#include "pch.h" #include "convar.h" #include "hoststate.h" #include "r2engine.h" #include #include AUTOHOOK_INIT() namespace fs = std::filesystem; const int AINET_VERSION_NUMBER = 57; const int AINET_SCRIPT_VERSION_NUMBER = 21; const int PLACEHOLDER_CRC = 0; const int MAX_HULLS = 5; #pragma pack(push, 1) struct CAI_NodeLink { short srcId; short destId; bool hulls[MAX_HULLS]; char unk0; char unk1; // maps => unk0 on disk char unk2[5]; int64_t flags; }; #pragma pack(pop) #pragma pack(push, 1) struct CAI_NodeLinkDisk { short srcId; short destId; char unk0; bool hulls[MAX_HULLS]; }; #pragma pack(pop) #pragma pack(push, 1) struct CAI_Node { int index; // not present on disk float x; float y; float z; float hulls[MAX_HULLS]; float yaw; int unk0; // always 2 in buildainfile, maps directly to unk0 in disk struct int unk1; // maps directly to unk1 in disk struct int unk2[MAX_HULLS]; // maps directly to unk2 in disk struct, despite being ints rather than shorts // view server.dll+393672 for context and death wish char unk3[MAX_HULLS]; // hell on earth, should map to unk3 on disk char pad[3]; // aligns next bytes float unk4[MAX_HULLS]; // i have no fucking clue, calculated using some kind of demon hell function float magic CAI_NodeLink** links; char unk5[16]; int linkcount; int unk11; // bad name lmao short unk6; // should match up to unk4 on disk char unk7[16]; // padding until next bit short unk8; // should match up to unk5 on disk char unk9[8]; // padding until next bit char unk10[8]; // should match up to unk6 on disk }; #pragma pack(pop) // the way CAI_Nodes are represented in on-disk ain files #pragma pack(push, 1) struct CAI_NodeDisk { float x; float y; float z; float yaw; float hulls[MAX_HULLS]; char unk0; int unk1; short unk2[MAX_HULLS]; char unk3[MAX_HULLS]; short unk4; short unk5; char unk6[8]; }; // total size of 68 bytes #pragma pack(pop) #pragma pack(push, 1) struct UnkNodeStruct0 { int index; char unk0; char unk1; // maps to unk1 on disk char pad0[2]; // padding to +8 float x; float y; float z; char pad5[4]; int* unk2; // maps to unk5 on disk; char pad1[16]; // pad to +48 int unkcount0; // maps to unkcount0 on disk char pad2[4]; // pad to +56 int* unk3; char pad3[16]; // pad to +80 int unkcount1; char pad4[132]; char unk5; }; #pragma pack(pop) int* pUnkStruct0Count; UnkNodeStruct0*** pppUnkNodeStruct0s; #pragma pack(push, 1) struct UnkLinkStruct1 { short unk0; short unk1; int unk2; char unk3; char unk4; char unk5; }; #pragma pack(pop) int* pUnkLinkStruct1Count; UnkLinkStruct1*** pppUnkStruct1s; #pragma pack(push, 1) struct CAI_ScriptNode { float x; float y; float z; uint64_t scriptdata; }; #pragma pack(pop) #pragma pack(push, 1) struct CAI_Network { // +0 char unk0[8]; // +8 int linkcount; // this is uninitialised and never set on ain build, fun! // +12 char unk1[124]; // +136 int zonecount; // +140 char unk2[16]; // +156 int unk5; // unk8 on disk // +160 char unk6[4]; // +164 int hintcount; // +168 short hints[2000]; // these probably aren't actually hints, but there's 1 of them per hint so idk // +4168 int scriptnodecount; // +4172 CAI_ScriptNode scriptnodes[4000]; // +84172 int nodecount; // +84176 CAI_Node** nodes; }; #pragma pack(pop) char** pUnkServerMapversionGlobal; ConVar* Cvar_ns_ai_dumpAINfileFromLoad; void DumpAINInfo(CAI_Network* aiNetwork) { fs::path writePath(fmt::format("{}/maps/graphs", R2::g_pModName)); writePath /= R2::g_pHostState->m_levelName; writePath += ".ain"; // dump from memory spdlog::info("writing ain file {}", writePath.string()); spdlog::info(""); spdlog::info(""); spdlog::info(""); spdlog::info(""); spdlog::info(""); std::ofstream writeStream(writePath, std::ofstream::binary); spdlog::info("writing ainet version: {}", AINET_VERSION_NUMBER); writeStream.write((char*)&AINET_VERSION_NUMBER, sizeof(int)); // could probably be cleaner but whatever int mapVersion = *(int*)(*pUnkServerMapversionGlobal + 104); spdlog::info("writing