#include "r2client.h" using namespace R2; // use the R2 namespace for game funcs namespace R2 { char* g_pLocalPlayerUserID; char* g_pLocalPlayerOriginToken; GetBaseLocalClientType GetBaseLocalClient; } // namespace R2 ON_DLL_LOAD("engine.dll", R2EngineClient, (CModule module)) { g_pLocalPlayerUserID = module.Offset(0x13F8E688).RCast<char*>(); g_pLocalPlayerOriginToken = module.Offset(0x13979C80).RCast<char*>(); GetBaseLocalClient = module.Offset(0x78200).RCast<GetBaseLocalClientType>(); }