From f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Wed, 27 Dec 2023 00:32:01 +0000 Subject: Folder restructuring from primedev (#624) Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y --- primedev/shared/playlist.cpp | 125 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 primedev/shared/playlist.cpp (limited to 'primedev/shared/playlist.cpp') diff --git a/primedev/shared/playlist.cpp b/primedev/shared/playlist.cpp new file mode 100644 index 00000000..2b9ad979 --- /dev/null +++ b/primedev/shared/playlist.cpp @@ -0,0 +1,125 @@ +#include "playlist.h" +#include "core/convar/concommand.h" +#include "core/convar/convar.h" +#include "squirrel/squirrel.h" +#include "engine/hoststate.h" +#include "engine/r2engine.h" +#include "server/serverpresence.h" + +AUTOHOOK_INIT() + +// use the R2 namespace for game funcs +namespace R2 +{ + DEFINED_VAR_AT(engine.dll + 0x18C640, GetCurrentPlaylistName); + DEFINED_VAR_AT(engine.dll + 0x18EB20, SetCurrentPlaylist); + DEFINED_VAR_AT(engine.dll + 0x18ED00, SetPlaylistVarOverride); + DEFINED_VAR_AT(engine.dll + 0x18C680, GetCurrentPlaylistVar); +} // namespace R2 + +ConVar* Cvar_ns_use_clc_SetPlaylistVarOverride; + +// clang-format off +AUTOHOOK(clc_SetPlaylistVarOverride__Process, engine.dll + 0x222180, +char, __fastcall, (void* a1, void* a2)) +// clang-format on +{ + // the private_match playlist on mp_lobby is the only situation where there should be any legitimate sending of this netmessage + if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(R2::GetCurrentPlaylistName(), "private_match") || + strcmp(g_pGlobals->m_pMapName, "mp_lobby")) + return 1; + + return clc_SetPlaylistVarOverride__Process(a1, a2); +} + +// clang-format off +AUTOHOOK(SetCurrentPlaylist, engine.dll + 0x18EB20, +bool, __fastcall, (const char* pPlaylistName)) +// clang-format on +{ + bool bSuccess = SetCurrentPlaylist(pPlaylistName); + + if (bSuccess) + { + spdlog::info("Set playlist to {}", R2::GetCurrentPlaylistName()); + g_pServerPresence->SetPlaylist(R2::GetCurrentPlaylistName()); + } + + return bSuccess; +} + +// clang-format off +AUTOHOOK(SetPlaylistVarOverride, engine.dll + 0x18ED00, +void, __fastcall, (const char* pVarName, const char* pValue)) +// clang-format on +{ + if (strlen(pValue) >= 64) + return; + + SetPlaylistVarOverride(pVarName, pValue); +} + +// clang-format off +AUTOHOOK(GetCurrentPlaylistVar, engine.dll + 0x18C680, +const char*, __fastcall, (const char* pVarName, bool bUseOverrides)) +// clang-format on +{ + if (!bUseOverrides && !strcmp(pVarName, "max_players")) + bUseOverrides = true; + + return GetCurrentPlaylistVar(pVarName, bUseOverrides); +} + +// clang-format off +AUTOHOOK(GetCurrentGamemodeMaxPlayers, engine.dll + 0x18C430, +int, __fastcall, ()) +// clang-format on +{ + const char* pMaxPlayers = R2::GetCurrentPlaylistVar("max_players", 0); + if (!pMaxPlayers) + return GetCurrentGamemodeMaxPlayers(); + + int iMaxPlayers = atoi(pMaxPlayers); + return iMaxPlayers; +} + +void ConCommand_playlist(const CCommand& args) +{ + if (args.ArgC() < 2) + return; + + R2::SetCurrentPlaylist(args.Arg(1)); +} + +void ConCommand_setplaylistvaroverride(const CCommand& args) +{ + if (args.ArgC() < 3) + return; + + for (int i = 1; i < args.ArgC(); i += 2) + R2::SetPlaylistVarOverride(args.Arg(i), args.Arg(i + 1)); +} + +ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (CModule module)) +{ + AUTOHOOK_DISPATCH() + + // playlist is the name of the command on respawn servers, but we already use setplaylist so can't get rid of it + RegisterConCommand("playlist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE); + RegisterConCommand("setplaylist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE); + RegisterConCommand("setplaylistvaroverrides", ConCommand_setplaylistvaroverride, "sets a playlist var override", FCVAR_NONE); + + // note: clc_SetPlaylistVarOverride is pretty insecure, since it allows for entirely arbitrary playlist var overrides to be sent to the + // server, this is somewhat restricted on custom servers to prevent it being done outside of private matches, but ideally it should be + // disabled altogether, since the custom menus won't use it anyway this should only really be accepted if you want vanilla client + // compatibility + Cvar_ns_use_clc_SetPlaylistVarOverride = new ConVar( + "ns_use_clc_SetPlaylistVarOverride", "0", FCVAR_GAMEDLL, "Whether the server should accept clc_SetPlaylistVarOverride messages"); + + // patch to prevent clc_SetPlaylistVarOverride from being able to crash servers if we reach max overrides due to a call to Error (why is + // this possible respawn, wtf) todo: add a warning for this + module.Offset(0x18ED8D).Patch("C3"); + + // patch to allow setplaylistvaroverride to be called before map init on dedicated and private match launched through the game + module.Offset(0x18ED17).NOP(6); +} -- cgit v1.2.3