#pragma once #include "pch.h" #include "bansystem.h" #include "serverauthentication.h" #include "maxplayers.h" #include "concommand.h" #include "r2server.h" #include "r2engine.h" #include "nsprefix.h" #include const char* BANLIST_PATH_SUFFIX = "/banlist.txt"; const char BANLIST_COMMENT_CHAR = '#'; ServerBanSystem* g_pBanSystem; void ServerBanSystem::OpenBanlist() { std::ifstream banlistStream(GetNorthstarPrefix() + "/banlist.txt"); if (!banlistStream.fail()) { std::string line; while (std::getline(banlistStream, line)) { // ignore line if first char is # or line is empty if (line == "" || line.front() == BANLIST_COMMENT_CHAR) continue; // remove tabs which shouldnt be there but maybe someone did the funny line.erase(std::remove(line.begin(), line.end(), '\t'), line.end()); // remove spaces to allow for spaces before uids line.erase(std::remove(line.begin(), line.end(), ' '), line.end()); // check if line is empty to allow for newlines in the file if (line == "") continue; // for inline comments like: 123123123 #banned for unfunny std::string uid = line.substr(0, line.find(BANLIST_COMMENT_CHAR)); m_vBannedUids.push_back(strtoull(uid.c_str(), nullptr, 10)); } banlistStream.close(); } // open write stream for banlist // dont do this to allow for all time access // m_sBanlistStream.open(GetNorthstarPrefix() + "/banlist.txt", std::ofstream::out | std::ofstream::binary | std::ofstream::app); } void ServerBanSystem::ReloadBanlist() { std::ifstream fsBanlist(GetNorthstarPrefix() + "/banlist.txt"); if (!fsBanlist.fail()) { std::string line; // since we wanna use this as the reload func we need to clear the list m_vBannedUids.clear(); while (std::getline(fsBanlist, line)) m_vBannedUids.push_back(strtoull(line.c_str(), nullptr, 10)); fsBanlist.close(); } } void ServerBanSystem::ClearBanlist() { m_vBannedUids.clear(); // reopen the file, don't provide std::ofstream::app so it clears on open m_sBanlistStream.close(); m_sBanlistStream.open(GetNorthstarPrefix() + "/banlist.txt", std::ofstream::out | std::ofstream::binary); m_sBanlistStream.close(); } void ServerBanSystem::BanUID(uint64_t uid) { // checking if last char is \n to make sure uids arent getting fucked std::ifstream fsBanlist(GetNorthstarPrefix() + "/banlist.txt"); std::string content((std::istreambuf_iterator(fsBanlist)), (std::istreambuf_iterator())); fsBanlist.close(); m_sBanlistStream.open(GetNorthstarPrefix() + "/banlist.txt", std::ofstream::out | std::ofstream::binary | std::ofstream::app); if (content.back() != '\n') m_sBanlistStream << std::endl; m_vBannedUids.push_back(uid); m_sBanlistStream << std::to_string(uid) << std::endl; m_sBanlistStream.close(); spdlog::info("{} was banned", uid); } void ServerBanSystem::UnbanUID(uint64_t uid) { auto findResult = std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid); if (findResult == m_vBannedUids.end()) return; m_vBannedUids.erase(findResult); std::vector banlistText; std::ifstream fs_readBanlist(GetNorthstarPrefix() + "/banlist.txt"); if (!fs_readBanlist.fail()) { std::string line; while (std::getline(fs_readBanlist, line)) { // support for comments and newlines added in https://github.com/R2Northstar/NorthstarLauncher/pull/227 std::string modLine = line; // copy the line into a free var that we can fuck with, line will be the original // remove tabs which shouldnt be there but maybe someone did the funny modLine.erase(std::remove(modLine.begin(), modLine.end(), '\t'), modLine.end()); // remove spaces to allow for spaces before uids modLine.erase(std::remove(modLine.begin(), modLine.end(), ' '), modLine.end()); // ignore line if first char is # or empty line, just add it if (line.front() == BANLIST_COMMENT_CHAR || modLine == "") { banlistText.push_back(line); continue; } // for inline comments like: 123123123 #banned for unfunny std::string lineUid = line.substr(0, line.find(BANLIST_COMMENT_CHAR)); // have to erase spaces or else inline comments will fuck up the uid finding lineUid.erase(std::remove(lineUid.begin(), lineUid.end(), '\t'), lineUid.end()); lineUid.erase(std::remove(lineUid.begin(), lineUid.end(), ' '), lineUid.end()); // if the uid in the line is the uid we wanna unban if (std::to_string(uid) == lineUid) { // comment the uid out line.insert(0, "# "); // add a comment with unban date // not necessary but i feel like this makes it better std::time_t t = std::time(0); std::tm* now = std::localtime(&t); std::ostringstream unbanComment; //{y}/{m}/{d} {h}:{m} unbanComment << " # unban date: "; unbanComment << now->tm_year + 1900 << "-"; // this lib is so fucking awful unbanComment << std::setw(2) << std::setfill('0') << now->tm_mon + 1 << "-"; unbanComment << std::setw(2) << std::setfill('0') << now->tm_mday << " "; unbanComment << std::setw(2) << std::setfill('0') << now->tm_hour << ":"; unbanComment << std::setw(2) << std::setfill('0') << now->tm_min; line.append(unbanComment.str()); } banlistText.push_back(line); } fs_readBanlist.close(); } // open write stream for banlist // without append so we clear the file if (m_sBanlistStream.is_open()) m_sBanlistStream.close(); m_sBanlistStream.open(GetNorthstarPrefix() + "/banlist.txt", std::ofstream::out | std::ofstream::binary); for (std::string updatedLine : banlistText) m_sBanlistStream << updatedLine << std::endl; m_sBanlistStream.close(); spdlog::info("{} was unbanned", uid); } bool ServerBanSystem::IsUIDAllowed(uint64_t uid) { ReloadBanlist(); // Reload to have up to date list on join return std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid) == m_vBannedUids.end(); } void ConCommand_ban(const CCommand& args) { if (args.ArgC() < 2) return; for (int i = 0; i < R2::GetMaxPlayers(); i++) { R2::CBaseClient* player = &R2::g_pClientArray[i]; if (!strcmp(player->m_Name, args.Arg(1)) || !strcmp(player->m_UID, args.Arg(1))) { g_pBanSystem->BanUID(strtoull(player->m_UID, nullptr, 10)); R2::CBaseClient__Disconnect(player, 1, "Banned from server"); break; } } } void ConCommand_unban(const CCommand& args) { if (args.ArgC() < 2) return; // assumedly the player being unbanned here wasn't already connected, so don't need to iterate over players or anything g_pBanSystem->UnbanUID(strtoull(args.Arg(1), nullptr, 10)); } void ConCommand_clearbanlist(const CCommand& args) { g_pBanSystem->ClearBanlist(); } ON_DLL_LOAD_RELIESON("engine.dll", BanSystem, ConCommand, (CModule module)) { g_pBanSystem = new ServerBanSystem; g_pBanSystem->OpenBanlist(); RegisterConCommand("ban", ConCommand_ban, "bans a given player by uid or name", FCVAR_GAMEDLL); RegisterConCommand("unban", ConCommand_unban, "unbans a given player by uid", FCVAR_GAMEDLL); RegisterConCommand("clearbanlist", ConCommand_clearbanlist, "clears all uids on the banlist", FCVAR_GAMEDLL); }