#define WIN32_LEAN_AND_MEAN #include #include #include #include #include #include #include namespace fs = std::filesystem; extern "C" { __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001; __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; } HMODULE hLauncherModule; HMODULE hHookModule; wchar_t exePath[4096]; wchar_t buffer[8196]; DWORD GetProcessByName(std::wstring processName) { HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); PROCESSENTRY32 processSnapshotEntry = { 0 }; processSnapshotEntry.dwSize = sizeof(PROCESSENTRY32); if (snapshot == INVALID_HANDLE_VALUE) return 0; if (!Process32First(snapshot, &processSnapshotEntry)) return 0; while (Process32Next(snapshot, &processSnapshotEntry)) { if (!wcscmp(processSnapshotEntry.szExeFile, processName.c_str())) { CloseHandle(snapshot); return processSnapshotEntry.th32ProcessID; } } CloseHandle(snapshot); return 0; } bool GetExePathWide(wchar_t* dest, DWORD destSize) { if (!dest) return NULL; if (destSize < MAX_PATH) return NULL; DWORD length = GetModuleFileNameW(NULL, dest, destSize); return length && PathRemoveFileSpecW(dest); } FARPROC GetLauncherMain() { static FARPROC Launcher_LauncherMain; if (!Launcher_LauncherMain) Launcher_LauncherMain = GetProcAddress(hLauncherModule, "LauncherMain"); return Launcher_LauncherMain; } void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t* location) { char text[2048]; std::string message = std::system_category().message(dwMessageId); sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs\n\nMake sure you followed the Northstar installation instructions carefully.", libName, location, dwMessageId, message.c_str()); MessageBoxA(GetForegroundWindow(), text, "Launcher Error", 0); } int main(int argc, char* argv[]) { // checked to avoid starting origin, Northstar.dll will check for -dedicated as well on its own bool isDedicated = false; for (int i = 0; i < argc; i++) if (!strcmp(argv[i], "-dedicated")) isDedicated = true; bool noOriginStartup = false; for (int i = 0; i < argc; i++) if (!strcmp(argv[i], "-noOriginStartup")) noOriginStartup = true; if (!isDedicated && !GetProcessByName(L"Origin.exe") && !GetProcessByName(L"EADesktop.exe") && !noOriginStartup) { // unpacked exe will crash if origin isn't open on launch, so launch it // get origin path from registry, code here is reversed from OriginSDK.dll HKEY key; if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\WOW6432Node\\Origin", 0, KEY_READ, &key) != ERROR_SUCCESS) { MessageBoxA(0, "Error: failed reading origin path!", "", MB_OK); return 1; } char originPath[520]; DWORD originPathLength = 520; if (RegQueryValueExA(key, "ClientPath", 0, 0, (LPBYTE)&originPath, &originPathLength) != ERROR_SUCCESS) { MessageBoxA(0, "Error: failed reading origin path!", "", MB_OK); return 1; } PROCESS_INFORMATION pi; memset(&pi, 0, sizeof(pi)); STARTUPINFO si; memset(&si, 0, sizeof(si)); CreateProcessA(originPath, (char*)"", NULL, NULL, false, CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_PROCESS_GROUP, NULL, NULL, (LPSTARTUPINFOA)&si, &pi); // wait for origin to be ready, this process is created when origin is ready enough to launch game without any errors while (!GetProcessByName(L"OriginClientService.exe") && !GetProcessByName(L"EADesktop.exe")) Sleep(200); CloseHandle(pi.hProcess); CloseHandle(pi.hThread); } #if 0 // TODO: MOVE TO Northstar.dll itself and inject in some place // for example hook GetCommandLineA() before real LauncherMain gets called (ie. during InitialiseNorthstar) // GetCommandLineA() is always used, the parameters passed to LauncherMain are basically ignored // get cmdline args from file std::wstring args; std::ifstream cmdlineArgFile; args.append(L" "); for (int i = 0; i < argc; i++) { std::string str = argv[i]; args.append(std::wstring(str.begin(), str.end())); args.append(L" "); } if (!isDedi) cmdlineArgFile = std::ifstream("ns_startup_args.txt"); else cmdlineArgFile = std::ifstream("ns_startup_args_dedi.txt"); if (cmdlineArgFile) { std::stringstream argBuffer; argBuffer << cmdlineArgFile.rdbuf(); cmdlineArgFile.close(); std::string str = argBuffer.str(); args.append(std::wstring(str.begin(), str.end())); } //if (isDedicated) // // copy -dedicated into args if we have it in commandline args // args.append(L" -dedicated"); #endif // bool loadNorthstar = true; for (int i = 0; i < argc; i++) if (!strcmp(argv[i], "-vanilla")) loadNorthstar = false; { if (!GetExePathWide(exePath, 4096)) { MessageBoxA(GetForegroundWindow(), "Failed getting game directory.\nThe game cannot continue and has to exit.", "Launcher Error", 0); return 1; } { wchar_t* pPath; size_t len; errno_t err = _wdupenv_s(&pPath, &len, L"PATH"); if (!err) { swprintf_s(buffer, L"PATH=%s\\bin\\x64_retail\\;%s", exePath, pPath); auto result = _wputenv(buffer); if (result == -1) { MessageBoxW(GetForegroundWindow(), L"Warning: could not prepend the current directory to app's PATH environment variable. Something may break because of that.", L"Launcher Warning", 0); } free(pPath); } else { MessageBoxW(GetForegroundWindow(), L"Warning: could not get current PATH environment variable in order to prepend the current directory to it. Something may break because of that.", L"Launcher Warning", 0); } } if (loadNorthstar) { FARPROC Hook_Init = nullptr; { swprintf_s(buffer, L"%s\\Northstar.dll", exePath); hHookModule = LoadLibraryExW(buffer, 0i64, 8u); if (hHookModule) Hook_Init = GetProcAddress(hHookModule, "InitialiseNorthstar"); if (!hHookModule || Hook_Init == nullptr) { LibraryLoadError(GetLastError(), L"Northstar.dll", buffer); return 1; } } ((bool (*)()) Hook_Init)(); } swprintf_s(buffer, L"%s\\bin\\x64_retail\\launcher.dll", exePath); hLauncherModule = LoadLibraryExW(buffer, 0i64, 8u); if (!hLauncherModule) { LibraryLoadError(GetLastError(), L"launcher.dll", buffer); return 1; } } auto LauncherMain = GetLauncherMain(); if (!LauncherMain) MessageBoxA(GetForegroundWindow(), "Failed loading launcher.dll.\nThe game cannot continue and has to exit.", "Launcher Error", 0); //auto result = ((__int64(__fastcall*)())LauncherMain)(); //auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64); return ((int(__fastcall*)(HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)(NULL, NULL, NULL, 0); // the parameters aren't really used anyways }