").RCast(); Tier0::CommandLine = module.GetExport("CommandLine").RCast(); Tier0::Plat_FloatTime = module.GetExport("Plat_FloatTime").RCast(); Tier0::ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").RCast(); }