#include "pch.h" #include "squirrel.h" #include "serverchathooks.h" #include "localchatwriter.h" #include AUTOHOOK_INIT() AUTOHOOK(CHudChat__AddGameLine, client.dll + 0x22E580, void,, (void* self, const char* message, int inboxId, bool isTeam, bool isDead)) { // This hook is called for each HUD, but we only want our logic to run once. if (self != *CHudChat::allHuds) return; if (g_pSquirrel->setupfunc("CHudChat_ProcessMessageStartThread") != SQRESULT_ERROR) { int senderId = inboxId & CUSTOM_MESSAGE_INDEX_MASK; bool isAnonymous = senderId == 0; bool isCustom = isAnonymous || (inboxId & CUSTOM_MESSAGE_INDEX_BIT); // Type is set to 0 for non-custom messages, custom messages have a type encoded as the first byte int type = 0; const char* payload = message; if (isCustom) { type = message[0]; payload = message + 1; } g_pSquirrel->pushinteger(g_pSquirrel->sqvm2, (int)senderId - 1); g_pSquirrel->pushstring(g_pSquirrel->sqvm2, payload); g_pSquirrel->pushbool(g_pSquirrel->sqvm2, isTeam); g_pSquirrel->pushbool(g_pSquirrel->sqvm2, isDead); g_pSquirrel->pushinteger(g_pSquirrel->sqvm2, type); g_pSquirrel->call(g_pSquirrel->sqvm2, 5); } else for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) CHudChat__AddGameLine(hud, message, inboxId, isTeam, isDead); } // void NSChatWrite( int context, string str ) SQRESULT SQ_ChatWrite(void* sqvm) { int context = g_pSquirrel->getinteger(sqvm, 1); const char* str = g_pSquirrel->getstring(sqvm, 2); LocalChatWriter((LocalChatWriter::Context)context).Write(str); return SQRESULT_NULL; } // void NSChatWriteRaw( int context, string str ) SQRESULT SQ_ChatWriteRaw(void* sqvm) { int context = g_pSquirrel->getinteger(sqvm, 1); const char* str = g_pSquirrel->getstring(sqvm, 2); LocalChatWriter((LocalChatWriter::Context)context).InsertText(str); return SQRESULT_NULL; } // void NSChatWriteLine( int context, string str ) SQRESULT SQ_ChatWriteLine(void* sqvm) { int context = g_pSquirrel->getinteger(sqvm, 1); const char* str = g_pSquirrel->getstring(sqvm, 2); LocalChatWriter((LocalChatWriter::Context)context).WriteLine(str); return SQRESULT_NULL; } ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientChatHooks, ClientSquirrel, (CModule module)) { AUTOHOOK_DISPATCH() g_pSquirrel->AddFuncRegistration("void", "NSChatWrite", "int context, string text", "", SQ_ChatWrite); g_pSquirrel->AddFuncRegistration("void", "NSChatWriteRaw", "int context, string text", "", SQ_ChatWriteRaw); g_pSquirrel->AddFuncRegistration("void", "NSChatWriteLine", "int context, string text", "", SQ_ChatWriteLine); }