map version: {}", mapVersion); // temp writeStream.write((char*)&mapVersion, sizeof(int)); spdlog::info("writing placeholder crc: {}", PLACEHOLDER_CRC); writeStream.write((char*)&PLACEHOLDER_CRC, sizeof(int)); int calculatedLinkcount = 0; // path nodes spdlog::info("writing nodecount: {}", aiNetwork->nodecount); writeStream.write((char*)&aiNetwork->nodecount, sizeof(int)); for (int i = 0; i < aiNetwork->nodecount; i++) { // construct on-disk node struct CAI_NodeDisk diskNode; diskNode.x = aiNetwork->nodes[i]->x; diskNode.y = aiNetwork->nodes[i]->y; diskNode.z = aiNetwork->nodes[i]->z; diskNode.yaw = aiNetwork->nodes[i]->yaw; memcpy(diskNode.hulls, aiNetwork->nodes[i]->hulls, sizeof(diskNode.hulls)); diskNode.unk0 = (char)aiNetwork->nodes[i]->unk0; diskNode.unk1 = aiNetwork->nodes[i]->unk1; for (int j = 0; j < MAX_HULLS; j++) { diskNode.unk2[j] = (short)aiNetwork->nodes[i]->unk2[j]; spdlog::info((short)aiNetwork->nodes[i]->unk2[j]); } memcpy(diskNode.unk3, aiNetwork->nodes[i]->unk3, sizeof(diskNode.unk3)); diskNode.unk4 = aiNetwork->nodes[i]->unk6; diskNode.unk5 = -1; // aiNetwork->nodes[i]->unk8; // this field is wrong, however, it's always -1 in vanilla navmeshes anyway, so no biggie memcpy(diskNode.unk6, aiNetwork->nodes[i]->unk10, sizeof(diskNode.unk6)); spdlog::info("writing node {} from {} to {:x}", aiNetwork->nodes[i]->index, (void*)aiNetwork->nodes[i], writeStream.tellp()); writeStream.write((char*)&diskNode, sizeof(CAI_NodeDisk)); calculatedLinkcount += aiNetwork->nodes[i]->linkcount; } // links spdlog::info("linkcount: {}", aiNetwork->linkcount); spdlog::info("calculated total linkcount: {}", calculatedLinkcount); calculatedLinkcount /= 2; if (Cvar_ns_ai_dumpAINfileFromLoad->GetBool()) { if (aiNetwork->linkcount == calculatedLinkcount) spdlog::info("caculated linkcount is normal!"); else spdlog::warn("calculated linkcount has weird value! this is expected on build!"); } spdlog::info("writing linkcount: {}", calculatedLinkcount); writeStream.write((char*)&calculatedLinkcount, sizeof(int)); for (int i = 0; i < aiNetwork->nodecount; i++) { for (int j = 0; j < aiNetwork->nodes[i]->linkcount; j++) { // skip links that don't originate from current node if (aiNetwork->nodes[i]->links[j]->srcId != aiNetwork->nodes[i]->index) continue; CAI_NodeLinkDisk diskLink; diskLink.srcId = aiNetwork->nodes[i]->links[j]->srcId; diskLink.destId = aiNetwork->nodes[i]->links[j]->destId; diskLink.unk0 = aiNetwork->nodes[i]->links[j]->unk1; memcpy(diskLink.hulls, aiNetwork->nodes[i]->links[j]->hulls, sizeof(diskLink.hulls)); spdlog::info("writing link {} => {} to {:x}", diskLink.srcId, diskLink.destId, writeStream.tellp()); writeStream.write((char*)&diskLink, sizeof(CAI_NodeLinkDisk)); } } // don't know what this is, it's likely a block from tf1 that got deprecated? should just be 1 int per node spdlog::info("writing {:x} bytes for unknown block at {:x}", aiNetwork->nodecount * sizeof(uint32_t), writeStream.tellp()); uint32_t* unkNodeBlock = new uint32_t[aiNetwork->nodecount]; memset(unkNodeBlock, 0, aiNetwork->nodecount * sizeof(uint32_t)); writeStream.write((char*)unkNodeBlock, aiNetwork->nodecount * sizeof(uint32_t)); delete[] unkNodeBlock; // TODO: this is traverse nodes i think? these aren't used in tf2 ains so we can get away with just writing count=0 and skipping // but ideally should actually dump these spdlog::info("writing {} traversal nodes at {:x}...", 0, writeStream.tellp()); short traverseNodeCount = 0; writeStream.write((char*)&traverseNodeCount, sizeof(short)); // only write count since count=0 means we don't have to actually do anything here // TODO: ideally these should be actually dumped, but they're always 0 in tf2 from what i can tell spdlog::info("writing {} bytes for unknown hull block at {:x}", MAX_HULLS * 8, writeStream.tellp()); char* unkHullBlock = new char[MAX_HULLS * 8]; memset(unkHullBlock, 0, MAX_HULLS * 8); writeStream.write(unkHullBlock, MAX_HULLS * 8); delete[] unkHullBlock; // unknown struct that's seemingly node-related spdlog::info("writing {} unknown node structs at {:x}", *pUnkStruct0Count, writeStream.tellp()); writeStream.write((char*)pUnkStruct0Count, sizeof(*pUnkStruct0Count)); for (int i = 0; i < *pUnkStruct0Count; i++) { spdlog::info("writing unknown node struct {} at {:x}", i, writeStream.tellp()); UnkNodeStruct0* nodeStruct = (*pppUnkNodeStruct0s)[i]; writeStream.write((char*)&nodeStruct->index, sizeof(nodeStruct->index)); writeStream.write((char*)&nodeStruct->unk1, sizeof(nodeStruct->unk1)); writeStream.write((char*)&nodeStruct->x, sizeof(nodeStruct->x)); writeStream.write((char*)&nodeStruct->y, sizeof(nodeStruct->y)); writeStream.write((char*)&nodeStruct->z, sizeof(nodeStruct->z)); writeStream.write((char*)&nodeStruct->unkcount0, sizeof(nodeStruct->unkcount0)); for (int j = 0; j < nodeStruct->unkcount0; j++) { short unk2Short = (short)nodeStruct->unk2[j]; writeStream.write((char*)&unk2Short, sizeof(unk2Short)); } writeStream.write((char*)&nodeStruct->unkcount1, sizeof(nodeStruct->unkcount1)); for (int j = 0; j < nodeStruct->unkcount1; j++) { short unk3Short = (short)nodeStruct->unk3[j]; writeStream.write((char*)&unk3Short, sizeof(unk3Short)); } writeStream.write((char*)&nodeStruct->unk5, sizeof(nodeStruct->unk5)); } // unknown struct that's seemingly link-related spdlog::info("writing {} unknown link structs at {:x}", *pUnkLinkStruct1Count, writeStream.tellp()); writeStream.write((char*)pUnkLinkStruct1Count, sizeof(*pUnkLinkStruct1Count)); for (int i = 0; i < *pUnkLinkStruct1Count; i++) { // disk and memory structs are literally identical here so just directly write spdlog::info("writing unknown link struct {} at {:x}", i, writeStream.tellp()); writeStream.write((char*)(*pppUnkStruct1s)[i], sizeof(*(*pppUnkStruct1s)[i])); } // some weird int idk what this is used for writeStream.write((char*)&aiNetwork->unk5, sizeof(aiNetwork->unk5)); // tf2-exclusive stuff past this point, i.e. ain v57 only spdlog::info("writing {} script nodes at {:x}", aiNetwork->scriptnodecount, writeStream.tellp()); writeStream.write((char*)&aiNetwork->scriptnodecount, sizeof(aiNetwork->scriptnodecount)); for (int i = 0; i < aiNetwork->scriptnodecount; i++) { // disk and memory structs are literally identical here so just directly write spdlog::info("writing script node {} at {:x}", i, writeStream.tellp()); writeStream.write((char*)&aiNetwork->scriptnodes[i], sizeof(aiNetwork->scriptnodes[i])); } spdlog::info("writing {} hints at {:x}", aiNetwork->hintcount, writeStream.tellp()); writeStream.write((char*)&aiNetwork->hintcount, sizeof(aiNetwork->hintcount)); for (int i = 0; i < aiNetwork->hintcount; i++) { spdlog::info("writing hint data {} at {:x}", i, writeStream.tellp()); writeStream.write((char*)&aiNetwork->hints[i], sizeof(aiNetwork->hints[i])); } writeStream.close(); } AUTOHOOK(CAI_NetworkBuilder__Build, server.dll + 0x385E20, void,, (void* builder, CAI_Network* aiNetwork, void* unknown)) { CAI_NetworkBuilder__Build(builder, aiNetwork, unknown); DumpAINInfo(aiNetwork); } AUTOHOOK(LoadAINFile, server.dll + 0x3933A0, void,, (void* aimanager, void* buf, const char* filename)) { LoadAINFile(aimanager, buf, filename); if (Cvar_ns_ai_dumpAINfileFromLoad->GetBool()) { spdlog::info("running DumpAINInfo for loaded file {}", filename); DumpAINInfo(*(CAI_Network**)((char*)aimanager + 2536)); } } ON_DLL_LOAD("server.dll", BuildAINFile, (CModule module)) { AUTOHOOK_DISPATCH() Cvar_ns_ai_dumpAINfileFromLoad = new ConVar( "ns_ai_dumpAINfileFromLoad", "0", FCVAR_NONE, "For debugging: whether we should dump ain data for ains loaded from disk"); pUnkStruct0Count = module.Offset(0x1063BF8).As(); pppUnkNodeStruct0s = module.Offset(0x1063BE0).As(); pUnkLinkStruct1Count = module.Offset(0x1063AA8).As(); pppUnkStruct1s = module.Offset(0x1063A90).As(); pUnkServerMapversionGlobal = module.Offset(0xBFBE08).As(); }