#include "pch.h" #include "convar.h" #include "concommand.h" #include "localchatwriter.h" // note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work // if isIngameChat is false, we use network chat instead void(__fastcall* ClientSayText)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat); void ConCommand_say(const CCommand& args) { if (args.ArgC() >= 2) ClientSayText(nullptr, args.ArgS(), true, false); } void ConCommand_say_team(const CCommand& args) { if (args.ArgC() >= 2) ClientSayText(nullptr, args.ArgS(), true, true); } void ConCommand_log(const CCommand& args) { if (args.ArgC() >= 2) { LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS()); } } ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module)) { ClientSayText = module.Offset(0x54780).As<void(__fastcall*)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat)>(); RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL); RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL); RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL); }